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Posted by: otetas.9675

otetas.9675

If you don’t know how to nerf fire ele, please remove celestial amulet until you learn how to. I don’t bother the fire damage, im bothered at how much survivality they get and losing so little of what their class can do.
I also know that necro has a great spotlight with the amulet but as it is my main i dont even care as long as it promotes a less toxic community as it already is. Necros are already used to nerfs.

Edited because ppl like to pick on each other mistakes.

(edited by otetas.9675)

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Posted by: Terrorsquad.4802

Terrorsquad.4802

I somehow, somewhere agree for deleting celestial amulet. There are no viable builds except for the OP cele necro and ele builds.

Necro is too tanky while dashing too much condi pressure while ele does it even better, but both too high to be “hybrids”.

Denied NA Account | 8.4k hours | 5.6k Games | Bored

(edited by Terrorsquad.4802)

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Posted by: NeXeD.3042

NeXeD.3042

I agree remove the celestial SIGNET! Leave the amulet though.

Cmon celestial necro isn’t op. The build Nos popularized isn’t all that tanky…. There are tanky variants but you sacrifice either a ton of crit chance and lf or you sacrifice weakness uptime, boon corrupts/or terror, and your auto condi transfer.

This is the most balanced I’ve seen Necromancers EVER in this game. There is only heavy condi pressure against heavy condi builds

Also why the hell am I back to limited posts I haven’t been infracted in months…..

Attention Moderators I am not
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA

(edited by NeXeD.3042)

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Posted by: Terrorsquad.4802

Terrorsquad.4802

Wait, what is Celestial Signet?

Are we talking about Celestial Signet Necro or Celestial Amulet?
Because deleting the amulet would instantly fix both.

Denied NA Account | 8.4k hours | 5.6k Games | Bored

(edited by Terrorsquad.4802)

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Posted by: otetas.9675

otetas.9675

I agree remove the celestial SIGNET! Leave the amulet though.

Cmon celestial necro isn’t op. The build Nos popularized isn’t all that tanky…. There are tanky variants but you sacrifice either a ton of crit chance and lf or you sacrifice weakness uptime, boon corrupts/or terror, and your auto condi transfer.

This is the most balanced I’ve seen Necromancers EVER in this game. There is only heavy condi pressure against heavy condi builds

Also why the hell am I back to limited posts I haven’t been infracted in months…..

You can use a rabid amulet for example as it covers ur condi pressure, crit chance and tanky statement you said.

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Posted by: Random Weird Guy.3528

Random Weird Guy.3528

The problem isn’t the amulet itself. I’m surprised people still think it’s the amulet even though celestial engineer is no longer a thing after IP was moved to firearms.

The problem is that no build should be the best at everything. Take celestial D/D ele for example. An ele that chooses to spec Fire instead of Earth should have significantly reduced power damage reduction compared to Earth spec. This can be easily achieved by increasing the ICD of blinding ashes to 12s (as I’ve suggested on multiple threads). Likewise, an ele speccing into three defensive lines (earth, water, arcana) should suffer from reduced damage output, both power and condi. Now the power damage output of this spec isn’t anything ridiculous, but the burn output definitely needs looking at (either an overall burn nerf or changes to the burn application skills, or even a combination of both).

Random Engineering // Trixxti // Random Noises (worst thief eu)
Svanir Appreciation Society [SAS]

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Posted by: Thiefz.3695

Thiefz.3695

Question, is there a new celestial warrior variant that just started becoming meta?

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Posted by: Apolo.5942

Apolo.5942

I actually think they should remove amulets entirely and replace them with fully customizable pve gear.

Then they can balance 2 modes at once, wvw and pvp.

Would pve get affected, most likelly, but honestly, who gives a kitten ? pve is just there to grind skins and gear for wvw.

The term Exploit means nothing in GW2 –
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015

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Posted by: SchmendrickTheMagician.8247

SchmendrickTheMagician.8247

Remove celestial and you’ll remove ele completely from the game. Not gonna happen.

Last of the Red Hot Swamis

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Posted by: SkiTz.4590

SkiTz.4590

Remove celestial and you’ll remove ele completely from the game. Not gonna happen.

Please. Theres plenty of other useable amulets

The fact is, cele amulet was FAR AND AWAY the best option.

