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Posted by: Jax.5261

Jax.5261

Previous thread was deleted.

Now one might argue that a lot of these threads were trying to create rage. They would be wrong, the Dodge Queue is actually the cause for the rage. The simple act of your skill being interrupted by a dodge roll that you used a few seconds ago can be extremely infuriating.
Gives you the sense you are no longer in control of your character because, in fact, you aren’t to an extent.

For those of you who don’t know what Dodge Queue is:

  • Your enemy uses immobilize
  • You use a dodge roll, it cannot activate now
  • You use a skill
  • Snare ends
  • Your dodge roll was queued so now it activates
  • The dodge roll interrupts your skill

The old system

  • Your enemy uses immobilize
  • You use dodge roll, nothing happens
  • You use a skill
  • Snare ends
  • Skill finishes

So skills like Shelter and Renewed Focus can be interrupted by a magical entity and not by the player, I say this because I am not activating my dodge roll when it’s actually happening. These skills go on a their FULL cooldown and sometimes you don’t even get the effects of them to occur.n
This is especially deadly against Mesmers, due to people using RF and Shelter only when they miss the dodge of Sword 3, because now you will almost always interrupt your RF and Shelter and send it on full recharge.

Now the previous thread and all other threads relating to skill queuing for some reason have all been deleted. Make of that what you will.

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Posted by: Lopez.7369

Lopez.7369

I support spamming this thread until it’s fixed. This change is on the verge of ruining PvP. I think about quitting every time my heal is interrupted by a queued dodge.

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Posted by: GodoPiuIo.9785

GodoPiuIo.9785

complety agreee that why sometimes it dodge alone!

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Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

Aborts my shield block early and wastes a precious dodge after it was needed. Please fix and respond

K Pop
The Warrior, The Necro, The F1 Connoisseur
http://www.twitch.tv/interpretinterrupt

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Posted by: Defyx.3956

Defyx.3956

it’s just very sad when u lose a fight against this new s/d thief coz you’ve wasted the dodge which could make the win.

Dr Hehz-Ele

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Posted by: Wicked.9261

Wicked.9261

Brilliant idea this dodge queue. And this queue in general. In their place I would fire the guy who implemented this stupid mechanic right now.

Razac Wickedbane

World Guardians [WvW] SFR Romanian Guild

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Posted by: Vuh.1328

Vuh.1328

/Agree

Also think skill queue in general shoulad be disabled… It’s almost worse than mouse smoothening/No free cam..

This thread will probably get (re)moved aswell as all the other ones

Take your time to learn proper keybinding, it’s worth the struggle

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Posted by: Shar.3402

Shar.3402

this “feature” should have been removed like 13 days ago. It’s frigging annoying

Shar Teel – Elementalist
Yolo queue FTW [YOLO] – Desolation (EU)
Champion Magus, Genius

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Posted by: Eurantien.4632

Eurantien.4632

I play a new build that relies only on immobilizing my target so that the dodge queue will end up interrupting their own heals, wasting their dodges, and set up my burst.

Seriously, why did this even happen?

Please get rid of this asap.

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Posted by: Orion.3812

Orion.3812

Been killed a few times today because I use Shelter on my guardian. Being rooted just before attempting dodge roll means death, consistently. It’s not something the player can predict, and punishes the player for properly reacting with dodge roll to expected incoming damage.

Co-leader of [FOX] Zero Given. http://fox.servegame.com

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Posted by: Caffynated.5713

Caffynated.5713

Who would ever want to queue up a dodge (a reactionary ability)? This should have been hot fixed by now.

“We recognize that the changes to [ele] will essentially remove it from play. In the future,
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet

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Posted by: Lumpy.8760

Lumpy.8760

it’s not queued it’s a bug

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Posted by: Jax.5261

Jax.5261

it’s not queued it’s a bug

That’s like saying the blockbug didn’t block because it was a bug…

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Posted by: ExaFlare.1390

ExaFlare.1390

It even makes us dodge when we respawn if we tried to dodge before dying.

Server : Vizunah Square [FR]
Chars : Exa Flare | Exaflare | Aurora Wall | Aurora Sword | Azure Flame God

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Posted by: EoNxBoNx.9213

EoNxBoNx.9213

I don’t know what to say that hasn’t been said in the OP.

