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Posted by: Supreme.3164

Supreme.3164

The removal of celestial amulet was possibly a step forward but..the introduction of this amulet has proved to be a real disaster, one step forward with cele and two step backward with this mini dire amulet

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Posted by: Silverthorn.8576

Silverthorn.8576

Sure mercenary is completely OP

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Posted by: Supreme.3164

Supreme.3164

A necro opposing the removal of mercenary amulet…completely unexpected

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Posted by: Lord Hammer Hand.4815

Lord Hammer Hand.4815

troll post move on everyone :S

Pacific Islander Legion [NoyP]
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Posted by: Sykper.6583

Sykper.6583

Nah, they need to remove Paladin, Engis too stronk.

Suicidal Warrior.
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Posted by: Chaith.8256

Chaith.8256

Nah, they need to remove Paladin, Engis too stronk.

Wouldn’t really nerf Engi, which is independently strong outside the Amulet. Marauder still does work.

Removing Mercenary Amulet would hurt Condi Mes and Condi Necro a slightly noticeable amount. I think the alternatives are definitely a tier below.

Current amulets are in an okay spot with every class’ meta build often using their own unique amulet, actually. Probably the first time where Celestial Amulet didn’t overlap a ton.

Forum Lord Chaith
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Posted by: Mightybird.6034

Mightybird.6034

I like it a lot, but it might be easiest to just remove it, and see where reapers and condi mesmers come out. (should also remove cleric as well prob)

(edited by Mightybird.6034)

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Posted by: Chaith.8256

Chaith.8256

I like it a lot, but it might be easiest to just remove it, and see where reapers and condi mesmers come out. (should also remove cleric as well prob)

And what if Necros and Mesmer just picked up Wanderers, and were in the exact same spot, just like Eles lost Celestial & then still are amazing with Clerics?

Also, lol @ deleting Clerics. Ele doesn’t get carried from having 13k HP so much, man.

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Posted by: Mightybird.6034

Mightybird.6034

And what if Necros and Mesmer just picked up Wanderers, and were in the exact same spot, just like Eles lost Celestial & then still are amazing with Clerics?

Also, lol @ deleting Clerics. Ele doesn’t get carried from having 13k HP so much, man.

Not sure about condi mesmer, but reaper is definitely more squishy and vulnerable with wanderers. Definitely adds more risk to playing such a condi bomber.

ele doesn’t so much get carried by the healing, its the sometimes absurd lengthening of the fights, because a team can get carried by the healing.

Its probably not as much a problem at your level, with just better players, more communication and such. But at the level 90% of gw2 players play, a tempest is just absurd how much support they bring. It knocks out other support specs such as guardian. And if SnR is nerfed it’ll prob knock out druid as well if clerics remains untouched.

I dunno, just my opinion.

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Posted by: Quaman.9167

Quaman.9167

I don’t think the amulet is too broken, maybe they could lower the toughness and vit it gives you. Anet needs to stop removing things instead of nerfing them.

I like video games

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Posted by: style.6173

style.6173

Also, lol @ deleting Clerics. Ele doesn’t get carried from having 13k HP so much, man.

I’m sure your team just uses an ele because Wakkey looks good playing it. *facepalm

Ele is a huge problem and needs to be nerfed

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Posted by: Exedore.6320

Exedore.6320

How about instead of removing amulets, we nerf the traits and abilities which are too strong?

Kirrena Rosenkreutz

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Posted by: ArthurDent.9538

ArthurDent.9538

Also, lol @ deleting Clerics. Ele doesn’t get carried from having 13k HP so much, man.

I’m sure your team just uses an ele because Wakkey looks good playing it. *facepalm

Ele is a huge problem and needs to be nerfed

Only thing about ele that could use nerfing is the healing it does to allies since that is the only thing it has going for it right now. It’s self survivability is actually pretty poor considering it is taking 3 defensive traitlines, with 9 defensive major traits, defensive runes, defensive utilities, cleric ammulet, and even defensive sigils. This leaves it with next to no damage, less mobility than even a reaper, and 14k hp which isn’t terribly hard to spike down in a group fight. The build doesn’t even have any on demand stun breaks, as overloads are not reliable for this purpose and can easily be played around. The only thing it is good for is that nearly 115% of its healing is aoe (slightly less, sigil of leeching proc is not aoe everything else is though, and gets 15% boost to allies from water gm minor).

14 Dungeon paths soloed
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Posted by: Supreme.3164

Supreme.3164

And what if Necros and Mesmer just picked up Wanderers, and were in the exact same spot, just like Eles lost Celestial & then still are amazing with Clerics?

