Retaliation

Retaliation

in PvP

Posted by: Seether.7285

Seether.7285

Since beta, Retaliation has gone from nearly useless to a state which many consider too strong. I believe it has already been toned down once recently, mainly reducing its duration on some abilities.

Many players who dislike retaliation do not like the fact that they feel they are forced to take that damage since their opponent can maintain so much uptime, and thus they can’t wait simply wait for it to fade.

I feel that there is a simple solution which would allow for more depth in game play and make balancing retaliation across the different professions who have it much simpler. The solution is to make retaliation stack in intensity and make it the defensive equivalent of confusion. The duration of retaliation would need to be dramatically reduced for most professions which have it, but the skillful use of it would have a much larger impact than it currently does and would leave people on the opposing side with only themselves to blame for hitting a target with retaliation up.

I also think that it should not scale with power, I feel like retaliation is a bunker build buff and should be effective with all the bunker builds, so I think it should have flat damage.

I don’t really have a problem with retaliation the way it is but I feel like a change to a system like this could create some interesting new situations in combat and make retaliation something one must be aware of rather than a sure buff to see on a bunker at all times.

Retaliation

in PvP

Posted by: aydenunited.5729

aydenunited.5729

If you are running a bunker spec on most profs, you have not stacked enough power to make retaliation as viable as it sounds with the 100% uptime on some classes. If you make retaliation damage a priority, then you are bunkering/surviving off of your CDs alone, and any decent stun timing will finish you off pretty quickly.

I don’t see retaliation as an item that needs to be addressed in comparison to a few others at the moment. It truthfully seems to mostly upset people running paper specs.

Jumzi (Ranger), Tarnished Coast

Retaliation

in PvP

Posted by: Jimmyup.5236

Jimmyup.5236

No clue, I specced out of it on the guardian and was getting killed by a ranger. Mid match I switch to get retaliation and fight the same guy again and he kills himself off of my retaliation Of course shortbow/crossfire does make it hurt more than against something that attacks slower.

Until/if it is not changed spec into a sigil of nullification imo

(edited by Jimmyup.5236)

Retaliation

in PvP

Posted by: aydenunited.5729

aydenunited.5729

It’s much easier to kill a ranger as a guardian with a spirit weapon build… retaliation requires the other player to not know what they’re doing to work, or to be overly aggressive.

Squishy ranger to go down to sheer retaliation, IMO. Condition build ranger kills guardian every time, reguardless of retaliation being up 3000% of the time.

Jumzi (Ranger), Tarnished Coast

Retaliation

in PvP

Posted by: Nyypsy.1830

Nyypsy.1830

I don’t know if I like the idea of some guardian hunting my dragons tooth cast animations and pressing 10stack of retaliation button to oneshot me without any possible way of avoiding the damage.

Retaliation

in PvP

Posted by: Pirate.4631

Pirate.4631

I don’t know if I like the idea of some guardian hunting my dragons tooth cast animations and pressing 10stack of retaliation button to oneshot me without any possible way of avoiding the damage.

Are you even aware of how retaliation works?

Retaliation

in PvP

Posted by: Nikkle.4013

Nikkle.4013

Retaliation stacks in duration not in intensity so you can’t have 10 stacks. On single hit abilities retaliation is fine but its when you have multi hit attacks like grenade barrage, pistol whip or hundred blades the damage gets quite high.

I believe its damage is not mitigated by armor so I don’t see how only people running “paper” specs could be worried about its strength.

Its not hard to get retal to hit for mid 200’s (base i think is low 200’s) and still have a very tanky spec. Lets say you hit with a grenade barrage, 6*230 = 1380. Those are low. Try that with higher power and say pistol whip which is 9 or 10 hits if i remember correctly.

(edited by Nikkle.4013)

Retaliation

in PvP

Posted by: Nyypsy.1830

Nyypsy.1830

Well the suggestion in this thread was for retaliation to stack in intensity……….. so yeah

Retaliation

in PvP

Posted by: Angry Flying Squirrel.3041

Angry Flying Squirrel.3041

I don’t know if I like the idea of some guardian hunting my dragons tooth cast animations and pressing 10stack of retaliation button to oneshot me without any possible way of avoiding the damage.

Are you even aware of how retaliation works?

Did you read what the OP typed?

Setnnex-Necro

Retaliation

in PvP

Posted by: Pirate.4631

Pirate.4631

If you are running a bunker spec on most profs, you have not stacked enough power to make retaliation as viable as it sounds with the 100% uptime on some classes. If you make retaliation damage a priority, then you are bunkering/surviving off of your CDs alone, and any decent stun timing will finish you off pretty quickly.

I don’t see retaliation as an item that needs to be addressed in comparison to a few others at the moment. It truthfully seems to mostly upset people running paper specs.

Guardians can get 1800 power/1700 toughness/2k vitality and have very, very good survivability with a shout build and having near immunity to condition builds. All while maintaining retaliation that does 240 damage per hit.

Granted this is not as good at bunkering as a traditional Guardian bunker build it actually have pretty good mobility and better team support than a regular build does and can 1v1 anything, and 2v1 lots of things. It is a very powerful build.

Although retaliation is a big part of it I think it’s main power comes form the trait that turns conditions on your into boons when you use a shout. That trait is insanely strong.

Retaliation

in PvP

Posted by: Aelona.8572

Aelona.8572

That trait is not really insanely strong, against good players you’d better want to play without actually. I largely prefer to chose precisely how much boons I want on me while still havin good offensive power with cooldowns to not have huge issues if my boons are gettin cancelled / stealed / transformed.

-Aelona / -Sygmaelle / -Ghinbi

Retaliation

in PvP

Posted by: Geff.1930

Geff.1930

Retaliation

in PvP

Posted by: Recursivision.2367

Recursivision.2367

It appears to be you letting your mailbox go…

Retaliation

in PvP

Posted by: Carrioncrow.6872

Carrioncrow.6872

Retaliation right now is a mixed back.

It’s power based, so the higher power you have the more damage it will do. With no Power amulets it hits for around 260, with full 3K+ it is hitting for close to 400

It’s just about impossible to tell if someone has it up (beside the obvious of know there is a reason that guardian with the GS planted that)

In small dose’s like (3-5 secs) it’s just about worthless.

In large dose’s like the Guardians 40 secs of retaliation (they may have nerfed this down to 30) once aegis is removed it is ridiculous how much damage is chalked up to Retaliation.

Personally I think it really needs to change.

My 2 cents is to simply make it hit for around 400-500 but make it stack in applications. (In like 5, 10 and 20 depending on the applications) Every time you get hit it deals damage to the attacker and it pulls 1 application of Retaliation off the stack.

Retaliation

in PvP

Posted by: Dashel.8056

Dashel.8056

I wouldnt mind it as much if it stacked intensity and made it much less frequently used. It should be either a skillful reaction to burst or a very moderate nearly full time barrier.

Retaliation

in PvP

Posted by: Shukran.4851

Shukran.4851

anet stated they want fast fights, and players created bunker guardian.
i follow the state of anet “offence>defence” and puff, guardian 24/7 retaliation.
nice oxymoron.