Zulu OxTactics[Zulu]
(edited by ghaleon.2861)
Nobody should be this tanky and be able to do dmg at the same time. Spirit rangers, condi warriors, and engis abuse this amulet to the fullest. It’s ridiculous you guys still have this amulet in PvP after 2 years and you can’t see the big problem. It’s okay if you want to play a support bunker role, but doing dmg at the same time in a conquest mode “NO”
This is one of the biggest reason why the meta is in such a bad state. It’s bad for the game.
(edited by ghaleon.2861)
It’s a condition meta, get condition removals or you will die. To be honest I’m not even sure warrior benefits from settler’s, rangers certainly do and engineers don’t except if they have elixir gun which reduces their damage.
Besides, warriors are extremely difficult to kill regardless of amulet and engineers will die no matter the amulet if they face a condition spec.
Bottom line : you could whine that condition rangers with settler’s amulet can deal decent condition damage + good direct damage via pet, and that would probably be a good claim. Warrior’s OPness is unrelated to settler’s and engineer with settler’s doesn’t deal that much damage (except if he is at close and you’re trying to decap of course), but then again just get a necro or anything with conditions and you will eat the engineer.
So yes, there are problems, and no, that amulet is not part of them.
Nobody should be this tanky and be able to do dmg at the same time. Spirit rangers, condi warriors, and engis abuse this amulet to the fullest. It’s ridiculous you guys still have this amulet in PvP after 2 years and you can’t see the big problem. It’s okay if you want to play a support bunker role, but doing dmg at the same time in a conquest mode “NO”
This is one of the biggest reason why the meta is in such a bad state. It’s bad for the game.
this game hasn’t been out for 2 years.
imo settler’s amulet is the least of the problems in pvp.
grabbing condition removal is all part of making an efficient build.
engineers will die no matter the amulet if they face a condition spec.
Yeah sure… ever heard about http://wiki.guildwars2.com/wiki/Automated_Response?
engineers will die no matter the amulet if they face a condition spec.
Yeah sure… ever heard about http://wiki.guildwars2.com/wiki/Automated_Response?
Two things :
1) it’s getting nerfed
2) if you have some decent amount of experience in PvP, you will spam conditions with long durations when the engineer reaches 30-35% hp. Since he can only remove 2 per 20s and since you have already applied several conditions with slightly shorter durations, he will die. Besides, any good engineer won’t use that sore loser trait
Nobody should be this tanky and be able to do dmg at the same time. Spirit rangers, condi warriors, and engis abuse this amulet to the fullest. It’s ridiculous you guys still have this amulet in PvP after 2 years and you can’t see the big problem. It’s okay if you want to play a support bunker role, but doing dmg at the same time in a conquest mode “NO”
This is one of the biggest reason why the meta is in such a bad state. It’s bad for the game.
this game hasn’t been out for 2 years.
imo settler’s amulet is te prhe least of the problems in pvp.
grabbing condition removal is all part of making an efficient build.
You don’t get it.
Having this amulet in a conquest mode is bad, it promotes skilless lazy play. You are able to maintain and hold a point and do insane amount of dmg. How is that right or good for the game? And before you reply I’m r68, never skyhammer farmed and never hot join, all I do is tPvP, so I know what I’m talking about. Even Ostrich Eggs said on his stream to remove this amulet, cause he understand how bad it is for the game. If you can’t understand how broken Settler’s amulet is, then you don’t know anything about PvP in this game.
(edited by ghaleon.2861)
Careful with what you wish for, knowing their logic the patch notes will look like:
sPvP:
– Removed Settler’s Amulet from possible build templates
– Added Dire Amulet to build templates.
Nobody should be this tanky and be able to do dmg at the same time. Spirit rangers, condi warriors, and engis abuse this amulet to the fullest. It’s ridiculous you guys still have this amulet in PvP after 2 years and you can’t see the big problem. It’s okay if you want to play a support bunker role, but doing dmg at the same time in a conquest mode “NO”
This is one of the biggest reason why the meta is in such a bad state. It’s bad for the game.
this game hasn’t been out for 2 years.
imo settler’s amulet is te prhe least of the problems in pvp.
grabbing condition removal is all part of making an efficient build.
You don’t get it.
Having this amulet in a conquest mode is bad, it promotes skilless lazy play. You are able to maintain and hold a point and do insane amount of dmg. How is that right or good for the game? And before you reply I’m r68, never skyhammer farmed and never hot join, all I do is tPvP. Even Ostrich Eggs said on his stream to remove this amulet, cause he understand how bad it is for the game. If you can’t understand how broken Settler’s amulet is, then you don’t know anything about PvP in this game.
