Resistance needs a change
Resistance was band aid fix to condi spam. Maybe nerf condis first before we touch resistance?
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Resistance was band aid fix to condi spam. Maybe nerf condis first before we touch resistance?
+1
“Buff my main class, nerf everything else. "
I agree it needs a fix, it should be an effect like alacrity to avoid it being corruptible or stripable as well as more classes having access to it.
I think resistance is fine, because you can’t keep it up 100%, and it can be corrupted.
Plenty of skills make you take reduced or no physical damage. Plenty of traits reduce movement impairing conditions. Resistance seems fine as is.
resistance is fine, it has counters
- corrupt
- remove
- steal
resistance is fine, it has counters
- corrupt
- remove
- steal
the problem with those counters is that because people generally thought stability (and resistance) was too easily removed, the good traits and utilities that provide either of them mostly hand out short duration and frequently refreshing stacks of those 2 boons.
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as far as i know the only profession that has access to long resistance time is warrior anyway thanks to its stance that gives it almost 20s of resistance
nerf the condi spam then look into resistance condi shouldnt be as powerful as power damage nor should full power full condi stats exist
resistance is fine, it has counters
- corrupt
- remove
- stealthe problem with those counters is that because people generally thought stability (and resistance) was too easily removed, the good traits and utilities that provide either of them mostly hand out short duration and frequently refreshing stacks of those 2 boons.
its all right as necro scepter auto can corrupt boon.
mallyx rev can have tons of resistance access too but its been nerfed out of the meta since postseason 1.
resistance is fine, it has counters
- corrupt
- remove
- stealthe problem with those counters is that because people generally thought stability (and resistance) was too easily removed, the good traits and utilities that provide either of them mostly hand out short duration and frequently refreshing stacks of those 2 boons.
its all right as necro scepter auto can corrupt boon.
if it even corrupts resistance, it corrupts a single boon into something that typically gets immediately covered by resistance.
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You make an interesting point OP – it would certainly make it more interesting if Resistance was just a condition damage mitigator. It then could possibly be distributed more widely across all classes where needed.
Resistance is really not fine, just mitigated by there being very few strong kits that include it.
I think in an ideal world it should be weaker, yet more available for those wanting to build tougher against heavy condition pressure without trivializing conditions.
I am a fan of the idea of making players choose between resistance and protection in traits/utilities, and Resistance would be changed to suppress the effect of conditions by 33%, including non-damaging effects.
I think the big reason we’ve seen a rise in Condition builds since the expansion is because Protection and damage reductions have heavily increased, but condition removal frequency hasn’t increased.
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To those mentioning that Resistance has counters, that is true for some classes that has access to boon removal. But as others mentions another problem then steps forward with the short duration Resistance/Stability which is another problem on its own imo haha xD
And with the current heavy boon spam as well, its rather hard to rip the boons you want. :|
Resistance is really not fine, just mitigated by there being very few strong kits that include it.
I think in an ideal world it should be weaker, yet more available for those wanting to build tougher against heavy condition pressure without trivializing conditions.
I am a fan of the idea of making players choose between resistance and protection in traits/utilities, and Resistance would be changed to suppress the effect of conditions by 33%, including non-damaging effects.
I think the big reason we’ve seen a rise in Condition builds since the expansion is because Protection and damage reductions have heavily increased, but condition removal frequency hasn’t increased.
That is some good points! Making resistance work like Protection would be quite a good solution!
Most of defensive buff , mechanic are pretty Binary with no soft counter.
Endurepain , Signet of Stone, Glint heal , Reflect etc thus make hit very strong and spammy to make them effective.
Would be good if they are converted to more streamline Format which you can over come by Focusing type of damage.
Resistance needs to be an incoming condi damage reduction, not a complete mitigation.
Resistance was band aid fix to condi spam. Maybe nerf condis first before we touch resistance?
Agreed.
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“I think the big reason we’ve seen a rise in Condition builds since the expansion is because Protection and damage reductions have heavily increased, but condition removal frequency hasn’t increased.”
The best argument against nerfing resistance in bold.
People started building tanky to mitigate things like thief burst, but that left a tank meta where people were still susceptible to conditions. Conditions are passive damage that just follow the character around and there are lots of damaging and movement impairing conditions in the game and that needs to be accounted for when balancing them. You block, you take damage, you dodge, you take damage (unless you’re on ele and even then you need to trait for it and it’s only chill and burning), and some conditions can last up to 10 seconds.
