(edited by otetas.9675)
Remove Celestial Amulet temporarly
I somehow, somewhere agree for deleting celestial amulet. There are no viable builds except for the OP cele necro and ele builds.
Necro is too tanky while dashing too much condi pressure while ele does it even better, but both too high to be “hybrids”.
(edited by Terrorsquad.4802)
I agree remove the celestial SIGNET! Leave the amulet though.
Cmon celestial necro isn’t op. The build Nos popularized isn’t all that tanky…. There are tanky variants but you sacrifice either a ton of crit chance and lf or you sacrifice weakness uptime, boon corrupts/or terror, and your auto condi transfer.
This is the most balanced I’ve seen Necromancers EVER in this game. There is only heavy condi pressure against heavy condi builds
Also why the hell am I back to limited posts I haven’t been infracted in months…..
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
(edited by NeXeD.3042)
Wait, what is Celestial Signet?
Are we talking about Celestial Signet Necro or Celestial Amulet?
Because deleting the amulet would instantly fix both.
(edited by Terrorsquad.4802)
I agree remove the celestial SIGNET! Leave the amulet though.
Cmon celestial necro isn’t op. The build Nos popularized isn’t all that tanky…. There are tanky variants but you sacrifice either a ton of crit chance and lf or you sacrifice weakness uptime, boon corrupts/or terror, and your auto condi transfer.
This is the most balanced I’ve seen Necromancers EVER in this game. There is only heavy condi pressure against heavy condi builds
Also why the hell am I back to limited posts I haven’t been infracted in months…..
You can use a rabid amulet for example as it covers ur condi pressure, crit chance and tanky statement you said.
The problem isn’t the amulet itself. I’m surprised people still think it’s the amulet even though celestial engineer is no longer a thing after IP was moved to firearms.
The problem is that no build should be the best at everything. Take celestial D/D ele for example. An ele that chooses to spec Fire instead of Earth should have significantly reduced power damage reduction compared to Earth spec. This can be easily achieved by increasing the ICD of blinding ashes to 12s (as I’ve suggested on multiple threads). Likewise, an ele speccing into three defensive lines (earth, water, arcana) should suffer from reduced damage output, both power and condi. Now the power damage output of this spec isn’t anything ridiculous, but the burn output definitely needs looking at (either an overall burn nerf or changes to the burn application skills, or even a combination of both).
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Question, is there a new celestial warrior variant that just started becoming meta?
I actually think they should remove amulets entirely and replace them with fully customizable pve gear.
Then they can balance 2 modes at once, wvw and pvp.
Would pve get affected, most likelly, but honestly, who gives a kitten ? pve is just there to grind skins and gear for wvw.
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Remove celestial and you’ll remove ele completely from the game. Not gonna happen.
Remove celestial and you’ll remove ele completely from the game. Not gonna happen.
Please. Theres plenty of other useable amulets
The fact is, cele amulet was FAR AND AWAY the best option.
That is NOT balanced.
When you have something that is MILES better than the 2nd option, something is wrong.
I doubt they get rid of cele amulet, but they certainly are capable of nerfing cele amulet stats.
I actually think they should remove amulets entirely and replace them with fully customizable pve gear.
Then they can balance 2 modes at once, wvw and pvp.
Would pve get affected, most likelly, but honestly, who gives a kitten ? pve is just there to grind skins and gear for wvw.
This is possibly the least intelligent suggestion ever.
I actually think they should remove amulets entirely and replace them with fully customizable pve gear.
Then they can balance 2 modes at once, wvw and pvp.
Would pve get affected, most likelly, but honestly, who gives a kitten ? pve is just there to grind skins and gear for wvw.
This is possibly the least intelligent suggestion ever.
Certainly, thats what the perfect balance after 2 years of balancing since launch have demonstrated, oh wait…
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015
The problem isn’t the amulet itself. I’m surprised people still think it’s the amulet even though celestial engineer is no longer a thing after IP was moved to firearms.
The problem is that no build should be the best at everything. Take celestial D/D ele for example. An ele that chooses to spec Fire instead of Earth should have significantly reduced power damage reduction compared to Earth spec. This can be easily achieved by increasing the ICD of blinding ashes to 12s (as I’ve suggested on multiple threads). Likewise, an ele speccing into three defensive lines (earth, water, arcana) should suffer from reduced damage output, both power and condi. Now the power damage output of this spec isn’t anything ridiculous, but the burn output definitely needs looking at (either an overall burn nerf or changes to the burn application skills, or even a combination of both).