You cannot do insane damage with settler’s amulet, especially not with an engineer (you need crit to proc your passive burn, which you won’t get with settler’s). Again, you can do decent damage (the condition damage with settler’s is lower than with rabid’s, if you don’t know). If a player with settler’s amulet does insane damage on you, it means you don’t have enough condition cleanse to face him.
Seems you’re the one who is not getting it.
Nobody should be this tanky and be able to do dmg at the same time. Spirit rangers, condi warriors, and engis abuse this amulet to the fullest. It’s ridiculous you guys still have this amulet in PvP after 2 years and you can’t see the big problem. It’s okay if you want to play a support bunker role, but doing dmg at the same time in a conquest mode “NO”
This is one of the biggest reason why the meta is in such a bad state. It’s bad for the game.
this game hasn’t been out for 2 years.
imo settler’s amulet is te prhe least of the problems in pvp.
grabbing condition removal is all part of making an efficient build.
You don’t get it.
Having this amulet in a conquest mode is bad, it promotes skilless lazy play. You are able to maintain and hold a point and do insane amount of dmg. How is that right or good for the game? And before you reply I’m r68, never skyhammer farmed and never hot join, all I do is tPvP. Even Ostrich Eggs said on his stream to remove this amulet, cause he understand how bad it is for the game. If you can’t understand how broken Settler’s amulet is, then you don’t know anything about PvP in this game.
You cannot do insane damage with settler’s amulet, especially not with an engineer (you need crit to proc your passive burn, which you won’t get with settler’s). Again, you can do decent damage (the condition damage with settler’s is lower than with rabid’s, if you don’t know). If a player with settler’s amulet does insane damage on you, it means you don’t have enough condition cleanse to face him.
Seems you’re the one who is not getting it.
ranger do insane dmg with this amulet spaming 11111111. If you want to play a bunker support role that’s fine but, you should not be able to do dmg. Bunker guards is a good example of how bunkers should like. Why are you defending condi bunker meta???? Do you play a spirit ranger?
its the condi equivalent of cleric. replaces power with cond damage.
damage is over time instead of up front. requires reaction instead of anticipation to mitigate the damage.
just be glad there is no Dire in pvp.
its the condi equivalent of cleric. replaces power with cond damage.
damage is over time instead of up front. requires reaction instead of anticipation to mitigate the damage.
just be glad there is no Dire in pvp.
The problem is that while it may only replace power with condition damage. That’s all it needs to do. Raw damage has three factors that determine the damage. If you have all you will do great damage, if you have two you will only do minimal damage. Take that versus settlers which has condition damage and, though it is lower than rabid, the essence of condition is death by attrition and the survivability provided by Settlers allows a player to constantly apply conditions while keeping their survivability at a maximum.
In my opinion condition in general is not in a good place at the moment. But in PvP Settlers is the worst offender. Especially when paired with the aforementioned engieneer, warrior, and ranger specs.
Since he can only remove 2 per 20s
2 per 15*
So instead of making settler’s viable, you want to take it out. The general issue lies with conditions being overpowered, settler’s is just a victim of that. Just cause you take settler’s out won’t have conditions doing less.
So instead of making settler’s viable, you want to take it out. The general issue lies with conditions being overpowered, settler’s is just a victim of that. Just cause you take settler’s out won’t have conditions doing less.
Settler’s already viable…………………. and Op
(edited by ghaleon.2861)
Nobody should be this tanky and be able to do dmg at the same time. Spirit rangers, condi warriors, and engis abuse this amulet to the fullest. It’s ridiculous you guys still have this amulet in PvP after 2 years and you can’t see the big problem. It’s okay if you want to play a support bunker role, but doing dmg at the same time in a conquest mode “NO”
This is one of the biggest reason why the meta is in such a bad state. It’s bad for the game.
this game hasn’t been out for 2 years.
imo settler’s amulet is te prhe least of the problems in pvp.
grabbing condition removal is all part of making an efficient build.
You don’t get it.
Having this amulet in a conquest mode is bad, it promotes skilless lazy play. You are able to maintain and hold a point and do insane amount of dmg. How is that right or good for the game? And before you reply I’m r68, never skyhammer farmed and never hot join, all I do is tPvP. Even Ostrich Eggs said on his stream to remove this amulet, cause he understand how bad it is for the game. If you can’t understand how broken Settler’s amulet is, then you don’t know anything about PvP in this game.