If resistance gets nerfed then conditions need to get nerfed with it. If conditions get nerfed then we can nerf passive defenses like protection and toughness to avoid another bunker meta. The game should also balance for skill, meaning the easier a class is to play the less useful it will be in high level play. This is already the case with dragon hunter.
“I think the big reason we’ve seen a rise in Condition builds since the expansion is because Protection and damage reductions have heavily increased, but condition removal frequency hasn’t increased.”
The best argument against nerfing resistance in bold.
People started building tanky to mitigate things like thief burst, but that left a tank meta where people were still susceptible to conditions. Conditions are passive damage that just follow the character around and there are lots of damaging and movement impairing conditions in the game and that needs to be accounted for when balancing them. You block, you take damage, you dodge, you take damage (unless you’re on ele and even then you need to trait for it and it’s only chill and burning), and some conditions can last up to 10 seconds.
If resistance gets nerfed then conditions need to get nerfed with it. If conditions get nerfed then we can nerf passive defenses like protection and toughness to avoid another bunker meta. The game should also balance for skill, meaning the easier a class is to play the less useful it will be in high level play. This is already the case with dragon hunter.
The bold statement is just pathetic. We want a more diverse meta, not a meta that is narrowed down to just a few classes that you can consider harder to play. The way you wrote it down suggests that Dragonhunter is useless because it is easy to play, but that is just a wrong link. Dragonhunter is useless because of other things.
The way you wrote it down suggests that Dragonhunter is useless because it is easy to play
No, it is easy to play but also easy enough to counter if you know the match up so it’s balanced in that regard.
Resistance is really not fine, just mitigated by there being very few strong kits that include it.
I think in an ideal world it should be weaker, yet more available for those wanting to build tougher against heavy condition pressure without trivializing conditions.
I am a fan of the idea of making players choose between resistance and protection in traits/utilities, and Resistance would be changed to suppress the effect of conditions by 33%, including non-damaging effects.
I think the big reason we’ve seen a rise in Condition builds since the expansion is because Protection and damage reductions have heavily increased, but condition removal frequency hasn’t increased.
I have made some maths and for resistance to be as effective as protection, it would need to be approximately 50% damage reduction from conditions. I will make a post explaining my reasoning and an overall discussion on power vs condi balance.
“I am a fan of the idea of making players choose between resistance and protection in traits/utilities, and Resistance would be changed to suppress the effect of conditions by 33%, including non-damaging effects.”
That’d be fine if condition damage would require 3 stats to be full damage spec, but instead it requires 2 stats.
Condi damage must be adjusted to require precision to crit on conditions, and conditions without precision must be nerfed like power without precision. True that power has a better burst potential, so the overall DoT on full condi glass can be higher.
As of now, untill this is fixed, kitten condition builds and yay to resistance.
Top 25 solo condi rev S7
“I am a fan of the idea of making players choose between resistance and protection in traits/utilities, and Resistance would be changed to suppress the effect of conditions by 33%, including non-damaging effects.”
That’d be fine if condition damage would require 3 stats to be full damage spec, but instead it requires 2 stats.
Condi damage must be adjusted to require precision to crit on conditions, and conditions without precision must be nerfed like power without precision. True that power has a better burst potential, so the overall DoT on full condi glass can be higher.As of now, untill this is fixed, kitten condition builds and yay to resistance.
Resistance is so rare. There’s only two actually powerful sources in the game, Pain Absorb, Berserker Stance, and I guess I’d add healing signet to make 3.
If you’re an Ele, Engi, Guardian, Mesmer, Necro, Ranger , or Thief, how often do you have resistance? I’m gonna be so bold as to say that it might as well not exist for 77% of the professions.
I’d be happy if there could be resistance sprinkled into traits which will compete with protection/power damage hate traits and utilities across all the classes before we even talk about changing resistance.
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Resistance is fine as it is. Is resistance a problem to you ? Then use your boonstrip abilities and remove it on the target. Resistance is up again ? Then L2P.
Really Resistance is fine as it is. Just use boon strip and L2P
Diamond Skin needs to be replaced with a trait that gives resistance upon giving an aura and stacks with aurashare.
