Remove Haste Already

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Posted by: Fellknight.4820

Fellknight.4820

Not a single class that has this ability requires it to function in the roles envisioned by the design team. Theives, Warrior’s and Ranger’s can pump out a ton of DPS without these abilities, and Engineer’s and Mesmer’s don’t need it to fulfil their roles.

I don’t know who is testing these classes that they cannot figure out a way to perform quite excellently without haste attached to 3-4 hotkeyed abilities but they probably should be on the PVE team because this does more damage to your game’s pvp than anything else.

There is zero chance of growing an Esport watching a player kill someone in 3 seconds with hotkeyed haste spam. It’s not fun, skillful or competitive in any form of pvp.

This is why you see such discontent from the pvp community, because stupid mechanics that are unnecessary are ignored for far too long while it is clearly a common sense issue more than a balancing one.

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Posted by: Aragiel.6132

Aragiel.6132

quickness is too strong. too bursty, too much quickstomps, just sooo soo powerfull.

And yes, its not fun to see haste / frenzy / time wrap that just decided the game.

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Posted by: Veldan.4637

Veldan.4637

quickness is too strong. too bursty, too much quickstomps, just sooo soo powerfull.

And yes, its not fun to see haste / frenzy / time wrap that just decided the game.

said it all, I agree

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Posted by: MaXi.3642

MaXi.3642

completely agree with everything here

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Posted by: muscarine.5136

muscarine.5136

Well it had it’s place in GW1’s gameplay but you also had a whole team of 3 or 7 behind you to back you up, so if anything they may consider a lesser attack speed buff to adapt it.

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Posted by: Schwahrheit.4203

Schwahrheit.4203

Sure, get rid of Quickness but make Hundred Blades hit 33% harder while moving.

I love how this community just runs its mouth without thinking of other classes who has to have quickness to be effective. More complaints will simply come out from getting rid of quickness if ANET gives compensation to the classes who need quickness the most.

Just sad if you ask me. And no, don’t tell me to L2P. Just how do you play Warrior right now without Quickness? Bunker? But whose going to do that? I bet the majority of you can’t even prove anything anyways. So knowing that, it boggles me, why are you people even talking about quickness? Please tell me how to play a typical-Warrior without Quickness right now? Its hard without it because if they take out Quickness, THEY WILL COMPENSATE the class. And more balance issues are going to arise.

So yeah, just give up.

Since people are negative about nerfs, how about we buff to balance then?

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Posted by: muscarine.5136

muscarine.5136

Why so angry ?

The best warriors i fought 1 on 1 didn’t actually rely on quickness to be effective, they would wisely root me and stun me to death, instead of throwing everything into a quickness burst.

I think it’s sad if you think the only thing that makes a war viable is actually quickness.

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Posted by: Nilvio.7941

Nilvio.7941

The best warriors i fought 1 on 1 didn’t actually rely on quickness to be effective, they would wisely root me and stun me to death, instead of throwing everything into a quickness burst.

I think it’s sad if you think the only thing that makes a war viable is actually quickness.

How you know that they were best warriors? Throwing everything into quickness burst is stupid, but it can be effective against scrubs. I dont really use quickness on my warrior but i see lots of ppl using it. And i think its quite bad for people that are trying to get into PvP.

English is not my native language :)
RETIRED MESMER YO!

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Posted by: muscarine.5136

muscarine.5136

“Best” as in the ones who gave me the more troubles ?
Wasn’t clear ?

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Posted by: Veldan.4637

Veldan.4637

Sure, get rid of Quickness but make Hundred Blades hit 33% harder while moving.

I love how this community just runs its mouth without thinking of other classes who has to have quickness to be effective. More complaints will simply come out from getting rid of quickness if ANET gives compensation to the classes who need quickness the most.

Just sad if you ask me. And no, don’t tell me to L2P. Just how do you play Warrior right now without Quickness? Bunker? But whose going to do that? I bet the majority of you can’t even prove anything anyways. So knowing that, it boggles me, why are you people even talking about quickness? Please tell me how to play a typical-Warrior without Quickness right now? Its hard without it because if they take out Quickness, THEY WILL COMPENSATE the class. And more balance issues are going to arise.

So yeah, just give up.

I played warrior without quickness for 4 months, was perfectly fine, no compensation needed for altering frenzy

that you can’t do it, doesn’t mean it can’t be done

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Posted by: hharry.1967

hharry.1967

I find it really really funny how they removed some elementalist utility skills from sPvP (which i saw in PvE, pretty nice aoes but nothing overpowered) and they insist in keeping quickness in sPvP which is totally absurd and everyone complains about it.

SERIOUSLY, remove quickness already, it ruins pvp more than it already is.

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Posted by: Akumu.7238

Akumu.7238

Haste in any pvp game is broken. A PvP game should not have any form of haste. GW2 is supposed to be about skill but it has too many “I win” buttons.

I don’t wanna live a thousand years. If I just live through today, that’ll be enough.

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Posted by: Fellknight.4820

Fellknight.4820

I think that honestly 99.9% of the playerbase agree’s with this it’s just one of those things that make you realize Anet should have hired someone else to do there PvP balance.

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Posted by: Aether McLoud.1975

Aether McLoud.1975

Completely agree. Abilities can never be balanced with haste in the game. See 100blades: Completely overpowered and pretty much unstoppable with haste, completely underpowered and slower than George W. Bush reading a childrens book without haste.