You cannot do insane damage with settler’s amulet, especially not with an engineer (you need crit to proc your passive burn, which you won’t get with settler’s). Again, you can do decent damage (the condition damage with settler’s is lower than with rabid’s, if you don’t know). If a player with settler’s amulet does insane damage on you, it means you don’t have enough condition cleanse to face him.
Seems you’re the one who is not getting it.
ranger do insane dmg with this amulet spaming 11111111. If you want to play a bunker support role that’s fine but, you should not be able to do dmg. Bunker guards is a good example of how bunkers should like. Why are you defending condi bunker meta???? Do you play a spirit ranger?
I hate fighting rangers and I hate spirit rangers even more. Still, the issue does not lie with settler’s.
Since he can only remove 2 per 20s
2 per 15*
Yeah, given that the engineer doesn’t blow up the turret, which I do since I use rocket boots. 2 condi cleanse per 15s is really bad regardless.
this amulet is ok in 5v5
its only annoying when some random use it in duals and make the dual last for over 20 mins and in the end will probably kill squishy by over extending the dual and by spamming skills
this amulet is ok in 5v5
its only annoying when some random use it in duals and make the dual last for over 20 mins and in the end will probably kill squishy by over extending the dual and by spamming skills
This amulet is not fine at all, it’s broken and needs to be reworked or removed from the game.
If you think it needs to be reworked instead of removed (I fear it won’t ever be removed, Anet loves bunkers), then you should start making constructive suggestions
If you think it needs to be reworked instead of removed (I fear it won’t ever be removed, Anet loves bunkers), then you should start making constructive suggestions
I want it removed, it’s just bad for the game, specially conquest.
(edited by ghaleon.2861)
You should try to be a bit more consistent, you just stated that you wanted it reworked or removed.
It’s unlikely that it will ever be removed since this game mode is based on bunkers. So I suggest you demonstrate how OP it is with arguments (I doubt you have any since the issues you encountered were mostly due to the builds).
Again, you can’t do insane damage with that amulet, you can do decent damage though. You should get started and offer some ideas as to how to fix it, otherwise this thread is pointless
I could go either way. It’s no less toxic than Dire in many cases. My opinion is that conditions need to be reworked to be able to crit so that condition damage alone isn’t so powerful and reduce the scaling on just raw condition damage. This way condition damage would be more comparable to soldiers without crit/crit damage. Then we wouldn’t have this problem and dire/settlers would just be a normal option. I’d prefer that than a straight removal.
Spirit Rangers don’t even run settler’s.
Playing the kittening game.
Spirit Rangers don’t even run settler’s.
Playing the kittening game.
yes they do, carrion sucks for holding points
Spirit Rangers don’t even run settler’s.
Playing the kittening game.
yes they do, carrion sucks for holding points
I would much rather the Rangers on any team I run in, to use Carrion. All the best Rangers in PvP use Carrion. Kind of how all the good Engineers use Rabid. Not Settlers.
Spirit Rangers don’t even run settler’s.
Playing the kittening game.
yes they do, carrion sucks for holding points
I would much rather the Rangers on any team I run in, to use Carrion. All the best Rangers in PvP use Carrion. Kind of how all the good Engineers use Rabid. Not Settlers.
well engis don’t hold points, but I’ll take your word for it.
The amulet is fine.
AOE condi spam is skill-less is the problem.
If you think it needs to be reworked instead of removed (I fear it won’t ever be removed, Anet loves bunkers), then you should start making constructive suggestions
I want it removed, it’s just bad for the game, specially conquest.
I am an avid tPvPer as well, but I still don’t see the problem with this amulet. What is the profession that you play most frequently in tPvP? Or the one that is most affected by Settlers amulet?
I want to know this so I can try and figure out why you’re having such a high degree problem with it, so that it’s causing you to ask for it to be removed from pvp.
it depends on circumstances where settler could be a problem or not. the high amount of conditions in this game is a design problem.
let look at the proposed changes to some skills that apply immob. or poison. it was possible under certain circumstances to apply a ridiculous amount of duration of the condition. so anet nerfed it. the result is, that all the skills are weaker in all other circumstances except the one, why they nerfed it.
this game needs caps. a max amount of time a player could be poisoned, immob, blinded and so on. and for the stacking dmg condition should be a max. dmg depending on health of the target, to prevent condi burst and open up a possible condi build for certain classes with less dmg condis available.
and no, 25 as max amount of stacks is not a cap or that some conditions stack in duration and not amount. its a mechanic design decision unaffected by the circumstances the condition gets applied or what part of the game is played.
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