No it absolutely does not. We do not need more immortality being given through a tempest. Right now condi is a pretty decent shutdown against an ele if it’s set up correctly. By giving resistance you’d have perma prot, resistance, almost perma reflect, and ridiculous heals all on 1 character. That is bad and should never be implemented imo.
No it absolutely does not. We do not need more immortality being given through a tempest. Right now condi is a pretty decent shutdown against an ele if it’s set up correctly. By giving resistance you’d have perma prot, resistance, almost perma reflect, and ridiculous heals all on 1 character. That is bad and should never be implemented imo.
would prolly be fine if resistance were changed to 33-50% damage reduction instead of 100%
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No it absolutely does not. We do not need more immortality being given through a tempest. Right now condi is a pretty decent shutdown against an ele if it’s set up correctly. By giving resistance you’d have perma prot, resistance, almost perma reflect, and ridiculous heals all on 1 character. That is bad and should never be implemented imo.
would prolly be fine if resistance were changed to 33-50% damage reduction instead of 100%
Only if overall condi output gets reduced by 50%.
No it absolutely does not. We do not need more immortality being given through a tempest. Right now condi is a pretty decent shutdown against an ele if it’s set up correctly. By giving resistance you’d have perma prot, resistance, almost perma reflect, and ridiculous heals all on 1 character. That is bad and should never be implemented imo.
would prolly be fine if resistance were changed to 33-50% damage reduction instead of 100%
Only if overall condi output gets reduced by 50%.
the complaint “there is too much damage” flies around all the time, yet any toon with perma protection can survive against 1 persons power damage indefinitely
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No it absolutely does not. We do not need more immortality being given through a tempest. Right now condi is a pretty decent shutdown against an ele if it’s set up correctly. By giving resistance you’d have perma prot, resistance, almost perma reflect, and ridiculous heals all on 1 character. That is bad and should never be implemented imo.
would prolly be fine if resistance were changed to 33-50% damage reduction instead of 100%
Only if overall condi output gets reduced by 50%.
the complaint “there is too much damage” flies around all the time, yet any toon with perma protection can survive against 1 persons power damage indefinitely
Imo the issue is the sum of all , the team that overwhelms the adversaries more often will get a easier play.
This is what happens when classes are designed to pve aoe swarming and slammed into pvp, and that pvp balance is poorly done in fear that damages the game.
It should be the other way arorund….
(edited by Aeolus.3615)
No it absolutely does not. We do not need more immortality being given through a tempest. Right now condi is a pretty decent shutdown against an ele if it’s set up correctly. By giving resistance you’d have perma prot, resistance, almost perma reflect, and ridiculous heals all on 1 character. That is bad and should never be implemented imo.
would prolly be fine if resistance were changed to 33-50% damage reduction instead of 100%
Only if overall condi output gets reduced by 50%.
the complaint “there is too much damage” flies around all the time, yet any toon with perma protection can survive against 1 persons power damage indefinitely
Then we need to nerf protection and due to damage being stacked to take things like protection, toughness, and gyros into consideration damage could be nerfed but a smaller nerf than protection. Since conquest depends on holding points anyone who can hold a 2v1 long enough for backup to arrive can be too much of an advantage, especially if you have two such people. They could be engis with lots of boons, invulnerability procs, gyros, and no tradeoffs for that level of versatility. Engi could have no downed state but more realistically it should have its base armor and health shaved so bulwark gyro and protection can be assumed up.
its a warrior thing. If warrors are to powerful now look at it.
And nerf durability rune. Remove the sharing from 4.
Resistance is fine as it is. Is resistance a problem to you ? Then use your boonstrip abilities and remove it on the target. Resistance is up again ? Then L2P.
Really Resistance is fine as it is. Just use boon strip and L2P
Overly-simple way to look at something complex.
Good boon strip is just as rare as resistance. Most classes can’t strip a bar of boons to save their lives.
Conditions are pretty prevalent, I’m in the group of people who think resistance should be changed, not cause it’s OP or UP but because it’s healthy for everyone to have balanced amount of counterplay against both power, and conditions.
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its a warrior thing. If warrors are to powerful now look at it.
And nerf durability rune. Remove the sharing from 4.
Durability rune is not available in pvp so no problem there.
“Buff my main class, nerf everything else. "
its a warrior thing. If warrors are to powerful now look at it.
And nerf durability rune. Remove the sharing from 4.Durability rune is not available in pvp so no problem there.