Also, lol @ deleting Clerics. Ele doesn’t get carried from having 13k HP so much, man.

Not sure about condi mesmer, but reaper is definitely more squishy and vulnerable with wanderers. Definitely adds more risk to playing such a condi bomber.

ele doesn’t so much get carried by the healing, its the sometimes absurd lengthening of the fights, because a team can get carried by the healing.

Its probably not as much a problem at your level, with just better players, more communication and such. But at the level 90% of gw2 players play, a tempest is just absurd how much support they bring. It knocks out other support specs such as guardian. And if SnR is nerfed it’ll prob knock out druid as well if clerics remains untouched.

I dunno, just my opinion.

So support ele knocks out other specs from performing the same role?…that’s no right and should be changed….BUT if we do that then what should we do for all the burst specs that knock out ele from performing the same role…same story for roamer role, should we not do something for those specs that overshadow ele ?

INB4 I receive the same “old” answer : “D/D ele is still viable, you can play fresh air as it’s very viable”…yes yes same story with guardian also, it’s viable also as support

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Posted by: Chaith.8256

Chaith.8256

Also, lol @ deleting Clerics. Ele doesn’t get carried from having 13k HP so much, man.

I’m sure your team just uses an ele because Wakkey looks good playing it. *facepalm

Ele is a huge problem and needs to be nerfed

Clerics =/= Ele

Clerics is an AMULET, separate from the classes that use them, and which are two completely different things, so don’t act like I just said Eles are fine.

Forum Lord Chaith
Twitch.tv/chaithh
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(edited by Chaith.8256)

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Posted by: Silverthorn.8576

Silverthorn.8576

In power creep extension every specs are fine…

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Posted by: sephiroth.4217

sephiroth.4217

Please don’t it’s my only viable damage Amulet for certain classes like Ele.

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

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Posted by: Crimson Shi.5047

Crimson Shi.5047

Dem troll posts, I use Wanderer on my Reaper as it is, I don’t need Merc to kill you. However. For those classes that don’t have access to the defense traits/skills of HOT, Mercenary is the only real viable option for some classes. You’d be widening the power creep even more with the removal of that amulet. While I understand ANET’s desire to remove alot of the defensive amulets you shouldn’t remove all of them. Just cause ele’s are difficult for a particular part of the pvp population to defeat doesn’t mean it’s OP. Ele’s can be beaten, and brought low. You take away cleric amulet from them, and you’d just be lumping them with Warrior, and Thieves.

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Posted by: Alekt.5803

Alekt.5803

Well, it seems like the balance team forgot how to change dynamics of classes or skills. All they seem to do is removing amulets to balance between PvE, SPvP, WvW…

I am just going to give the example of the Icebow, which is completely worthless in PvP now. (No need to argue on that, I have a lot of experience with Conjured Weapons, on many different builds). The issue with that weapon was the Ice Storm, a more stacked version of Meteor Shower. It would deal a massive load of damage to large and immobile targets in PvE. Instead of changing the skill to break it’s broken nature against immobile and large targets, they gave it the greatest number reduction, near 60% nerf. It is still used in PvE, but in PvP, it’s not usable anymore; marauder amulet now deals the damage of settler amulet of before.

To me, it seems like the developpers forgot how to fine tune balance, to play with slight changes that does not necessarily mean damage reduction. I may have a list of ways to rebalance that seems to have been forgotten:

Blind Duration. It could be possible to reduce the blind durations of certain blinds to a short duration. (I am looking at you, Warding Rift!)

Radius. It has been a while since radius of skills were adjusted in a positive manners. Instead, they were pushed to an extremely large 600 radius. (Chill to the Bones, Jade Wind, Tempest Shouts)

Accuracy and velocity. Adjusting velocity of certain weapons does not affect PvE. Consider Staff elementalist, which is extremely good in PvE, but unviable in PvP. Adjusting velocity and chance to hit against moving target would not affect their pure dps in PvE, but would help the PvP side. Same thing goes to have an immediate first tick on Lava Font that would not affect the pure damage of the skill.