+1 This needs to fixed ASAP, or even looked at to see what the issue is that is causing this.

“You’re either a Noob or a Pro your entire life, that’s life”
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock

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Posted by: Jax.5261

Jax.5261

Starting to look like a 2k14 bugfix.

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Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

It even makes us dodge when we respawn if we tried to dodge before dying.

That’s actually the most funny thing. Try to be as fast as possible to get back on the point, but hell no, this dodge roll is really important.

Read It Backwards [BooN]

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Posted by: AlBundy.7851

AlBundy.7851

Why did the other thread get deleted? This game man lol

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Posted by: Psybunny.8906

Psybunny.8906

Amen! This is so frustrating.

  • Dodgeroll back while respawning when I tried to avoid my death by dodging.
  • Can’t cancel autoattacks when downed (yes I like to spam 1 button :/) and pop vengeance/interrupt since my autos are still in queue.
  • Random dodgeroll after root ends.

Who thought this was a good idea?

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Posted by: Jax.5261

Jax.5261

Mine was deleted because I put capital letters in the title. You are not allowed to draw attention to important issues with Caps Lock.
Another was moved because it suggestion a solution. So it wasn’t a demand and moved to a forum nobody reads.

Due to the nature of this bug, people are understandably, very angry about the topic and this can spark quite a lot of angry posts. Moderators seem to delete these posts because they cannot understand why/don’t care why people are angry.

The last week I’ve had posts on some of my guides removed due to other people removing their comments. I don’t mind other people removing their own comments but when I give an explanation to a commonly asked question and some bad moderator deletes it because it quotes a deleted post I have to question the ability of these moderators.

And to justify this being in the sPvP forum:
This bad bug/design flaw is most apparent in PvP due the generally high understanding of gameplay and the smaller margin for error due to the intelligence of the enemy and the competitiveness of the game type. In PvE this bug may be extremely annoying but you won’t be strongly affected by it, it won’t make playing some dungeons impossible. WvW players haven’t even realized it exists yet, probably due to a lower skill level compared to that of tPvP, so posting it there would not help either. This is a sPv kitten ue and should be treated as such.

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Posted by: Jax.5261

Jax.5261

Amen! This is so frustrating.

  • Dodgeroll back while respawning when I tried to avoid my death by dodging.
  • Can’t cancel autoattacks when downed (yes I like to spam 1 button :/) and pop vengeance/interrupt since my autos are still in queue.
  • Random dodgeroll after root ends.

Who thought this was a good idea?

Press esc to cancel.

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Posted by: Psybunny.8906

Psybunny.8906

Thanks, will use it to bypass this issue till it gets fixed.

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Posted by: Jax.5261

Jax.5261

Escape is the universal cancel key.

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Posted by: Lumpy.8760

Lumpy.8760

skill queueing has been in the game since launch and this is a new thing, it’s a bug

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Posted by: Jax.5261

Jax.5261

skill queueing has been in the game since launch and this is a new thing, it’s a bug

Although yes skill queue has been in the game since release, normally you can cancel skills with esc (except instant skills).
Dodge roll queue is new and cannot be cancelled. We do need both to be removed.

Yes it is a bug, thank you captain.

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Posted by: Psybunny.8906

Psybunny.8906

Escape is the universal cancel key.

It’s too clunky to use regularly for my taste, I usually prefer things like doubleclick to drop targets and sheath/other options to cancel skills. I don’t enjoy having to move my hand from wasd, that’s the reason I have the regular F skills+swap on mouse. But I’ll use it as a fix for the downstate problem. It’s pretty weird since this is the first time I’ve had problems with the queue in downed state. My problem might be related to these:

https://forum-en.gw2archive.eu/forum/professions/warrior/Warrior-skill-lag-is-kitten-unaccceptable

https://forum-en.gw2archive.eu/forum/pvp/pvp/Skill-lag-5-to-1-second-only-in-spvp/first#post2022256

Doesn’t happen regularly though and my ISP is fine and stable.

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Posted by: Pixels.6532

Pixels.6532

/signed…

and give us an option to toggle all skill queuing on and off

Sanctum of Rall

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Posted by: JonPeters.5630

JonPeters.5630

Game Design Lead

Next

We have a fix for this incoming.

