So I realized that the death breakdown feature has very little information on the wiki. It also isn’t very clear what killed you when there is no graphical “over time” aspect.
I’d like to get a dev response on the methods for calculating the death breakdown. I’d also like to ask if it would be possible to get a breakdown within the breakdown in three second intervals.
So you could see that from time zero (oldest recorded time) to +3 seconds you took 5k damage from x sources. Then from +3 to +6 you took 10k. Etc. A graph could show total HP over time with heals reflected.
I’d also suggest that condition damage be attributed to the skill that caused it. For example, if three different skills apply poison I want to see those skill names. Having one generic “poison” damage statistic is meaningless because I can’t learn what skill combo actually loaded me up with conditions.
Finally, I’d suggest a locally saved log of the last 20 deaths (timestamped) could help players who want to review why they died and how. Most of the time a player can’t take the time to reflect on the opaque numbers in the UI before they get back to playing the game.
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