Buff unused skills by PvE folks Given staff elementalist again, buffing skills damage-wise, cooldown, or cast time from attunements the PvE rotation never uses does not affect PvE, but helps PvP. (Like Shockwave or Icespike)

Alerie Despins

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Posted by: Chaith.8256

Chaith.8256

Well, it seems like the balance team forgot how to change dynamics of classes or skills. All they seem to do is removing amulets to balance between PvE, SPvP, WvW…

I am just going to give the example of the Icebow, which is completely worthless in PvP now. (No need to argue on that, I have a lot of experience with Conjured Weapons, on many different builds). The issue with that weapon was the Ice Storm, a more stacked version of Meteor Shower. It would deal a massive load of damage to large and immobile targets in PvE. Instead of changing the skill to break it’s broken nature against immobile and large targets, they gave it the greatest number reduction, near 60% nerf. It is still used in PvE, but in PvP, it’s not usable anymore; marauder amulet now deals the damage of settler amulet of before.

To me, it seems like the developpers forgot how to fine tune balance, to play with slight changes that does not necessarily mean damage reduction. I may have a list of ways to rebalance that seems to have been forgotten:

Blind Duration. It could be possible to reduce the blind durations of certain blinds to a short duration. (I am looking at you, Warding Rift!)

Radius. It has been a while since radius of skills were adjusted in a positive manners. Instead, they were pushed to an extremely large 600 radius. (Chill to the Bones, Jade Wind, Tempest Shouts)

Accuracy and velocity. Adjusting velocity of certain weapons does not affect PvE. Consider Staff elementalist, which is extremely good in PvE, but unviable in PvP. Adjusting velocity and chance to hit against moving target would not affect their pure dps in PvE, but would help the PvP side. Same thing goes to have an immediate first tick on Lava Font that would not affect the pure damage of the skill.

Buff unused skills by PvE folks Given staff elementalist again, buffing skills damage-wise, cooldown, or cast time from attunements the PvE rotation never uses does not affect PvE, but helps PvP. (Like Shockwave or Icespike)

Yes, seems ArenaNet is very leery about adjusting the classes on the subject of class balance.

Where to even begin? Always seems to involve staff ele and conjures with you though, haha.

Forum Lord Chaith
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Posted by: Burtnik.5218

Burtnik.5218

Remove everything and give us wooden sticks like in SAB. Srsly logic of some people.. Amulets are not a problem, broken traits/skills are.

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

both mercenary amulet and paladin amulet are just fine.

no need to remove.

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Posted by: Sykper.6583

Sykper.6583

Nah, they need to remove Paladin, Engis too stronk.

Wouldn’t really nerf Engi, which is independently strong outside the Amulet. Marauder still does work.

Removing Mercenary Amulet would hurt Condi Mes and Condi Necro a slightly noticeable amount. I think the alternatives are definitely a tier below.

Current amulets are in an okay spot with every class’ meta build often using their own unique amulet, actually. Probably the first time where Celestial Amulet didn’t overlap a ton.

Darn it, the one time I forget to add a bit of sarcasm in my post and I get called on it…

Oh well, beat me to the punch anyways, there’s a lot of variety in what amulets are being used competitively as pointed out.

Suicidal Warrior.
Putting Perspective on Zerg Sizes since 2012. Common Suffixes for 40+ include ~Zilla and ~Train
“Seriously, just dodge.”

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Posted by: Agemnon.4608

Agemnon.4608

There’s too much complexity in this game. Simplification means not only will things be easier to balance but reads in big team fights will be easier to keep track of. Keep scaling things back until their simplicity is somewhere between League of Legends and where the game is now.

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Posted by: Yasi.9065

Yasi.9065

I havent used mercenary amulet on my reaper since I stopped playing the chillomancer build.

But if you take away mercenary, players will just go for carrions next… 29k health is quite a number if you are not facing 2 good revs.

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Posted by: foste.3098

foste.3098

Removing more amulets will do nothing for the game, what needs to happen is actual class balance nerfs buffs whatever it takes to bring things in line. If you remove mercenary then whoever used it will just swap to wanderer or carrion, remove that and next up is rabid, and then probably sage or something. Amulets are not op, traits and skills are (elite specializations in particular).

see no evil ,until i stab you

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Posted by: Supreme.3164

Supreme.3164

Removing more amulets will do nothing for the game, what needs to happen is actual class balance nerfs buffs whatever it takes to bring things in line. If you remove mercenary then whoever used it will just swap to wanderer or carrion, remove that and next up is rabid, and then probably sage or something. Amulets are not op, traits and skills are (elite specializations in particular).

We need to remove mercenary amulet exactly to let that happen

Right now reapers are faceroll because they can have : sustain( 560 toughness+rise shout + 560 vitality)damage ( both direct with high power and condition dmg all in one package)

If they’d be forced to go wanderer or rabid, they’d lose a big chunk of direct dmg and there it’d become less beneficial to stack necros in a team

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Posted by: Exedore.6320

Exedore.6320

Or
Or

We just reduce the damage from chill and take the ridiculous boon corrupt off scepter auto-attack.

