Returning Player
Meta still needs to settle, just had a major overhaul. Give it some time to rest.
Far from a major overhaul, Some OP things were made more OP, some OP things remained OP, some OP things got made non OP, Some non OP things got made OP.
Still going to be the same old ranger pet spam, revenant hybrid spam, necro condi spam, and theif vault spam. The only real change I even noticed as of yet is the considerable lack of eles due to their unkillability was taken away.
Thief vault spam when actually the meta is d/p.
If you find thieves with staff and can’t handle with em, you should stop for a moment and see what’s wrong ( AA was buffed, yeah, but is not an hard counter build, and it’s way more easy to kill than a d/p )
The meta is better than the previous ( thread starter missed the old bunker meta from s1 ), which is good.
The fact spvp is not balanced is normal.
A pvp game which allow players “to chose” builds/weapons/traits/Skills/etcetc will never be balanced.
It could be more or less balanced than the previous one.
That’s it.
https://www.youtube.com/watch?v=WKBKak4gU0g
How do you choose a build when certain classes are just trying to find one that even works at all? And this meta is better? I’ll just say I disagree and leave it at that