That is NOT balanced.

When you have something that is MILES better than the 2nd option, something is wrong.

I doubt they get rid of cele amulet, but they certainly are capable of nerfing cele amulet stats.

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Posted by: PlatinumMember.5274

PlatinumMember.5274

I actually think they should remove amulets entirely and replace them with fully customizable pve gear.

Then they can balance 2 modes at once, wvw and pvp.

Would pve get affected, most likelly, but honestly, who gives a kitten ? pve is just there to grind skins and gear for wvw.

This is possibly the least intelligent suggestion ever.

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Posted by: Apolo.5942

Apolo.5942

I actually think they should remove amulets entirely and replace them with fully customizable pve gear.

Then they can balance 2 modes at once, wvw and pvp.

Would pve get affected, most likelly, but honestly, who gives a kitten ? pve is just there to grind skins and gear for wvw.

This is possibly the least intelligent suggestion ever.

Certainly, thats what the perfect balance after 2 years of balancing since launch have demonstrated, oh wait…

The term Exploit means nothing in GW2 –
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015

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Posted by: otetas.9675

otetas.9675

The problem isn’t the amulet itself. I’m surprised people still think it’s the amulet even though celestial engineer is no longer a thing after IP was moved to firearms.

The problem is that no build should be the best at everything. Take celestial D/D ele for example. An ele that chooses to spec Fire instead of Earth should have significantly reduced power damage reduction compared to Earth spec. This can be easily achieved by increasing the ICD of blinding ashes to 12s (as I’ve suggested on multiple threads). Likewise, an ele speccing into three defensive lines (earth, water, arcana) should suffer from reduced damage output, both power and condi. Now the power damage output of this spec isn’t anything ridiculous, but the burn output definitely needs looking at (either an overall burn nerf or changes to the burn application skills, or even a combination of both).

Thats the thing, but by removing the amulet ur nerfing their biggest spec. My solution was to temporarly remove if they cant find a quick fix for the ele.

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Posted by: ronpierce.2760

ronpierce.2760

Celestial is not an issue, and even Cele Necro isn’t that powerful. It’s good, but most of that “ridiculous condition damage” is just stronger condition class’s stuff getting thrown back at them.

Cele Ele’s issue is ENTIRELY an Ele issue.

No one else uses Celestial.

Use your brain and a little logic. Ele is the issue, not a kitten amulet. Fix the real issues, stop breaking perfectly fine things because of one unrelated issue.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: Ramza.9421

Ramza.9421

Celestial Staff Bunker Ele is fine.
S/F Fresh Air Ele is fine.
S/D and D/F is fine too.
D/D Ele, in my opinion, is not fine.

By using Cele Ammy, with Cantrips and Signet of Restoration, and the same F/W/Arc trait line. D/D outshines all other weapon sets in terms of effectiveness.
So, I think the problem lies with D/D Ele.

Sorry for bad English…

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Posted by: Laraley.7695

Laraley.7695

The problem isn’t the amulet itself. I’m surprised people still think it’s the amulet even though celestial engineer is no longer a thing after IP was moved to firearms.

The problem is that no build should be the best at everything. Take celestial D/D ele for example. An ele that chooses to spec Fire instead of Earth should have significantly reduced power damage reduction compared to Earth spec. This can be easily achieved by increasing the ICD of blinding ashes to 12s (as I’ve suggested on multiple threads). Likewise, an ele speccing into three defensive lines (earth, water, arcana) should suffer from reduced damage output, both power and condi. Now the power damage output of this spec isn’t anything ridiculous, but the burn output definitely needs looking at (either an overall burn nerf or changes to the burn application skills, or even a combination of both).

Thats the thing, but by removing the amulet ur nerfing their biggest spec. My solution was to temporarly remove if they cant find a quick fix for the ele.

No by removing it, you’re also removing ele from pvp. There is no second option for eles right now.

The amulet is not the issue, as someone said above. You can deal with the spec by removing it, but don’t call it balance, that’s certainly not what you would be doing.

Also, it’s not the strongest build, it’s the only build. And people who say s/f fresh air is fine have no clue what they’re talking about.

