….. And Elementalist.
Resetting MMR and Thoughts.
….. And Elementalist.
It won’t help until they change the matchmaking algorithm.
GuildWars2 uses Glicko-2 for MMR. That would be fine for 1v1s or fixed teams, but it’s unclear how ANet has adapted it to random teams.
If you have 4 good players and 1 bad player of all unknown rating, how can it figure out the contribution of each? In theory, this should filter out over time, but Glicko-2 has additional parameters for how much your rating can deviate between games and tries to put you at a correct rating quickly and then not change much from game to game. Get in a few games like this early on and you’re stuck always getting players well below your skill who bring down your team.
So if you reset MMR then one of two things happen:
- Assume MMR is working well: a reset accomplishes nothing other than poor matching in the short-term.
- Assume MMR is not working well: after a reset, it will continue to not work well.
If no one is going to analyze what is actually happening and adjust the algorithm, then there’s no point in an MMR reset.
Most days it feels like the system is forcing me on 50% win ratio, too many wins result in team mates who afk, too many losses result in wins with the other team having afk’s.. It’s always a blow out win or lose, so would resetting people MMR help fix this?
I think the current matchmaking system requires a large playerbase to prevent excessive match bias. Balanced matchmaking doesn’t require a large playerbase and won’t turn league into a farcical smurf fest.
Current matchmaking functions at its worst outside of primetime ie most of the time. Less people playing causes greater match imbalance. You can’t really rework the algorith to maintain a skill-based league system and also somehow get it to behave as a balanced matchmaking system.
So the choices are a system that functions or a system that doesn’t function.
(edited by jessiestiles.9437)
how about trueskill?
Henge of Denravi Server
www.gw2time.com
how about trueskill?
Trueskill is a trademark and patent of MS, so I guess it’ll cost to use it. Still, imo the problem is not in the use of the Glicko-2 system, but in its application.
As per title.
Would resetting everyone’s MMR help put people where they belong? I personally feel I’m higher than Ruby, but only because my newly created alt is legendary.
Most days it feels like the system is forcing me on 50% win ratio, too many wins result in team mates who afk, too many losses result in wins with the other team having afk’s.. It’s always a blow out win or lose, so would resetting people MMR help fix this?
Unless there is something about match making I’m missing here? If anyone could explain how it works exactly that would be helpful, thanks.
Looks builds drinks bleach understands everything.
Not Throwny is literally Not Me.
Aspect GG Admin.
Most days it feels like the system is forcing me on 50% win ratio, too many wins result in team mates who afk, too many losses result in wins with the other team having afk’s.. It’s always a blow out win or lose, so would resetting people MMR help fix this?
I think the current matchmaking system requires a large playerbase to prevent excessive match bias. Balanced matchmaking doesn’t require a large playerbase and won’t turn league into a farcical smurf fest.
Current matchmaking functions at its worst outside of primetime ie most of the time. Less people playing causes greater match imbalance. You can’t really rework the algorith to maintain a skill-based league system and also somehow get it to behave as a balanced matchmaking system.
So the choices are a system that functions or a system that doesn’t function.
Ah I see, I normally play about 6-9pm Australian time, might be why my matches are always a blow because if I log on about now (1pm) my matches are far closer and my team mates aren’t worse than me, I become the baddie.
As per title.
Would resetting everyone’s MMR help put people where they belong? I personally feel I’m higher than Ruby, but only because my newly created alt is legendary.
Most days it feels like the system is forcing me on 50% win ratio, too many wins result in team mates who afk, too many losses result in wins with the other team having afk’s.. It’s always a blow out win or lose, so would resetting people MMR help fix this?
Unless there is something about match making I’m missing here? If anyone could explain how it works exactly that would be helpful, thanks.
Looks builds drinks bleach understands everything.
Those builds carried my alt to legendary and the rest of my guild to diamond. (so all 3 players lol) :P
Doesn’t bother me if you don’t wanna use em or not, I don’t use them anymore either for instance my ele now runs a Menders might stacking build ahaha
….. And Elementalist.
I’d expect them to reset each season. Ideally, there will be improvements to the matchmaking system as well. But a reset should definitely be done regardless.
Ah I see, I normally play about 6-9pm Australian time, might be why my matches are always a blow because if I log on about now (1pm) my matches are far closer and my team mates aren’t worse than me, I become the baddie.
Yeh this system is entirely US-centric. That’s another thing. If you live in another country you can have a 400 ping rate. So there’s a delay between the real time game and what you are seeing on the screen. Then another delay between you pressing a skill and it registering in real time. So trying to counteract a skill that has already occured before you respond to it is very difficult. So for many peole skill in this game is more geography than ability.