Kirrena Rosenkreutz

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Posted by: Supreme.3164

Supreme.3164

Or
Or

We just reduce the damage from chill and take the ridiculous boon corrupt off scepter auto-attack.

There is condi chrono shatter also, another cancer build that use same amulet….

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Posted by: Crimson Shi.5047

Crimson Shi.5047

Removing more amulets will do nothing for the game, what needs to happen is actual class balance nerfs buffs whatever it takes to bring things in line. If you remove mercenary then whoever used it will just swap to wanderer or carrion, remove that and next up is rabid, and then probably sage or something. Amulets are not op, traits and skills are (elite specializations in particular).

We need to remove mercenary amulet exactly to let that happen

Right now reapers are faceroll because they can have : sustain( 560 toughness+rise shout + 560 vitality)damage ( both direct with high power and condition dmg all in one package)

If they’d be forced to go wanderer or rabid, they’d lose a big chunk of direct dmg and there it’d become less beneficial to stack necros in a team

It’s not beneficial to stack necros at all o.O two at most is accepted, three is pushing, with 4 you might as well tell the other team gg… at higher tiers.

@Exedore.6320 Necs will just go carrion, and wanderer is still a solid amulet choice, which stacks with nec curses line so they can melt you down. Other classes use merc to not just necs & and at hgher tier a nec is only a part of your worries. Prepare to get moaed, and battle never dying scrappers. and the ele that undoes all your dps oh and th e Rev that seems to be everywhere. Oh and that rare warr/theif people had underestimated.

(edited by Crimson Shi.5047)

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Posted by: DaShi.1368

DaShi.1368

The mercenary amulet is not why you are losing.

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Posted by: Supreme.3164

Supreme.3164

The mercenary amulet is not why you are losing.

I’d love to see a balanced nerf to reapers, not something to nuke them down to hell( I’m not as much of a sore loser like many necro players who brought the end of the ele class), something just enough to tone them down to a level where bad players devoid of any kind of tactical skill can’t reach diamond by playing a reaper.

Let’s be realistic, it takes half hour ( or less ) to be able to learn a reaper basic rotation and with that done, you’d good to reach ruby at least because it takes far more skill to beat even a bad player behind a reaper; this because while you have to dodge almost everything and time your defenses, the bad player on reaper can simply press reaper shroud and press 5-3-2-1-1-1-1 etc etc …plus they have rise shout which contribute even more to the faceroll status of reapers

In the end the only realistic nerf to reapers would be the removal of mercenary amulet but hey..if you want anet to handle the profession nerfs…I’m all for that, the removal of mercenary amulet would be a mercy kill of sort….but guess necros would rather receive “turret engi” level of nerfs not worst…ele level of nerfs such 3 amulets removed ( crusader-celestial-settler) +trait nerfs.

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Posted by: Crimson Shi.5047

Crimson Shi.5047

An ele can fight a nec on even turns if they know proper rotation I’ve experianced both sides of the same coin, as ele, I’ve defeated/locked down reapers, and as a reaper I’ve locked down/melted eles. Think it’s just a matter of player skill. And know you can’t just attack with impunity because shroud is precious, you cant just go and spam it all willy nilly. And if the reaper can do that just means the opponent he’s facing is low skilled. If you gonna nerf reaper then nerf boon spam. Makes no sense to nerf the only counter to the boon mania.

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Posted by: Supreme.3164

Supreme.3164

An ele can fight a nec on even turns if they know proper rotation I’ve experianced both sides of the same coin, as ele, I’ve defeated/locked down reapers, and as a reaper I’ve locked down/melted eles. Think it’s just a matter of player skill. And know you can’t just attack with impunity because shroud is precious, you cant just go and spam it all willy nilly. And if the reaper can do that just means the opponent he’s facing is low skilled. If you gonna nerf reaper then nerf boon spam. Makes no sense to nerf the only counter to the boon mania.

An ele doesn’t fight a necro on even terms with a meta aurashare that lacks cleansing water and if the ele is using cleansing water, he’ll be less useful during teamfights and all to stall a single necro which in the end doesn’t even matter because…

You need the healing of a cleric amulet to barely keep diamond skin as it is, at 13k HP and the superior mobility of revs, thief and portal mesmer, druid staff, triple leap/perma swiftness scrapper…that 1vs1 won’t last even 10s because for being 1vs1 vs a reaper it must means that your whole team has been wiped out.