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Posted by: Sifu.9745

Sifu.9745

I sometimes use celestial for my Warrior and Guardian. So it’s not only ele, necro thing. I’m sure that condi Mesmer can use it as well.

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Posted by: Rednik.3809

Rednik.3809

No by removing it, you’re also removing ele from pvp. There is no second option for eles right now.

Lolwhat? If you don’t want to jump from OP as kitten cele d/d, it doesn’t meant this is only spec.

Kiijna, Xast, Satis Ironwail, Sekhaina, Shira Forgesparkle, Sfeno, Nasibi, Tegeira, Rhonwe…
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Posted by: Jekkt.6045

Jekkt.6045

No by removing it, you’re also removing ele from pvp. There is no second option for eles right now.

Lolwhat? If you don’t want to jump from OP as kitten cele d/d, it doesn’t meant this is only spec.

it is the only spec for eles. there is not a single other viable spec if you’re not using celestial amulet, and no, fresh air is not viable.

Ex player of PeanutButterJellyTime, Heavenly Annoying and Visceral Gaming.

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Posted by: Alekt.5803

Alekt.5803

The problem isn’t the amulet itself. I’m surprised people still think it’s the amulet even though celestial engineer is no longer a thing after IP was moved to firearms.

The problem is that no build should be the best at everything. Take celestial D/D ele for example. An ele that chooses to spec Fire instead of Earth should have significantly reduced power damage reduction compared to Earth spec. This can be easily achieved by increasing the ICD of blinding ashes to 12s (as I’ve suggested on multiple threads). Likewise, an ele speccing into three defensive lines (earth, water, arcana) should suffer from reduced damage output, both power and condi. Now the power damage output of this spec isn’t anything ridiculous, but the burn output definitely needs looking at (either an overall burn nerf or changes to the burn application skills, or even a combination of both).

If I would spec Water Earth Arcane, which I never do (I do Air Earth Arcane), I would have a reduced amount of condition application. (Condition damage remains the same) Let’s not forget that Earth is by essence a Toughness and Condition line. Actually, I would like for the 2nd minor trait to better reflect that.

That being said, I do believe that Earth Line should have some positive adjustments when it comes to the offensive side of Earth.

Alerie Despins

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Posted by: Hammerguard.9834

Hammerguard.9834

Tbh, cele necro hard counters way too many builds.

… I still want tengu.

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Posted by: Lance.5892

Lance.5892

to be honest this is the real issue. not eles. Every cele based pvp build is broken.

[VoTF] www.votf.net

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Posted by: PowerBottom.5796

PowerBottom.5796

Only possible if you give Eles a higher health-pool or it will make eles essentially unusable for pvp.

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Posted by: otetas.9675

otetas.9675

Celestial is not an issue, and even Cele Necro isn’t that powerful. It’s good, but most of that “ridiculous condition damage” is just stronger condition class’s stuff getting thrown back at them.

Cele Ele’s issue is ENTIRELY an Ele issue.

No one else uses Celestial.

Use your brain and a little logic. Ele is the issue, not a kitten amulet. Fix the real issues, stop breaking perfectly fine things because of one unrelated issue.

If you read what i wrote i never said that the amulet was the the one thing that was broken. What instead i proposed is to remove the amulet to artificially nerf the ele.
But if you want the proper and definitive nerf to the hell, then be my guest and wait 1 year till they fix fire ele.

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Posted by: ronpierce.2760

ronpierce.2760

Celestial is not an issue, and even Cele Necro isn’t that powerful. It’s good, but most of that “ridiculous condition damage” is just stronger condition class’s stuff getting thrown back at them.

Cele Ele’s issue is ENTIRELY an Ele issue.

No one else uses Celestial.

Use your brain and a little logic. Ele is the issue, not a kitten amulet. Fix the real issues, stop breaking perfectly fine things because of one unrelated issue.

If you read what i wrote i never said that the amulet was the the one thing that was broken. What instead i proposed is to remove the amulet to artificially nerf the ele.
But if you want the proper and definitive nerf to the hell, then be my guest and wait 1 year till they fix fire ele.

Is rather wait 1 year for a real fix than have my Necromancer and a few alts with fun but unviable builds get gutted. Also, they’ve been unfortunately busy with HoT so admittedly, balance has suffered during that bridge, but if I’m not mistaken there is a balance patch coming up within the new several weeks, and now that Karl is back from vacation and CLEARLY they’ve heard our concerns, just be patient.

