Remove Base Capping from PVP
yes, conquest mode is not newbie friendly.
i remember MrBig said it before.
or at least could we have a larger map catered for hotjoin 8 vs 8 or 10 vs 10 people to enjoy it?
the current maps are designed for 5 vs 5 arena tournament play and not really 8 vs 8 or 10 vs 10.
yes, conquest mode is not newbie friendly.
i remember MrBig said it before.
or at least could we have a larger map catered for hotjoin 8 vs 8 or 10 vs 10 people to enjoy it?
the current maps are designed for 5 vs 5 arena tournament play and not really 8 vs 8 or 10 vs 10.
The solution to this has been stated many times by many people. Anet should just do away entirely with the 8v8 format and make all hot joins 5v5. This would get rid of a lot of the mindless zerging as well as better prepare hot joiners for tournament play. Maybe then ppl will start to realize that if someone on their team is already standing on a point that also standing on it with them doesn’t make the point cap any faster.
After 10 and more years of online base capping multiplayers, people still don’t want to do it and rathers zerging mid and losing repeatedly the game.
I’m not complaining people wich need to learn.
I’m complaining those which can’t and don’t want to get better and keep on hindering his/her teammates.This game is too much hard for some people, you can’t sell space shuttles to cavemen.
Mark my words, bookmark this thread for future reference. If Anet decides to due away with objective style pvp and implement deathmatches then mesmer and thief will dominate DM. Stealth would be king.
Windows 10
We really need alternative modes, even if played right, waiting on circles and defending is boring for offensive action lovers.
The solution to this has been stated many times by many people. Anet should just do away entirely with the 8v8 format and make all hot joins 5v5. This would get rid of a lot of the mindless zerging as well as better prepare hot joiners for tournament play. Maybe then ppl will start to realize that if someone on their team is already standing on a point that also standing on it with them doesn’t make the point cap any faster.
nope. not everyone enjoys 5 vs 5 tournament game mode.
5 vs 5 is not casual PvP format.
also, there are much more casual sPvP players than competitive sPvP players.
After 10 and more years of online base capping multiplayers, people still don’t want to do it and rathers zerging mid and losing repeatedly the game.
I’m not complaining people wich need to learn.
I’m complaining those which can’t and don’t want to get better and keep on hindering his/her teammates.This game is too much hard for some people, you can’t sell space shuttles to cavemen.
Mark my words, bookmark this thread for future reference. If Anet decides to due away with objective style pvp and implement deathmatches then mesmer and thief will dominate DM. Stealth would be king.
not really. some casual players already treat 8 vs 8 hotjoin as team death match.
they just want to fight and kill people, not really care about capturing points or the team score.
i fear adding more modes would actually damage the game think about it, 1 new mode and you’ve split the playerbase in half, 2 new modes and you’re now at a third of the playerbase you had.
so queuing for a “capture the quag(gan)” might see only 20 people in the que at any one time except primetime.
gw2 pvp just doesn’t really have a large enough playerbase to split it with more filters
i fear adding more modes would actually damage the game think about it, 1 new mode and you’ve split the playerbase in half, 2 new modes and you’re now at a third of the playerbase you had.
so queuing for a “capture the quag(gan)” might see only 20 people in the que at any one time except primetime.
gw2 pvp just doesn’t really have a large enough playerbase to split it with more filters
if the game modes are fun people will play them.
yes, conquest mode is not newbie friendly.
i remember MrBig said it before.
or at least could we have a larger map catered for hotjoin 8 vs 8 or 10 vs 10 people to enjoy it?
the current maps are designed for 5 vs 5 arena tournament play and not really 8 vs 8 or 10 vs 10.
PvP MUST NOT BE kittening newbie friendly omg…and vahn just said conquest is not well suited for soloq (And he’s right cause without tactics, right comps and proper communication it’s just a russian roulette there). We need new modes for sure…but not easy kittening modes…this pvp is just dumb already stop making it more and more kittening casual friendly…it must be competitive not just letting anyone going in and win just because they’re running op specs/comps. Problem with gw2 is that i’m already worried about new game modes they would put into competitive side cause they would lead to more exploits and broken mechanics abuse…just take a look at spirit watch and the giant gap between classes while running orbs..
(edited by Archaon.6245)
yes, conquest mode is not newbie friendly.
i remember MrBig said it before.
or at least could we have a larger map catered for hotjoin 8 vs 8 or 10 vs 10 people to enjoy it?
the current maps are designed for 5 vs 5 arena tournament play and not really 8 vs 8 or 10 vs 10.