Thats the thing, but by removing the amulet ur nerfing their biggest spec. My solution was to temporarly remove if they cant find a quick fix for the ele.
Celestial is not an issue, and even Cele Necro isn’t that powerful. It’s good, but most of that “ridiculous condition damage” is just stronger condition class’s stuff getting thrown back at them.
Cele Ele’s issue is ENTIRELY an Ele issue.
No one else uses Celestial.
Use your brain and a little logic. Ele is the issue, not a kitten amulet. Fix the real issues, stop breaking perfectly fine things because of one unrelated issue.
Warlord Sikari (80 Scrapper)
Celestial Staff Bunker Ele is fine.
S/F Fresh Air Ele is fine.
S/D and D/F is fine too.
D/D Ele, in my opinion, is not fine.
By using Cele Ammy, with Cantrips and Signet of Restoration, and the same F/W/Arc trait line. D/D outshines all other weapon sets in terms of effectiveness.
So, I think the problem lies with D/D Ele.
Sorry for bad English…
The problem isn’t the amulet itself. I’m surprised people still think it’s the amulet even though celestial engineer is no longer a thing after IP was moved to firearms.
The problem is that no build should be the best at everything. Take celestial D/D ele for example. An ele that chooses to spec Fire instead of Earth should have significantly reduced power damage reduction compared to Earth spec. This can be easily achieved by increasing the ICD of blinding ashes to 12s (as I’ve suggested on multiple threads). Likewise, an ele speccing into three defensive lines (earth, water, arcana) should suffer from reduced damage output, both power and condi. Now the power damage output of this spec isn’t anything ridiculous, but the burn output definitely needs looking at (either an overall burn nerf or changes to the burn application skills, or even a combination of both).
Thats the thing, but by removing the amulet ur nerfing their biggest spec. My solution was to temporarly remove if they cant find a quick fix for the ele.
No by removing it, you’re also removing ele from pvp. There is no second option for eles right now.
The amulet is not the issue, as someone said above. You can deal with the spec by removing it, but don’t call it balance, that’s certainly not what you would be doing.
Also, it’s not the strongest build, it’s the only build. And people who say s/f fresh air is fine have no clue what they’re talking about.
I sometimes use celestial for my Warrior and Guardian. So it’s not only ele, necro thing. I’m sure that condi Mesmer can use it as well.
No by removing it, you’re also removing ele from pvp. There is no second option for eles right now.
Lolwhat? If you don’t want to jump from OP as kitten cele d/d, it doesn’t meant this is only spec.
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No by removing it, you’re also removing ele from pvp. There is no second option for eles right now.
Lolwhat? If you don’t want to jump from OP as kitten cele d/d, it doesn’t meant this is only spec.
it is the only spec for eles. there is not a single other viable spec if you’re not using celestial amulet, and no, fresh air is not viable.
The problem isn’t the amulet itself. I’m surprised people still think it’s the amulet even though celestial engineer is no longer a thing after IP was moved to firearms.
The problem is that no build should be the best at everything. Take celestial D/D ele for example. An ele that chooses to spec Fire instead of Earth should have significantly reduced power damage reduction compared to Earth spec. This can be easily achieved by increasing the ICD of blinding ashes to 12s (as I’ve suggested on multiple threads). Likewise, an ele speccing into three defensive lines (earth, water, arcana) should suffer from reduced damage output, both power and condi. Now the power damage output of this spec isn’t anything ridiculous, but the burn output definitely needs looking at (either an overall burn nerf or changes to the burn application skills, or even a combination of both).
If I would spec Water Earth Arcane, which I never do (I do Air Earth Arcane), I would have a reduced amount of condition application. (Condition damage remains the same) Let’s not forget that Earth is by essence a Toughness and Condition line. Actually, I would like for the 2nd minor trait to better reflect that.
That being said, I do believe that Earth Line should have some positive adjustments when it comes to the offensive side of Earth.
Tbh, cele necro hard counters way too many builds.
to be honest this is the real issue. not eles. Every cele based pvp build is broken.
Only possible if you give Eles a higher health-pool or it will make eles essentially unusable for pvp.
Celestial is not an issue, and even Cele Necro isn’t that powerful. It’s good, but most of that “ridiculous condition damage” is just stronger condition class’s stuff getting thrown back at them.
Cele Ele’s issue is ENTIRELY an Ele issue.
No one else uses Celestial.
