Remove vitality off of durability runes
Yes, keep nerfing Druid because of Revenants and Scrappers…
I think it’d be fine if they removed the passive 20 second ICD boon proc and lowered vitality gain to +100 to be more consistent with other runesets (like soldier runes that give +100 toughness and +175 vitality and the functionality of shoutcleanse)
Taking a break from GW2 to play various
Nintendo games..
We haven’t seen a rune set this op since lysaa or perplexity
I don’t think Tempest uses Durability. Soldier rune is the meta for the condition cleanse.
All they are are defensive pack runes essentially. Both runes have a 175 of a main stat, Some form of boon duration, #4 bonus is 3 offensive/defensive boons, #6 bonus is +125 of a complimentary stat to the main stat.
All they are are defensive pack runes essentially. Both runes have a 175 of a main stat, Some form of boon duration, #4 bonus is 3 offensive/defensive boons, #6 bonus is +125 of a complimentary stat to the main stat.
The issue is that durabiltiy is flat boon duration, and pack is only swiftness.
Durability should be protection duration only, not every boon.
Nooctae ( Thief ) / Encelya ( Engineer ) / Jane Crimson ( Elementalist ) / Kowywr ( Revenant )
Europe, Vizunah.
All they are are defensive pack runes essentially. Both runes have a 175 of a main stat, Some form of boon duration, #4 bonus is 3 offensive/defensive boons, #6 bonus is +125 of a complimentary stat to the main stat.
The issue is that durabiltiy is flat boon duration, and pack is only swiftness.
Durability should be protection duration only, not every boon.
this!
I think durability should be regen duration. Protection would be a bit too strong.
Yes, keep nerfing Druid because of Revenants and Scrappers…
Druid has several other rune options.
Yes, Durability is the BEST but its the best on everything, even Zerker builds. If something is so obscenely powerful that every build benefits from running it, that by definition is OP.
I would like to direct you to Rune of the Grove and Rune of the Dolyak. The first one has synergies with Nature Magic and Dolyak’s passive grants ASFG. As well as the stuff on Metabattle.
I believe Durability is OP. Perhaps change the passive VIT with a defensive active?
I’d propose that while Durability runes are clearly better than most other options, this is in no small part due to most other options being very clearly trash. The only other defensive runes I would even look at are Melandru and Soldier, both of which are much more specialized. Durability might be a little over-tuned in comparison to those (though I would argue those two are undertuned); it’s more closely in line with Strength, Hoelbrak, and Pack runes in total stats granted, and not clearly overpowered in comparison to those.
It’s more that those offensive runes are not at all relevant in the condition tank metagame, and thus it ends up being the clear, obvious choice for most builds.
Sure, you can tweak a little bit of it around the edges, but it really isn’t wildly out of line for a rune set. It’s just a good rune in a game full of bad runes, and a couple tweaks to its power level to make it kind of suck aren’t going to upend the tank meta.
All they are are defensive pack runes essentially. Both runes have a 175 of a main stat, Some form of boon duration, #4 bonus is 3 offensive/defensive boons, #6 bonus is +125 of a complimentary stat to the main stat.
The issue is that durabiltiy is flat boon duration, and pack is only swiftness.
Durability should be protection duration only, not every boon.
this is what is most likely to happen to it.
I would prefer if they removed the toughness there aren’t any decent vitality runes that can be used in support specs.
Herald of Ventari