True but it is in WvW and between that and boon share mesmers resistance really shows how ridiculously strong it is.
If resistance is brought down a bit, conditions brought down a little too we might have a healthier game. Right now resistance is a bit too strong but there’s also tons of strong things flying around at the moment and classes that can be essentially immune to various aspects of GW2 combat.
To me the main problem with resistance is that because it cannot be consumed by what it protects against like stability, it either makes an entire set of damaging and soft controlling abilities useless, or it gets removed and has no effect. It’s simply too binary win/lose.
Resistance should be neutered. perhaps make it protection that functions against condi damage AND soft CC, although that might be a little heavy on the servers (although I doubt it). So a 600 burn ticks for 400, immob lets you move at 1/3 speed, and cripple lets you move at…. 2/3 speed I think.
At the same time, it should be given to skills more like stability and protection are-shorter, often pulsed over a duration. This would make it a softer effect on combat, but less instantly negated by any boon removal.
(edited by SolarDragon.7063)
its a warrior thing. If warrors are to powerful now look at it.
And nerf durability rune. Remove the sharing from 4.Durability rune is not available in pvp so no problem there.
True but it is in WvW and between that and boon share mesmers resistance really shows how ridiculously strong it is.
If resistance is brought down a bit, conditions brought down a little too we might have a healthier game. Right now resistance is a bit too strong but there’s also tons of strong things flying around at the moment and classes that can be essentially immune to various aspects of GW2 combat.
This is the PVP sub forum. Post that request on WvW forum and you will see that there is a billion other things wrong in WvW. Durability rune is not even at the top.
“Buff my main class, nerf everything else. "
Still if some builds defense gets tonned down, and damage output gets also a bit lower would not hurt the game, this would make many other builds viable imo, game wise not only spvp.
Metas are to strong, they need to be lowered, gw2 isnt a hard game to learn, more variety could be a good challange.
Resistance is fine as it is. Is resistance a problem to you ? Then use your boonstrip abilities and remove it on the target. Resistance is up again ? Then L2P.
Really Resistance is fine as it is. Just use boon strip and L2P
Ah right, and every class’ reasonably competitive meta has boon strip… our bad, the answer is so obvious.
Ah right, and every class’ reasonably competitive meta has boon strip… our bad, the answer is so obvious.
necro, mesmer, thief, rev all have competitive boonstrip
ranger, engi, guardian, elementalist do not have competitive condi builds
idk, are warriors in that bad of a place
Chill necro was op and nerfed. Cele was op and nerfed. Turret engie was op and nerfed. The list goes on, basically it’s going to get to the point where everything is going useless because people keep complaining.
gw1 – healing signet/frenzy/charge
Address condition damage first. Until them learn to play without relying on your condi bomb. My guess is you’ll become more skilled.
Chill necro was op and nerfed. Cele was op and nerfed. Turret engie was op and nerfed. The list goes on, basically it’s going to get to the point where everything is going useless because people keep complaining.
Just a little digression…
Turret engi was actually not an OP build, it was too effective a build against moderate to poor players and very very easy to use. A team working as a team could trivially deal with it.
It was suboptimal even at that time, to a non turret engi build. You probably did not see any competitive league people running it, because it would never get above middling grade of play.
It was nerfed because it trolled the masses and was ridiculously easy to run. Too much reward at low level play for to little investment of effort, but not an OP build in any seriously competitive scene, in fact completely non-viable.
Plenty of effects reduce Direct damage, but none of them reduce it to 100%. Corruption should be something like (Reduce condition effectiveness on you by 50% or 66% or even 75%), but not as it is right now.
Also I agree, conditions need to be toned down, just a little bit.
Nerf resistance for all the lazy condi bombers!
It was suboptimal even at that time, to a non turret engi build. You probably did not see any competitive league people running it, because it would never get above middling grade of play.
the amateur tournament at the time banned double turret engi as a comp because it started creeping into matches
not that the ag weeklies were the pro leagues or anything, but they fed into the pro scene
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Resistance is like Aegis on crack. Make it negate damaging condis only. CCs should still work, otherwise what’s the point of stability?
Remember the first druid reveal? Grace of the Land at the time was “While you are a celestial avatar, your allies gain reduced incoming condition damage.”
Can’t they slap that effect on resistance instead?