As much as I hate it, big balance swings aren’t things they tend to hotfix and they have an actually schedule. But disabling Celestial would cause more issues than it would fix in the short run.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
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Posted by: Aktium.9506

Aktium.9506

Speaking as a Necro main I am 100% for the removal of Celestial Amulet.

Losing our Cele Sig build is a small price to pay if the end goal is to tone down D/D Ele.

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Posted by: ronpierce.2760

ronpierce.2760

Speaking as a Necro main I am 100% for the removal of Celestial Amulet.

Losing our Cele Sig build is a small price to pay if the end goal is to tone down D/D Ele.

That’s just silly… The game doesn’t need to be fixed by creating more issues. Stat diversity is one of the biggest issues PVP has, it doesn’t need less. Just fix the kitten issues with D/D ele, it isn’t hard…

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Posted by: Aktium.9506

Aktium.9506

Speaking as a Necro main I am 100% for the removal of Celestial Amulet.

Losing our Cele Sig build is a small price to pay if the end goal is to tone down D/D Ele.

That’s just silly… The game doesn’t need to be fixed by creating more issues. Stat diversity is one of the biggest issues PVP has, it doesn’t need less. Just fix the kitten issues with D/D ele, it isn’t hard…

Fixing the core problems with D/D is a lot more complicated than just removing Cele Amulet. I’d settle for temporarily disabling Cele Amulet for a few months until HoT comes out and they can bundle the needed changes to Ele with the xpac.

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Posted by: Tao.1234

Tao.1234

Disagree with removal of Celestial Amulet.

There is not that much difference with other amulets.

Suspended for telling Like it is.
Anet gave birth to Gw2 – Anet killed Gw2.
Murican law 2015.

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Posted by: ronpierce.2760

ronpierce.2760

Speaking as a Necro main I am 100% for the removal of Celestial Amulet.

Losing our Cele Sig build is a small price to pay if the end goal is to tone down D/D Ele.

That’s just silly… The game doesn’t need to be fixed by creating more issues. Stat diversity is one of the biggest issues PVP has, it doesn’t need less. Just fix the kitten issues with D/D ele, it isn’t hard…

Fixing the core problems with D/D is a lot more complicated than just removing Cele Amulet. I’d settle for temporarily disabling Cele Amulet for a few months until HoT comes out and they can bundle the needed changes to Ele with the xpac.

You’d just be deleting Ele out of the game and hurting diversity. That’s the last thing PVPers want right now, more bandaids. Fixing D/D ele is really not that complicated. They hevent even tried. The last minor balance patch that nerfed Mesmer only buffed Fresh Air and left d/d alone. Some small necessary tweaks could fix most of the issues without needing to do anything drastic.

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Posted by: PlatinumMember.5274

PlatinumMember.5274

I actually think they should remove amulets entirely and replace them with fully customizable pve gear.

Then they can balance 2 modes at once, wvw and pvp.

Would pve get affected, most likelly, but honestly, who gives a kitten ? pve is just there to grind skins and gear for wvw.

This is possibly the least intelligent suggestion ever.

Certainly, thats what the perfect balance after 2 years of balancing since launch have demonstrated, oh wait…

Balance will never be achieve in any game with different classes. However, that doesn’t mean you should just say kitten it and implement the worst suggestion EVER.

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Posted by: Aktium.9506

Aktium.9506

You’d just be deleting Ele out of the game and hurting diversity.

Somehow I’m completely alright with that prospect. Besides, they’ll still be crucial for WvW and PvE.

I should note though, for all your championing for diversity I’d say that since the recent ESL, the existance of Ele is more detrimental to diversity than the removal of Celestial Amulet would be. At least on EU servers.

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Posted by: ronpierce.2760

ronpierce.2760

You’d just be deleting Ele out of the game and hurting diversity.

Somehow I’m completely alright with that prospect. Besides, they’ll still be crucial for WvW and PvE.

I should note though, for all your championing for diversity I’d say that since the recent ESL, the existance of Ele is more detrimental to diversity than the removal of Celestial Amulet would be. At least on EU servers.