Let me also add the game does not work without some sort of minimal queing. We will continue to improve the queue to make it unobtrusive as possible as we believe the game should feel more like an action game, but due to its online nature and infrastructure some amount of queing is necessary.

Jon

(edited by JonPeters.5630)

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Posted by: Phaeton.9582

Phaeton.9582

Yip

15 of this


Phaatonn, London UK

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Posted by: Jax.5261

Jax.5261

We have a fix for this incoming.

Let me also add the game does not work without some sort of minimal queing. We will continue to improve the queue to make it unobtrusive as possible as we believe the game should feel more like an action game, but due to its online nature and infrastructure some amount of queing is necessary.

Jon

We completely understand minimal queuing, but this dodge queue is extremely negative towards promoting good play as it can interrupt your skills and put some of them on full recharge.
Thank You for the fix!

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Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

Thanks for the answer Jon. Good to have a certitude about this issue

Read It Backwards [BooN]

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Posted by: Shar.3402

Shar.3402

there is a big difference between “minimal queing” and “I’m gonna make you dodge when you respawn because you clicked the dodge key before dieing”
just saying

Shar Teel – Elementalist
Yolo queue FTW [YOLO] – Desolation (EU)
Champion Magus, Genius

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Posted by: Darek.1836

Darek.1836

This better be in today’s patch, I got screwed over so many times due to this it’s not even funny.

Holy
Sharks With Lazers [PEW]

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Posted by: BrunoBRS.5178

BrunoBRS.5178

there is a big difference between “minimal queing” and “I’m gonna make you dodge when you respawn because you clicked the dodge key before dieing”
just saying

that’s why they are fixing it.

yesterday i thought my PC was flipping out because every time i tried to CnD to cure immobilize, i’d just dodge (and get immobilized again). happened like 3 times in a row.

LegendaryMythril/Zihark Darshell

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Posted by: JonPeters.5630

Previous

JonPeters.5630

Game Design Lead

Next

Not going out in today’s build. At the very latest it will be out before the end of the month, but I am expecting it to be sooner. Just fyi.

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Posted by: EnemyCrusher.7324

EnemyCrusher.7324

Oh…this explains the bug I encountered the other day. In WvW, I was downed while immobilized or stunned or something. The enemies then finished me off, and an ally ressed me about two minutes. As soon as I was ressed, my character did a dodge roll without me touching the keyboard. And here I thought he was just excited.

Light of Honor [Lite] – Founder / Warmaster
Sorrow’s Furnace Commander
“You’re the mount, karka’s ride you instead, and thus they die happy!”-Colin Johanson

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Posted by: Bear on the job.6273

Bear on the job.6273

Not going out in today’s build. At the very latest it will be out before the end of the month, but I am expecting it to be sooner. Just fyi.

I hope sooner truly is sooner…like "in a couple of days’ kind of sooner, because this bug is a show-stopper for me right now. It is the cause of > 75% of my deaths in WvW. I’ve lost count of how many times I’ve tried to heal or block while immobilized, only to dodge out of it, set it on cooldown, and just die.

The day after the big patch, I started noticing the issue, and I spent hours troubleshooting my keyboard and binds trying to figure out what was triggering the dodge. Over the following days, I realized what was happening, and saw it confirmed by others on the forum.

I’d just like to know, was the change that caused this a mistake, and will be reverted to the previous state? Or was it an intentional change with these side effects, and the fix will simply adjust the change to work more like the old way?

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Posted by: AlBundy.7851

AlBundy.7851

hip hip hooray

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Posted by: Bailey.6892

Bailey.6892

Not going out in today’s build. At the very latest it will be out before the end of the month, but I am expecting it to be sooner. Just fyi.

Glad that you may be willing to hot fox this it is needed. Now how about hot fixing rangers? Or engineers turrets and their trait lines?

(edited by Bailey.6892)

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Posted by: hharry.1967

hharry.1967

We have a fix for this incoming.

Let me also add the game does not work without some sort of minimal queing. We will continue to improve the queue to make it unobtrusive as possible as we believe the game should feel more like an action game, but due to its online nature and infrastructure some amount of queing is necessary.

Jon

I have never played a mmo with this kind of skill queing(at least it wasnt visible), there must be something wrong.