And with a cleric ele you won’t ever kill anything…you can’t kill anything on ele at all so cut the fairy tale

So it would appear that the low skilled player would be you as you use fictional situation vs reality to defend your artificially inflated level of skill

And in all this I don’t see how the removal of mercenary amulet would influence your “counter to boon mania”, since when you need high vitality and power to remove boons?

The removal of mercenary amulet would simply make reaper and chronocondi less faceroll than now..something majority of you got obviously a problem with

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Posted by: Crimson Shi.5047

Crimson Shi.5047

An ele can fight a nec on even turns if they know proper rotation I’ve experianced both sides of the same coin, as ele, I’ve defeated/locked down reapers, and as a reaper I’ve locked down/melted eles. Think it’s just a matter of player skill. And know you can’t just attack with impunity because shroud is precious, you cant just go and spam it all willy nilly. And if the reaper can do that just means the opponent he’s facing is low skilled. If you gonna nerf reaper then nerf boon spam. Makes no sense to nerf the only counter to the boon mania.

An ele doesn’t fight a necro on even terms with a meta aurashare that lacks cleansing water and if the ele is using cleansing water, he’ll be less useful during teamfights and all to stall a single necro which in the end doesn’t even matter because…

You need the healing of a cleric amulet to barely keep diamond skin as it is, at 13k HP and the superior mobility of revs, thief and portal mesmer, druid staff, triple leap/perma swiftness scrapper…that 1vs1 won’t last even 10s because for being 1vs1 vs a reaper it must means that your whole team has been wiped out.

And with a cleric ele you won’t ever kill anything…you can’t kill anything on ele at all so cut the fairy tale

So it would appear that the low skilled player would be you as you use fictional situation vs reality to defend your artificially inflated level of skill

And in all this I don’t see how the removal of mercenary amulet would influence your “counter to boon mania”, since when you need high vitality and power to remove boons?

The removal of mercenary amulet would simply make reaper and chronocondi less faceroll than now..something majority of you got obviously a problem with

You go on to say reaper brought an end to ele class, I disagree. Most teams that do not have an ele, necro or not, usually have a lower chance of winning vs a team that do have one. Even if the role of support is thrust upon them, and not everyone wants to play ele like this, it is still a role they are highly suited for, and are best at it. D/F ele has a few ways to stun the nec, and even if he has stability on, that you can still do some CC to him. It is not as face roll as you think it to be. Mesmer would gain the upper hand only if he can land the moa.

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Posted by: Alekt.5803

Alekt.5803

An ele can fight a nec on even turns if they know proper rotation I’ve experianced both sides of the same coin, as ele, I’ve defeated/locked down reapers, and as a reaper I’ve locked down/melted eles. Think it’s just a matter of player skill. And know you can’t just attack with impunity because shroud is precious, you cant just go and spam it all willy nilly. And if the reaper can do that just means the opponent he’s facing is low skilled. If you gonna nerf reaper then nerf boon spam. Makes no sense to nerf the only counter to the boon mania.

An ele doesn’t fight a necro on even terms with a meta aurashare that lacks cleansing water and if the ele is using cleansing water, he’ll be less useful during teamfights and all to stall a single necro which in the end doesn’t even matter because…

You need the healing of a cleric amulet to barely keep diamond skin as it is, at 13k HP and the superior mobility of revs, thief and portal mesmer, druid staff, triple leap/perma swiftness scrapper…that 1vs1 won’t last even 10s because for being 1vs1 vs a reaper it must means that your whole team has been wiped out.

And with a cleric ele you won’t ever kill anything…you can’t kill anything on ele at all so cut the fairy tale

So it would appear that the low skilled player would be you as you use fictional situation vs reality to defend your artificially inflated level of skill

And in all this I don’t see how the removal of mercenary amulet would influence your “counter to boon mania”, since when you need high vitality and power to remove boons?

The removal of mercenary amulet would simply make reaper and chronocondi less faceroll than now..something majority of you got obviously a problem with

You go on to say reaper brought an end to ele class, I disagree. Most teams that do not have an ele, necro or not, usually have a lower chance of winning vs a team that do have one. Even if the role of support is thrust upon them, and not everyone wants to play ele like this, it is still a role they are highly suited for, and are best at it. D/F ele has a few ways to stun the nec, and even if he has stability on, that you can still do some CC to him. It is not as face roll as you think it to be. Mesmer would gain the upper hand only if he can land the moa.

