Remove Skyhammer in SoloQ

Remove Skyhammer in SoloQ

in PvP

Posted by: Simon.3794

Simon.3794

I dont want to be rude but this map is bad

pretty much decap’s sausage fest.

Remove Skyhammer in SoloQ

in PvP

Posted by: Clip.6845

Clip.6845

And filled with stealth thieves just pulling people over those glass floors.

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

Remove Skyhammer in SoloQ

in PvP

Posted by: DiogoSilva.7089

DiogoSilva.7089

Skyhammer plays like what would you expect from light-hearted fun, customized maps for players to relax and have some fun trolling with uncounterable one-hit kill tricks, while they wait for competitive queues inbetween.

Except Anet enjoys the idea of having it pop up exactly in a competitive environment, distorting the fun out of the map, and making players feel it as some kind of legalized, unbannable, intended cheating.

(edited by DiogoSilva.7089)

Remove Skyhammer in SoloQ

in PvP

Posted by: Locuz.2651

Locuz.2651

Lets be honest about it. GW2s pvp flopped incredibly hard. It pulls less numbers than my Age of Mythology private server atm. A game that was launched ten years ago.

One of the main reasons why it flopped so hard is lack of depth. Specific classes/builds are far to simplistic for a competetive pvp game. Where combat in good pvp games is about setting up kills, killing someone in this game is often done in 2-3 button presses max. A good example is a condi warrior who can use two poorly telegraphed ranged abbilities that will kill someone if they dont cleanse it fast enough.

Skyhammer makes the situation even worse. Where the oversimplistic classes were bad enough allready they added the possibilitie to one shot someone via map specific mechanics.

Its so absurdly obvious aswell that it really makes me question the thoughtprocess of the designers. They really have nfc what the customer (us pvp players) wants it seems.

(edited by Locuz.2651)