Remove Skyhammer

Remove Skyhammer

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Posted by: Rome.3192

Rome.3192

Just so this thread doesn’t get deleted, here’s something constructive:
1. The map favours extremely cheesy 1v1 or 1v2 builds for sky hammer that secure kills based either on pushing or pulling people off the map or by cheesing via stealth (PU and such). Conquest makes sure these builds do not become viable, but Skyhammer encourages them.
2. There are numerous bugs on the map. For example, you can use Cloak and Dagger off of any off the breakable glass panels, the sky hammer panel, or any of the side nodes. You can perma-stealth using this till your scorpion wire is up. You cannot counter this with Stability, as any good player will likely steal it before they attempt the pull. Other bugs include respawning at the bottom of the map, players returning on to the map even after they are pulled etc.
3. Skyhammer does massive damage, covers the entire node, cannot be dodged or blocked and leaves little counter play and your only option becomes to leave the node. A well timed immobilise or stun spells certain death. This is certainly not balanced in any way.

But for reals ANet, do you like seeing a “sky hammer sux” thread every day? At least talk to us. Why keep this map in the solo queue rotation?

Thief

Remove Skyhammer

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Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

There are plenty of reasons to disregard Skyhammer as a competitive map. My main problem is that, when the map comes up, people don’t just alter their builds. They complete change the intentions of their builds. They go from killing people to CCing people. It’s a more boring and frustrating to fight, along with it being downright silly to require such different comps for one map of the pool.
The problem is that ArenaNet doesn’t care if it’s competitive or not. They have it there for fun, and consider Solo Arena a “for fun” game mode. Personally, I think Skyhammer is fine for hotjoin, and while Solo Arena isn’t 100% serious, I do think it’s serious enough to not have such a ridiculous map on it. ArenaNet just disagrees. That’s why I solo queue into Team Arena. Anetpls.

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

Remove Skyhammer

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Posted by: xbutcherx.3861

xbutcherx.3861

Merging in 3,.2,.1…

Remove Skyhammer

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Posted by: moonlightseal.6927

moonlightseal.6927

Yeah incoming merge… I always use the same build as any other map. Outside of Engi invisible magnet pull literally everything else is avoidable and even magnet is avoidable because you can hear the glass breaking. People real mad about this map lately someone literally Pm’d me in game because I said the map is example of having to “get good” with where your standing and placement….oh pvp