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Posted by: Biomanz.9302

Biomanz.9302

Decrease it to 25% AND increase cd regen of abilities for 4/5 seconds.

Taera Locke – staff ele
Red circles heal you. Just relax.

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Posted by: Shanks R Us.2489

Shanks R Us.2489

I think you should leave it as is, but remove the ability to stomp & revive quicker.

Zane The Clever – Asuran Engineer
Roaming Video 3Roaming Video 41v7 in WvW with engineer

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Posted by: Navzar.2938

Navzar.2938

Or instead of moving it completely, they could just make it like gw1 by making it last longer but reducing the effect to 25%-33% faster and removing the penalties.

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Posted by: Brutalistik.6473

Brutalistik.6473

From a glass cannon point of view you need haste to finish the job because glass cannons are meant to do major damage and end you quick.

From having high toughness or medium toughness point of view I think toughness should be rescaled to counter glass cannon damage. I say this because even having over 2k toughness / 3k armor you can still be burst through as if you wearing fruit of the looms underwear on and that’s not cool at all.

So this is issue is a toughness issue because if toughness was able to negate a lot of damage depending on high your toughness is…then glass cannons with haste applied wouldn’t be a threat as to those with low toughness. ya dig?

Pineapples

(edited by Brutalistik.6473)

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Posted by: Akumu.7238

Akumu.7238

From a glass cannon point of view you need haste to finish the job because glass cannons are meant to do major damage and end you quick.

From having high toughness or medium toughness point of view I think toughness should be rescaled to counter glass cannon damage. I say this because even having over 2k toughness / 3k armor you can still be burst through as if you wearing fruit of the looms underwear on and that’s not cool at all.

So this is issue is a toughness issue because if toughness was able to negate a lot of damage depending on high your toughness is…then glass cannons with haste applied wouldn’t be a threat as to those with low toughness. ya dig?

As a warrior with 3700 armour, I agree. Toughness scales to crap while damage only gets better. The balancing in this game all kinds of screwed up in my opinion.

I don’t wanna live a thousand years. If I just live through today, that’ll be enough.

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Posted by: Luriyu.6873

Luriyu.6873

ranger quickness does come with a down side. rangers get it through 2 different ways:

  • on pet swap (~30s cd, for 2s)
  • on QZ (~40s, for 4s)

… i don’t run QZ so i focus on crit-play (to activate rune of rage), and pet swap. but on QZ you cannot heal for those 4 seconds. and for tanky-constant healing types, as myself, QZ makes us too glassy and you would have to pop out 2 utilites to make this effective (6s invulnerability). the only reason why Ranger can competitively keep up with dps is because of Quickness, so getting rid of it means making pet’s even easier to hit with and upgrading their survivability + increasing general ranger damage.

that being said i don’t need quickness to down (i have stability, invulnerability, etc).

if a single thousand blade quickness warrior or thief is screwing you out of having fun (e.g. you’re dying too fast) go towards a more survivability build and focus on reactionary,counter combat instead of guns blazing all the time. these are glass cannons.

if you notice person A is a glass cannon screw the bunker, kill the glass cannon. it’s 20x easier to kill a gc then a well built bunker.

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Posted by: MasterGeese.4756

MasterGeese.4756

You realize why haste exists, right? No, it’s not because Arenanet is stupid. It’s so that even Joe Schmoe who picked up the game for the first time just yesterday can have fun in PvP.

Anyone who done a 100b build, lolheartseeker build, or almost any glass cannon build knows just how easy and satisfying it is to kill someone using the build. It provides an outlet for fun to everyone who tries sPvP, from the most grizzled veterans to the noobs.

I think it’s a smart design decision on Arenanet’s part, and eventually people will learn to play with or around it.

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Posted by: Aspen Tie.5084

Aspen Tie.5084

I have no problem with haste, and think it is a great implementation. Quickness is not too strong or bursty; it’s current state is fine. Essentially, posts like this, i.e., those bashing quickness and asking for it’s removal, are asking for the game to be made easier. If there is no quickness, the game becomes more mindless. You can decrease your awareness and not worry about dodging and evading burst attacks…

It is far from impossible to counter glass-cannon builds who utilize quickness. In fact, with practice (some more so than others), it becomes fairly easy and routine.

Ex post facto… if quickness isn’t the problem?…..

Back Door Beauty [MUF]

(edited by Aspen Tie.5084)

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Posted by: kaplis.7195

kaplis.7195

those bashing quickness and asking for it’s removal, are asking for the game to be made easier. If there is no quickness, the game becomes more mindless.

No, those people who doesn’t want Quickness to removed and are actively defending it are the ones who want to have the game easier and more mindless/skilless.

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Posted by: Aspen Tie.5084

Aspen Tie.5084

those bashing quickness and asking for it’s removal, are asking for the game to be made easier. If there is no quickness, the game becomes more mindless.

No, those people who doesn’t want Quickness to removed and are actively defending it are the ones who want to have the game easier and more mindless/skilless.

I’m proposing the opposite. And I have given my points. The players asking for it’s removal seem to have trouble dealing with opponents utilizing quickness. Therefore, removing quickness, in sense, creates an easier playing field for players who have not learned how to overcome these “op” opponents.

Quickness poses no problem for me.

Back Door Beauty [MUF]