Use your brain and a little logic. Ele is the issue, not a kitten amulet. Fix the real issues, stop breaking perfectly fine things because of one unrelated issue.
If you read what i wrote i never said that the amulet was the the one thing that was broken. What instead i proposed is to remove the amulet to artificially nerf the ele.
But if you want the proper and definitive nerf to the hell, then be my guest and wait 1 year till they fix fire ele.
Celestial is not an issue, and even Cele Necro isn’t that powerful. It’s good, but most of that “ridiculous condition damage” is just stronger condition class’s stuff getting thrown back at them.
Cele Ele’s issue is ENTIRELY an Ele issue.
No one else uses Celestial.
Use your brain and a little logic. Ele is the issue, not a kitten amulet. Fix the real issues, stop breaking perfectly fine things because of one unrelated issue.
If you read what i wrote i never said that the amulet was the the one thing that was broken. What instead i proposed is to remove the amulet to artificially nerf the ele.
But if you want the proper and definitive nerf to the hell, then be my guest and wait 1 year till they fix fire ele.
Is rather wait 1 year for a real fix than have my Necromancer and a few alts with fun but unviable builds get gutted. Also, they’ve been unfortunately busy with HoT so admittedly, balance has suffered during that bridge, but if I’m not mistaken there is a balance patch coming up within the new several weeks, and now that Karl is back from vacation and CLEARLY they’ve heard our concerns, just be patient.
As much as I hate it, big balance swings aren’t things they tend to hotfix and they have an actually schedule. But disabling Celestial would cause more issues than it would fix in the short run.
Warlord Sikari (80 Scrapper)
Speaking as a Necro main I am 100% for the removal of Celestial Amulet.
Losing our Cele Sig build is a small price to pay if the end goal is to tone down D/D Ele.
Speaking as a Necro main I am 100% for the removal of Celestial Amulet.
Losing our Cele Sig build is a small price to pay if the end goal is to tone down D/D Ele.
That’s just silly… The game doesn’t need to be fixed by creating more issues. Stat diversity is one of the biggest issues PVP has, it doesn’t need less. Just fix the kitten issues with D/D ele, it isn’t hard…
Warlord Sikari (80 Scrapper)
Speaking as a Necro main I am 100% for the removal of Celestial Amulet.
Losing our Cele Sig build is a small price to pay if the end goal is to tone down D/D Ele.
That’s just silly… The game doesn’t need to be fixed by creating more issues. Stat diversity is one of the biggest issues PVP has, it doesn’t need less. Just fix the kitten issues with D/D ele, it isn’t hard…
Fixing the core problems with D/D is a lot more complicated than just removing Cele Amulet. I’d settle for temporarily disabling Cele Amulet for a few months until HoT comes out and they can bundle the needed changes to Ele with the xpac.
Disagree with removal of Celestial Amulet.
There is not that much difference with other amulets.
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Speaking as a Necro main I am 100% for the removal of Celestial Amulet.
Losing our Cele Sig build is a small price to pay if the end goal is to tone down D/D Ele.
That’s just silly… The game doesn’t need to be fixed by creating more issues. Stat diversity is one of the biggest issues PVP has, it doesn’t need less. Just fix the kitten issues with D/D ele, it isn’t hard…
Fixing the core problems with D/D is a lot more complicated than just removing Cele Amulet. I’d settle for temporarily disabling Cele Amulet for a few months until HoT comes out and they can bundle the needed changes to Ele with the xpac.
You’d just be deleting Ele out of the game and hurting diversity. That’s the last thing PVPers want right now, more bandaids. Fixing D/D ele is really not that complicated. They hevent even tried. The last minor balance patch that nerfed Mesmer only buffed Fresh Air and left d/d alone. Some small necessary tweaks could fix most of the issues without needing to do anything drastic.
Warlord Sikari (80 Scrapper)
I actually think they should remove amulets entirely and replace them with fully customizable pve gear.
Then they can balance 2 modes at once, wvw and pvp.
Would pve get affected, most likelly, but honestly, who gives a kitten ? pve is just there to grind skins and gear for wvw.
This is possibly the least intelligent suggestion ever.
Certainly, thats what the perfect balance after 2 years of balancing since launch have demonstrated, oh wait…
Balance will never be achieve in any game with different classes. However, that doesn’t mean you should just say kitten it and implement the worst suggestion EVER.
You’d just be deleting Ele out of the game and hurting diversity.