If we can ever consider Auramancer an Elementalist. It’s a gruesome joke to call it an Elementalist.

Alerie Despins

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Posted by: Crimson Shi.5047

Crimson Shi.5047

An ele can fight a nec on even turns if they know proper rotation I’ve experianced both sides of the same coin, as ele, I’ve defeated/locked down reapers, and as a reaper I’ve locked down/melted eles. Think it’s just a matter of player skill. And know you can’t just attack with impunity because shroud is precious, you cant just go and spam it all willy nilly. And if the reaper can do that just means the opponent he’s facing is low skilled. If you gonna nerf reaper then nerf boon spam. Makes no sense to nerf the only counter to the boon mania.

An ele doesn’t fight a necro on even terms with a meta aurashare that lacks cleansing water and if the ele is using cleansing water, he’ll be less useful during teamfights and all to stall a single necro which in the end doesn’t even matter because…

You need the healing of a cleric amulet to barely keep diamond skin as it is, at 13k HP and the superior mobility of revs, thief and portal mesmer, druid staff, triple leap/perma swiftness scrapper…that 1vs1 won’t last even 10s because for being 1vs1 vs a reaper it must means that your whole team has been wiped out.

And with a cleric ele you won’t ever kill anything…you can’t kill anything on ele at all so cut the fairy tale

So it would appear that the low skilled player would be you as you use fictional situation vs reality to defend your artificially inflated level of skill

And in all this I don’t see how the removal of mercenary amulet would influence your “counter to boon mania”, since when you need high vitality and power to remove boons?

The removal of mercenary amulet would simply make reaper and chronocondi less faceroll than now..something majority of you got obviously a problem with

You go on to say reaper brought an end to ele class, I disagree. Most teams that do not have an ele, necro or not, usually have a lower chance of winning vs a team that do have one. Even if the role of support is thrust upon them, and not everyone wants to play ele like this, it is still a role they are highly suited for, and are best at it. D/F ele has a few ways to stun the nec, and even if he has stability on, that you can still do some CC to him. It is not as face roll as you think it to be. Mesmer would gain the upper hand only if he can land the moa.

If we can ever consider Auramancer an Elementalist. It’s a gruesome joke to call it an Elementalist.

How gruesome?

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Posted by: PowerBottom.5796

PowerBottom.5796

removing cele was a mistake and removing merc would be one as well.

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Posted by: Shadow.1345

Shadow.1345

Removing cele was not a mistake because it favored might stacking classes, basically giving them 1k+ power and condi damage and 560 in everything else.

@OP Mercenary is just fine. It, Paladin and Menders gave us some new combinations beyond Carrion, Marauder and Celestial. Taking away Mercenary won’t stop you from getting rekt by Reapers, which really aren’t all that OP anyways. They are killable, just learn to kite when they go into shroud.

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Posted by: Wolfric.9380

Wolfric.9380

I said it from the begining that mercenary is critical. Shure more problems are in the classes themself but mercenary is a bit to solid no brainer.
Shure you can kill a merc necro. The diffrence is not very huge to carrion but it makes the necro more stable against power builds.

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Posted by: Shadow.1345

Shadow.1345

…is critical? What does that even mean?

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Posted by: Wolfric.9380

Wolfric.9380

It means that it has to be watched. It was quite clear that it adds to the reapers power and especially easy build choice without thinking.

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Posted by: Shadow.1345

Shadow.1345

It add to any condi build that uses power and wants some sustain. It’s not just Reapers that use it and sorry to tell you but Reapers were just as powerful before it was released and some even go with Wanderers instead so it’s not the amulet.

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Posted by: Supreme.3164

Supreme.3164

Removing cele was not a mistake because it favored might stacking classes, basically giving them 1k+ power and condi damage and 560 in everything else.

@OP Mercenary is just fine. It, Paladin and Menders gave us some new combinations beyond Carrion, Marauder and Celestial. Taking away Mercenary won’t stop you from getting rekt by Reapers, which really aren’t all that OP anyways. They are killable, just learn to kite when they go into shroud.

Removing celestial because it favoured other professions is fine but removing mercenary because it favour reapers would be a mistake?….let me guess why…
Kite a reaper in shroud?…that’s a good one really, maybe you’d like to show us all of us how you do that…..with cripple, chill shout 600 range, chill 1200 range…unblockable

Maybe I should remember you that they also nerfed vigor, energy sigil and that take away your chance of multiple dodges

I hope you remember that “capping/holding” points it’s the aim of the game

Let me add that they removed all amulets used by ele even builds that were not meta- settler-crusader on top of other traits nerfs

(edited by Supreme.3164)

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Posted by: Spartacus.3192

Spartacus.3192

Or
Or

We just reduce the damage from chill and take the ridiculous boon corrupt off scepter auto-attack.