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Posted by: cymerdown.4103

cymerdown.4103

Thanks for the quick fix, the dodge queuing was responsible for my early death twice tonight!

Kensuda (Bunker Guardian)
Bunker Guardian Guide
Twitch Stream

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Posted by: Pawlegance.7012

Pawlegance.7012

It even makes us dodge when we respawn if we tried to dodge before dying.

I know how you feel.

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Posted by: Jax.5261

Jax.5261

This bug STILL exists, even after the ‘fix’!

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Posted by: xehn.3420

xehn.3420

yeah, still bugged

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Posted by: Archaon.6245

Archaon.6245

I think it’s intended to help hs spamming thieves since their build is so hard to play…you can just press 2 fifteen times regardless of timing always getting a nice smooth hs spam now….and then you die obviously…they just want to level their skill cap with sbow rangers who don’t have to press buttons at all….

e-sports yay

(edited by Archaon.6245)

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Posted by: Kultas Sunstrider.9218

Kultas Sunstrider.9218

I think it’s intended to help hs spamming thieves since their build is so hard to play…you can just press 2 fifteen times regardless of timing always getting a nice smooth hs spam now….and then you die obviously…they just want to level their skill cap with sbow rangers who don’t have to press buttons at all….

e-sports yay

/facepalm

……………..

Kultas / Thief / Desolation [EU]
“Don’t criticize what you can’t understand”

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Posted by: Xaos.3257

Xaos.3257

We have a fix for this incoming.

Let me also add the game does not work without some sort of minimal queing. We will continue to improve the queue to make it unobtrusive as possible as we believe the game should feel more like an action game, but due to its online nature and infrastructure some amount of queing is necessary.

Jon

I have never played a mmo with this kind of skill queing(at least it wasnt visible), there must be something wrong.

I think that most mmo out there use “dice” for hits and do not having dodge rolls at all.
So… i dont think its something wrong. Its that the game try to be more action oriented and not a Dungeons and Dragons dice rolling clone. After all we have an answer from a dev. Be patient.

Elementalist – Necromancer

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Posted by: NevirSayDie.6235

NevirSayDie.6235

We have a fix for this incoming.

Let me also add the game does not work without some sort of minimal queing. We will continue to improve the queue to make it unobtrusive as possible as we believe the game should feel more like an action game, but due to its online nature and infrastructure some amount of queing is necessary.

Jon

We definitely understand that some amount of queueing is necessary. After the emergency fix to dodge roll/immobilize bug queueing, do you think it would be possible to allow the players to control how much queueing they desire? Top-tier players with lightning fast fingers could set the queueing to almost nothing, while the normal setting for new players could be much higher.

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Posted by: Avead.5760

Avead.5760

With no queue at all the game would play like crap
Imagine spamming the same skill (autoattack if you arent a thief :P ).You would now have to wait time that is based on your laatency in between each attack which would effectively make someone with very low latency having a faster attack rate against a higher latency guy..and to be honest ive seen it in a few games and i think it would be terrible.I think tera is like that cause my archer was firing arrows slower if i was lagging but there have been ages since i played that.Aion was like that too were if i had low latency i could cast with my sorcerer a spell activated by a combo 1 more time than if i was lagging etc (that zapping thing while you had them in air ..forgot all names )
Just put the queue to 1 skill and exclude evading and highly reactional skills and we would be fine!

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Posted by: Jax.5261

Jax.5261

With no queue at all the game would play like crap
Imagine spamming the same skill (autoattack if you arent a thief :P ).You would now have to wait time that is based on your laatency in between each attack which would effectively make someone with very low latency having a faster attack rate against a higher latency guy..and to be honest ive seen it in a few games and i think it would be terrible.I think tera is like that cause my archer was firing arrows slower if i was lagging but there have been ages since i played that.Aion was like that too were if i had low latency i could cast with my sorcerer a spell activated by a combo 1 more time than if i was lagging etc (that zapping thing while you had them in air ..forgot all names )
Just put the queue to 1 skill and exclude evading and highly reactional skills and we would be fine!

Entirely off-topic. Nobody is talking about the skill queue just the DODGE queue. It interrupts your skills and it’s 100% useless. Nobody wants it and it should be removed.