Well that’s why I want the right thing nerfed. I’m not okay with leaving them alone, I just want it to be handled the right way the first time.

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Posted by: Aktium.9506

Aktium.9506

You’d just be deleting Ele out of the game and hurting diversity.

Somehow I’m completely alright with that prospect. Besides, they’ll still be crucial for WvW and PvE.

I should note though, for all your championing for diversity I’d say that since the recent ESL, the existance of Ele is more detrimental to diversity than the removal of Celestial Amulet would be. At least on EU servers.

Well that’s why I want the right thing nerfed. I’m not okay with leaving them alone, I just want it to be handled the right way the first time.

But proper changes take time, and a temporary removal of Celestial Amulet is a fast and easy solution until they can handle it right as you say. Rather than having us suffer through weeks of 3+ D/D Ele teams.

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Posted by: ronpierce.2760

ronpierce.2760

They dealt with turret engines (once they admitted there was a problem) fairly quickly without removing Soldier and Sentinel amulets. Because that would have been silly. Same thing here. The answers are there, it’s not this big unexplainable anomaly.

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Posted by: Sagat.3285

Sagat.3285

Speaking as a Necro main I am 100% for the removal of Celestial Amulet.

Losing our Cele Sig build is a small price to pay if the end goal is to tone down D/D Ele.

Cele necro is believed as the best counter to cele ele so your argument is hardly understandable. I play all classes but I can guarantee you if cele is no more every ele I see will be a free kill necro or not. A quick reminder is that ele is a cele class so cele will always be their best build while others are bound to be weak(er).

For necro I would just switch to MM since condi sucks and power is too weak but at least necro has another option.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

(edited by Sagat.3285)

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Posted by: Saiyan.1704

Saiyan.1704

As much as I dislike the cele meta, I dislike the super tanky Cleric/Settlers meta and the zerker glass meta comp even more. That was the whole reason why they introduced Celestial amulet.

Like others have stated already, it’s the class, not the amulet itself.

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Posted by: Aktium.9506

Aktium.9506

They dealt with turret engines (once they admitted there was a problem) fairly quickly without removing Soldier and Sentinel amulets. Because that would have been silly. Same thing here. The answers are there, it’s not this big unexplainable anomaly.

I have very little faith in fast fixes. I’d rather assume the worst instead of hoping for the best.

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Posted by: NeXeD.3042

NeXeD.3042

I agree remove the celestial SIGNET! Leave the amulet though.

Cmon celestial necro isn’t op. The build Nos popularized isn’t all that tanky…. There are tanky variants but you sacrifice either a ton of crit chance and lf or you sacrifice weakness uptime, boon corrupts/or terror, and your auto condi transfer.

This is the most balanced I’ve seen Necromancers EVER in this game. There is only heavy condi pressure against heavy condi builds

Also why the hell am I back to limited posts I haven’t been infracted in months…..

You can use a rabid amulet for example as it covers ur condi pressure, crit chance and tanky statement you said.

Sacrificing all your power, vitality, ferocity, hp. Basically makes the might from cele signets useless.

Attention Moderators I am not
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA

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Posted by: ArthurDent.9538

ArthurDent.9538

I agree remove the celestial SIGNET! Leave the amulet though.

Cmon celestial necro isn’t op. The build Nos popularized isn’t all that tanky…. There are tanky variants but you sacrifice either a ton of crit chance and lf or you sacrifice weakness uptime, boon corrupts/or terror, and your auto condi transfer.

This is the most balanced I’ve seen Necromancers EVER in this game. There is only heavy condi pressure against heavy condi builds

Also why the hell am I back to limited posts I haven’t been infracted in months…..

You can use a rabid amulet for example as it covers ur condi pressure, crit chance and tanky statement you said.

Sacrificing all your power, vitality, ferocity, hp. Basically makes the might from cele signets useless.

Yeah, rabid would be a pretty terrible second choice of amulet for that build, I would go either carrion, or soldiers.

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Posted by: deda.8302

deda.8302

One thing i really dont understand why celestial has more total stats than eny other amulet?

Other wise i think this amulet works for most classes for some better to the point it excelss in competative lvl, for some its just possible to run fun build but for a thief this amulet is totaly usseles:(