Q:
Almost nothing in this game will ever be fixed.
Anet fix things only if it might increase gemstore sales.
Q:
So, you are nerfing engi’s automated response.
Before:
Health threshold: 25%
Duration decreased: 100%
After:
Health threshold: 33%
Duration decreased: 50%
So you decreased this trait effectiveness by 50% and increased threshold by 8%. Do you really think that it’s a proper exchange? You must understand, I don’t think that this trait was good for game overall, I’m not whining because I used it – I didn’t.
It would be much better if you will give engis an alternative, not just mindlessly nerf this trait. Yes, may be this trait will still be pretty strong, but there is the main question:
Is this what you call “shaving”?
and, may be
Why won’t you “shave” hambow warriors and condition spam like this?
Seriously. You guys should remember your own words. You said a lot of things like “we want to shave it” and “we want to look at how this will affect the meta”. Well, i think that everyone who is decent in pvp know how this will affect the meta. And the answer is:
More skillless condition spam.
This is just my opinion, but my position is:
Every single change that leads to more condition spam in this game is bad.
Don’t think that there are no any arguments, if you really read this forum then you saw enough. But for me it seems that your goal is to bring as more casuals as you can. Jewels change hurts any non-casual player, for example.
I guess they just like warriors.
To be honest nerfing this while not introducing new ways to deal with conditions for engineer was just plain silly. Automated Response was a very bad and lazy way to give engi a way to deal with conditions for starters (useless in team fight, op in 1v1), and now they don’t have it anymore.
I’ve never used it but I’d like to see some condition removal on kits now, like :
“Remove 2 conditions when swapping in or out of a kit (15s CD)”
How hard could that be?
There are so many changes coming, we just have to wait and see. F.e. the new Alchemy grandmaster-trait also looks nice.
AR is one of the most ridiculous traits in the game, and even after the nerf, it’s still pretty strong.
Engineers will still be in a good place.
Finnaly not immune to my immobilize anymore. Best change ever !
This trait is the epitome of a ‘crutch’ used by inferior engineer players especially in solo queue.
Also, this change will lead to less condition spam because the terrible engineers using it to spam nades/bombs all over points while at 20% health will now be dead.
There are so many changes coming, we just have to wait and see. F.e. the new Alchemy grandmaster-trait also looks nice.
Doesn’t provide any new condi removal though and turrets are boring. It just means that engineers will now run thumper turret and will be unkillable as long as that turret is working.
Finnaly not immune to my immobilize anymore. Best change ever !
Actually, 15 alchemy still exists.
Finnaly not immune to my immobilize anymore. Best change ever !
Actually, 15 alchemy still exists.[/quote]
I can reapply within 3 seconds
Finnaly not immune to my immobilize anymore. Best change ever !
Actually, 15 alchemy still exists.
I can reapply within 3 seconds
Which class would be able to do that?
There are so many changes coming, we just have to wait and see. F.e. the new Alchemy grandmaster-trait also looks nice.
We’re not talking about new traits here. My point is that with this change ANet doing 2 bad things:
1)Reduces build diversity.
2)Increases mindless condition spam potential.
AR is one of the most ridiculous traits in the game, and even after the nerf, it’s still pretty strong.
Engineers will still be in a good place.
We’re also not talking about engineers “place”, it’s all about awful condition meta and build diversity.
This trait is the epitome of a ‘crutch’ used by inferior engineer players especially in solo queue.
Also, this change will lead to less condition spam because the terrible engineers using it to spam nades/bombs all over points while at 20% health will now be dead.
If you’re talking about engineers spaming condition, this change will only lead to spam becoming more agressive, because of weakening engis defence.
And again, I’m not defending this trait, I’m against a bad decision to just nerf it, as if it was like:
-yo, we don’t like AR
-okay, we’ll just nerf it then
And that’s all. They didn’t give engis any alternative, just decreased duration reduction by 50% and to compensate (ha-ha) increased health threshold by 8%.
The main problem of this trait (and many, many others) is that it’s ABSOLUTELY PASSIVE. The second problem is that it’s a 100% counter to condition builds in some situations. Mostly against low-skilled players which cannot save their condi-burst for engi when he reaches 30-40% (4-5k) hp, casuals were not happy.
It was said on forums like a 9 months ago that we need more active traits which trigger when player does something, not those ones which passively gives you something, especially like a chance-on-crit-effects.
Still.
/15characters
As an Engi main:
Excellent change to a legitimately OP skill.
All immunity skills should see a relative change in my opinion.
Once that is done and immob stacking gets removed I won’t have any big balance complaints.
Are you really saying that the AR nerf is to harsh and should be compensated?
IMO all the immunity stuffs should be given the same treatment. Immunity gives too little play/counter-play.
Immob stacking was a horrid idea and should be nerfed as well.
Are you really saying that the AR nerf is to harsh and should be compensated?
Given that engi has almost no condition removal (except if you use elixirs, yay), it was one lame way of dealing with them which could be used as an excuse :
“You don’t have condition removal but you have AR so it’s okay”
Now it’d be nice to introduce some not OP condition removal like the one I suggested earlier on this thread. Because engineer truly needs it.
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