Resistance needs to change
Actually I think the whole condi concept needs to change.
There are many reasons why condis do not work well in gw2 and are nearly impossible to balance. Many mention the 3-stats for power (power precision ferocity) compared to 1-stat for condi. This has been improved by adding more condi duration in amulets (which should have been associated with a nerf to burning but well…).
But the main problem of conditions is their all-or-nothing design. In order to counter damage, you can mitigate it:
- toughness
- protection
- weakness
- some special effects (e.g. frost aura) or damage (de-)multipliers on traits (x% reduced damage traits)
but to counter condition damage, you can only negate it
- condi cleanse
- resistance
So in order to have condis viable in PvP, a-net has buffed them excessively, has made sure many classes can stack all sort of cover conditions etc…. And now, you are either nearly-immune or completely destroyed by them. This is absolutely awful design.
There is a long way to rebalance conditions, but as a simple and well-needed change:
Make resistance a condition-mitigation tool instead of condition negation. There are many ways to do that, in particular:
- resistance reduces the damage from conditions currently on you by x%
- resistance reduces the duration of incoming conditions by x%
x could be around 30-40%, making it an equivalent of protection for conditions.
The first solution focuses only on the damage component of conditions, while the second one reduced the duration and thus mitigate both the damaging and debuff component.I think other changes would be needed, such as making sure a class cannot stack all conditions of the game and reduce the overall condition output while reducing the overall amount of condi cleanse to instead prioritize on mitigating tools. But the resistance change is I think the first important step.
Only if they massively nerf necros boon corruption. Not that resistance is in any way useful against them now.
Herald of Ventari
Resistance, unlike other powerful boons like might or protection, has actually very few sources. The most common source of Resistance (Rune of Durability) was even removed today. I don’t think that’s a problem.
I am not trying to nerf resistance, I am trying to rebalance conditions.
Conditions have to be broken to make an impact on the game because of all the negating. And this is unbalanceable because builds can fully negate others. By switching to more mitigation and less negation, we can start rebalancing conditions and prevent the condi crap that we currently have.
More professions need access to resistance
I make PvP & WvW videos
Would rather it reduce incoming condition duration by 50% (or something) and then it could be less exclusive and less silly when stacked.
Sure, conditions could use some reconsideration, but that’s nothing new.
Warlord Sikari (80 Scrapper)
Every time I look at my damage taken numbers at the end of the match, I typically see 2-3 times as much power damage taken as condi damage taken.
YouTube
That’s because conditions don’t take as long to kill you
:P
I make PvP & WvW videos
That’s because conditions don’t take as long to kill you
:P
That’s not how damage taken works.
Besides Condi burst potential is much lower than power burst potential.
YouTube
So when it shows condition damage taken what does it mean?
I make PvP & WvW videos
I don’t think condi burst potential is much lower… sure, it creeps up over time, but condi burst can get pretty nasty if you don’t have condi removal. Same for physical dmg if you don’t have a block, protection, invulnerability, etc…
I make PvP & WvW videos
Severely reduce the duration of Resistance – give it the Alacrity treatment and make it non-removable. decent condi counter and not too op