PvP MUST NOT BE kittening newbie friendly omg…and vahn just said conquest is not well suited for soloq (And he’s right cause without tactics, right comps and proper communication it’s just a russian roulette there). We need new modes for sure…but not easy kittening modes…this pvp is just dumb already stop making it more and more kittening casual friendly…it must be competitive not just letting anyone going in and win just because they’re running op specs/comps. Problem with gw2 is that i’m already worried about new game modes they would put into competitive side cause they would lead to more exploits and broken mechanics abuse…just take a look at spirit watch and the giant gap between classes while running orbs..
hmmm you are very wrong.
sPvP must be newbie friendly, so that more players can pick up sPvP and enjoy. thus, more healthier sPvP population.
do not forget that guild wars 2 is a game for casual players.
as for spirit watch, do accept the fact that some professions will be better at running the orb, that is all. by the way, playing the profession as intended is not abuse of broken mechanics but playing the game the right way.
yes, conquest mode is not newbie friendly.
i remember MrBig said it before.
or at least could we have a larger map catered for hotjoin 8 vs 8 or 10 vs 10 people to enjoy it?
the current maps are designed for 5 vs 5 arena tournament play and not really 8 vs 8 or 10 vs 10.
PvP MUST NOT BE kittening newbie friendly omg…and vahn just said conquest is not well suited for soloq (And he’s right cause without tactics, right comps and proper communication it’s just a russian roulette there). We need new modes for sure…but not easy kittening modes…this pvp is just dumb already stop making it more and more kittening casual friendly…it must be competitive not just letting anyone going in and win just because they’re running op specs/comps. Problem with gw2 is that i’m already worried about new game modes they would put into competitive side cause they would lead to more exploits and broken mechanics abuse…just take a look at spirit watch and the giant gap between classes while running orbs..
hmmm you are very wrong.
sPvP must be newbie friendly, so that more players can pick up sPvP and enjoy. thus, more healthier sPvP population.
do not forget that guild wars 2 is a game for casual players.
as for spirit watch, do accept the fact that some professions will be better at running the orb, that is all. by the way, playing the profession as intended is not abuse of broken mechanics but playing the game the right way.
And this lead all good teams/players quit with the few left going pug and like 2 or 3 teams all running fotm cheese…sadly noone cares about how many hotjon/pve heroes are up since pvp is made for competition and this is not competitive at all, mist league already left gw2, less ppl following gw2 streamings than minecraft (Yeah read again…minecraft) this is what you get with going casual friendly…noone gives a kitten bout casuals (Both into the game and even more outside it)..not understanding this basic concept it’s biggest anet’s fail on top of their massive list of fails..
(edited by Archaon.6245)
yes, conquest mode is not newbie friendly.
i remember MrBig said it before.
or at least could we have a larger map catered for hotjoin 8 vs 8 or 10 vs 10 people to enjoy it?
the current maps are designed for 5 vs 5 arena tournament play and not really 8 vs 8 or 10 vs 10.
PvP MUST NOT BE kittening newbie friendly omg…and vahn just said conquest is not well suited for soloq (And he’s right cause without tactics, right comps and proper communication it’s just a russian roulette there). We need new modes for sure…but not easy kittening modes…this pvp is just dumb already stop making it more and more kittening casual friendly…it must be competitive not just letting anyone going in and win just because they’re running op specs/comps. Problem with gw2 is that i’m already worried about new game modes they would put into competitive side cause they would lead to more exploits and broken mechanics abuse…just take a look at spirit watch and the giant gap between classes while running orbs..
Still believing the hype that this would be an esport huh? Still, another few years of “big changes this year” until the inevitable server merging and PVP going free to play.
As for queue splitting, they will get around that by not having a new mode as such, but a new map with a greater focus on something else. So when the queue pops, you may not have the right gear or build for that new mode.
What, you didnt think ANet would do this smartly did you? haha, just look at the last year of patches (many of which are being revoked, just like ascended gear etc)
Boo Hiss to 5v5 vs 8v8. That would be better for tournament play but for a hot join you want a bit of mindless slaughter and speed in getting dailies etc (especially if you just want to get back to wvw).
For a lot of people, pvp is a fun diversion and something you do with a little bit of extra time on your hands or during downtime. 5v5 creates really boring fights if you are not organized. Most hot joins are not organized.
For competitive pvp, I love basically group v group dynamics. But, it just won’t work on a hot join for the average bear.
i fear adding more modes would actually damage the game think about it, 1 new mode and you’ve split the playerbase in half, 2 new modes and you’re now at a third of the playerbase you had.
so queuing for a “capture the quag(gan)” might see only 20 people in the que at any one time except primetime.
gw2 pvp just doesn’t really have a large enough playerbase to split it with more filters
Most casuals use hotjoin and I bet they mostly hit the “Play now” button, so I highly doubt adding another map that has different mechanics would increase the wait time from zero to anything at all.
After 10 and more years of online base capping multiplayers, people still don’t want to do it and rathers zerging mid and losing repeatedly the game.
I’m not complaining people wich need to learn.
I’m complaining those which can’t and don’t want to get better and keep on hindering his/her teammates.This game is too much hard for some people, you can’t sell space shuttles to cavemen.
Mark my words, bookmark this thread for future reference. If Anet decides to due away with objective style pvp and implement deathmatches then mesmer and thief will dominate DM. Stealth would be king.
You haven’t played a lot of team deathmatch in GW2. AOE spam dominates the fights.
Besides, the best team deathmatch is one where everyone is fighting for one point. Stealth is a liability in that case.