+1

Chill reducing CD recovery of skills is pretty powerful and fine by me, but to also do a lot of damage is just plain wrong.

Your typical average gamer -
“Buff my main class, nerf everything else. "

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Posted by: Yannir.4132

Yannir.4132

Ye, chill should’ve never gotten damage in the first place. “Chilled to the bone” would be an awesome elite even without the chill damage. A bit high on cd but that can be fixed.

Merc amulet is not the problem, and neither is Cleric. If anything, we need more variety for the amulets. The problem is power creep, overperforming classes and on some classes, lack of sustain.

Yannir for males. (guard,thief,war,ele)
Sonya for females. (necro,rev,ranger,mes,engi)
All classes lvl 80.

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Posted by: Thiefz.3695

Thiefz.3695

Eh, I always thought that if you aren’t going to have a defensive stat as a major category on an amulet then having two primary damage stats on an amulet shouldn’t have any defensive stats.

High damage play should = high risk play. Meaning that if you are going to run vipers or say Berserker then it should make you be careful how you play. If you give a class with access to conditions, damage, and might a good amulet with major power/condition and secondary defensive stats then you will cause problems with those being meta classes just for the amount of pressure they can put on a player.

Just my opinion but it seems I am the minority.

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Posted by: Shadow.1345

Shadow.1345

Removing cele was not a mistake because it favored might stacking classes, basically giving them 1k+ power and condi damage and 560 in everything else.

@OP Mercenary is just fine. It, Paladin and Menders gave us some new combinations beyond Carrion, Marauder and Celestial. Taking away Mercenary won’t stop you from getting rekt by Reapers, which really aren’t all that OP anyways. They are killable, just learn to kite when they go into shroud.

Removing celestial because it favoured other professions is fine but removing mercenary because it favour reapers would be a mistake?….let me guess why…
Kite a reaper in shroud?…that’s a good one really, maybe you’d like to show us all of us how you do that…..with cripple, chill shout 600 range, chill 1200 range…unblockable

Maybe I should remember you that they also nerfed vigor, energy sigil and that take away your chance of multiple dodges

I hope you remember that “capping/holding” points it’s the aim of the game

Let me add that they removed all amulets used by ele even builds that were not meta- settler-crusader on top of other traits nerfs

If you find Reapers to be so difficult I really don’t know how you made it to Legendary according to your sig. Mercenary doesn’t favor any particular class. It’s just a stat combo. Any build that wants hybrid damage and a little sustain with it can use Mercenary. Celestial on the other hand favored classes that the ability to stack a lot of Might. A thief could run a Mercenary build but with Celestial it would be worthless because it can’t maintain an easy 25 might stacks like Ele and Necro.

As to how to kite shroud, you kite it just like anything else, use your strafe keys and stuff. For one the Reaper is going to try to range you before going into shroud. Just then try to keep range from the Reaper. I’m only a lowly Diamond and I can do it. Besides in this current meta from what the top tier players tell me it’s more important to win the team fights first and then get the cap on the node. You must be one of those people that rushes onto the node at the opening fight at mid, face tanks all the traps and marks and goes down in the first 5 seconds.

They removed Settler and Crusader because nobody wanted the impossible to kill tanks and gave us Mender instead as a replacement. I don’t really get what you are complaining about. Ele is still meta and brings a very vital role to the game. Are you mad because you can’t have sustain for days plus a lot of damage anymore?

Merc amulet is not the problem, and neither is Cleric. If anything, we need more variety for the amulets.

Exactly, the previous 3 amulet meta of Cele, Carrion and Marauder was boring. Now we have Amulets that provide more variety so we can have bruisers with Paladin, healers with Mender, condi classes with Mercenary or Wanders, damage classes can still take Marauder. The removal of the previous amulets and addition of the new ones was definitely a step in the right direction.

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Posted by: PowerBottom.5796

PowerBottom.5796

Removing cele was not a mistake because it favored might stacking classes, basically giving them 1k+ power and condi damage and 560 in everything else.

@OP Mercenary is just fine. It, Paladin and Menders gave us some new combinations beyond Carrion, Marauder and Celestial. Taking away Mercenary won’t stop you from getting rekt by Reapers, which really aren’t all that OP anyways. They are killable, just learn to kite when they go into shroud.