Somehow I’m completely alright with that prospect. Besides, they’ll still be crucial for WvW and PvE.
I should note though, for all your championing for diversity I’d say that since the recent ESL, the existance of Ele is more detrimental to diversity than the removal of Celestial Amulet would be. At least on EU servers.
You’d just be deleting Ele out of the game and hurting diversity.
Somehow I’m completely alright with that prospect. Besides, they’ll still be crucial for WvW and PvE.
I should note though, for all your championing for diversity I’d say that since the recent ESL, the existance of Ele is more detrimental to diversity than the removal of Celestial Amulet would be. At least on EU servers.
Well that’s why I want the right thing nerfed. I’m not okay with leaving them alone, I just want it to be handled the right way the first time.
Warlord Sikari (80 Scrapper)
You’d just be deleting Ele out of the game and hurting diversity.
Somehow I’m completely alright with that prospect. Besides, they’ll still be crucial for WvW and PvE.
I should note though, for all your championing for diversity I’d say that since the recent ESL, the existance of Ele is more detrimental to diversity than the removal of Celestial Amulet would be. At least on EU servers.
Well that’s why I want the right thing nerfed. I’m not okay with leaving them alone, I just want it to be handled the right way the first time.
But proper changes take time, and a temporary removal of Celestial Amulet is a fast and easy solution until they can handle it right as you say. Rather than having us suffer through weeks of 3+ D/D Ele teams.
They dealt with turret engines (once they admitted there was a problem) fairly quickly without removing Soldier and Sentinel amulets. Because that would have been silly. Same thing here. The answers are there, it’s not this big unexplainable anomaly.
Warlord Sikari (80 Scrapper)
Speaking as a Necro main I am 100% for the removal of Celestial Amulet.
Losing our Cele Sig build is a small price to pay if the end goal is to tone down D/D Ele.
Cele necro is believed as the best counter to cele ele so your argument is hardly understandable. I play all classes but I can guarantee you if cele is no more every ele I see will be a free kill necro or not. A quick reminder is that ele is a cele class so cele will always be their best build while others are bound to be weak(er).
For necro I would just switch to MM since condi sucks and power is too weak but at least necro has another option.
The Dhuumfire thread
(edited by Sagat.3285)
As much as I dislike the cele meta, I dislike the super tanky Cleric/Settlers meta and the zerker glass meta comp even more. That was the whole reason why they introduced Celestial amulet.
Like others have stated already, it’s the class, not the amulet itself.
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They dealt with turret engines (once they admitted there was a problem) fairly quickly without removing Soldier and Sentinel amulets. Because that would have been silly. Same thing here. The answers are there, it’s not this big unexplainable anomaly.
I have very little faith in fast fixes. I’d rather assume the worst instead of hoping for the best.
I agree remove the celestial SIGNET! Leave the amulet though.
Cmon celestial necro isn’t op. The build Nos popularized isn’t all that tanky…. There are tanky variants but you sacrifice either a ton of crit chance and lf or you sacrifice weakness uptime, boon corrupts/or terror, and your auto condi transfer.
This is the most balanced I’ve seen Necromancers EVER in this game. There is only heavy condi pressure against heavy condi builds
Also why the hell am I back to limited posts I haven’t been infracted in months…..
You can use a rabid amulet for example as it covers ur condi pressure, crit chance and tanky statement you said.
Sacrificing all your power, vitality, ferocity, hp. Basically makes the might from cele signets useless.
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I Am NeXeD awful d/D ele NA
I agree remove the celestial SIGNET! Leave the amulet though.
Cmon celestial necro isn’t op. The build Nos popularized isn’t all that tanky…. There are tanky variants but you sacrifice either a ton of crit chance and lf or you sacrifice weakness uptime, boon corrupts/or terror, and your auto condi transfer.
This is the most balanced I’ve seen Necromancers EVER in this game. There is only heavy condi pressure against heavy condi builds
Also why the hell am I back to limited posts I haven’t been infracted in months…..
You can use a rabid amulet for example as it covers ur condi pressure, crit chance and tanky statement you said.
Sacrificing all your power, vitality, ferocity, hp. Basically makes the might from cele signets useless.
Yeah, rabid would be a pretty terrible second choice of amulet for that build, I would go either carrion, or soldiers.
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One thing i really dont understand why celestial has more total stats than eny other amulet?
Other wise i think this amulet works for most classes for some better to the point it excelss in competative lvl, for some its just possible to run fun build but for a thief this amulet is totaly usseles:(