In theory, yes, but there are several factors to take into account:

- Scrapper is one class with heavy mightstacking: But the healing is already more than high enough without any healing power on the amu to sustain in 1v1’s and to stay alive in teamfights.
- druid is another class with heavy mightstacking and cele would likely be used, but menders works as well and likely gives more dps, since the more common builds nowadays don’t really use much condi-dmg. Cele might still be better though.
- Ele was the class most dependent on cele amu, but Ele really doesn’t have that high mightstacking anymore. Also, I’d argue that many ppl think the new clerisc amu build is moer annoying than cele.
- Reaper had decent mightstacking, but doesn’t gain much from the healing power, it’ll likely use merc even if cele would still be in the game.

- Also, boonstrip got way better, so mightstacking in general is less of a problem and there are more and stronger counters to it.

All removing cele did was pushing ele towards a heavy bunker/support role and destroy some of the build diversity. Even if sth. turned out to be too strong, it could’ve easily been handled with specific balance-changes without removing the amulet. Even a small nerf to the amulet would’ve been much better than removing it completely.

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Posted by: Supreme.3164

Supreme.3164

Removing cele was not a mistake because it favored might stacking classes, basically giving them 1k+ power and condi damage and 560 in everything else.

@OP Mercenary is just fine. It, Paladin and Menders gave us some new combinations beyond Carrion, Marauder and Celestial. Taking away Mercenary won’t stop you from getting rekt by Reapers, which really aren’t all that OP anyways. They are killable, just learn to kite when they go into shroud.

Removing celestial because it favoured other professions is fine but removing mercenary because it favour reapers would be a mistake?….let me guess why…
Kite a reaper in shroud?…that’s a good one really, maybe you’d like to show us all of us how you do that…..with cripple, chill shout 600 range, chill 1200 range…unblockable

Maybe I should remember you that they also nerfed vigor, energy sigil and that take away your chance of multiple dodges

I hope you remember that “capping/holding” points it’s the aim of the game

Let me add that they removed all amulets used by ele even builds that were not meta- settler-crusader on top of other traits nerfs

If you find Reapers to be so difficult I really don’t know how you made it to Legendary according to your sig. Mercenary doesn’t favor any particular class. It’s just a stat combo. Any build that wants hybrid damage and a little sustain with it can use Mercenary. Celestial on the other hand favored classes that the ability to stack a lot of Might. A thief could run a Mercenary build but with Celestial it would be worthless because it can’t maintain an easy 25 might stacks like Ele and Necro.

As to how to kite shroud, you kite it just like anything else, use your strafe keys and stuff. For one the Reaper is going to try to range you before going into shroud. Just then try to keep range from the Reaper. I’m only a lowly Diamond and I can do it. Besides in this current meta from what the top tier players tell me it’s more important to win the team fights first and then get the cap on the node. You must be one of those people that rushes onto the node at the opening fight at mid, face tanks all the traps and marks and goes down in the first 5 seconds.

They removed Settler and Crusader because nobody wanted the impossible to kill tanks and gave us Mender instead as a replacement. I don’t really get what you are complaining about. Ele is still meta and brings a very vital role to the game. Are you mad because you can’t have sustain for days plus a lot of damage anymore?

Merc amulet is not the problem, and neither is Cleric. If anything, we need more variety for the amulets.

Exactly, the previous 3 amulet meta of Cele, Carrion and Marauder was boring. Now we have Amulets that provide more variety so we can have bruisers with Paladin, healers with Mender, condi classes with Mercenary or Wanders, damage classes can still take Marauder. The removal of the previous amulets and addition of the new ones was definitely a step in the right direction.

I was wondering when the L2P comments would start to appear, that’s the last line of defense really, unfortunately for you the L2P comment doesn’t cut it with me; name-Arheundel, check GWshack to see my leaderboard position 2 years ago..you may realize why I’m legend., other than that..I have nothing to prove, this season legend, last season started a month late and ended diamond anyway, all soloq

The L2P comments don’t bother me at all, I know what I’m doing and what I’m talking about.

The bias is so strong in your comment jesus and still the removal of mercenary would not change anything about your condibot spammer, what would change is the fact that now power builds (which at the contrary of condibot builds must forsake defense in favour of dmg) would fare better as there would be only one source of dmg to mitigate…..no direct dmg on top of condition dmg , with all the tankiness and vitality

You want condition dmg? Go wanderer!
You want direct dmg? Go Marauder!

This is in accordance with what you say