Rev sword 3 - No counter play?
It’s just a broken skill, combined with two heals, evades (Shiro) and block on shield (Glint) Revenants are too tanky and too mobile at same time.
It’s just a broken skill, combined with two heals, evades (Shiro) and block on shield (Glint) Revenants are too tanky and too mobile at same time.
Well any one with a brain is aware that Rev is overpowered. Every one who saw how they buffed them considerably, damage wise, before even releasing the dps legend is aware of this.
But until they tone down the “Master of all trades” situation Rev’s are in, I would simply like a way to combat this skill.
Currently it’s easily the biggest problem with Rev’s purely because as my title says, there is no counter play to it. Which is beyond unhealthy for the game.
Stealth, teleport 450 meters away during windup animation, interrupt. Other than that use pets/minions/clones or get close to someone else and laugh at it damage. This skill is not balanced around 1v1 so stop crying please.
Playing Smite since mid s2, f broken gw2.
(edited by Burtnik.5218)
unrelenting assault:
- dodge it
- block it
- stand next to a wall
- stand next to allies / ai
- interrupt it, casting time is 3/4s
- go into stealth
infuse light:
- don’t attack when heal is up
- burst when not in glint
- watch enemy buffs
- use your brain
- don’t brainlessly spam your aoe
- poke until rev is forced to activate heal
- bait the heal
crystal hybernation:
- everything that is unblockable: phoenix, mirrorblade, toolkit pull, traps, etc
other than its damage revenant is weak. there are so many counters to revenants…
No counter play to Unrelenting assualt? U mean besides dodging blocking etc right? Double dodge basicly mitigates 90% of the dmg.
I think phase traversal is a much bigger issue when used properly. Hell without Phase traversal revs are absurdly easy to kite. And if ppl learn to stop attacking when the rev pops his glint heal the rev dies really fast aswell.
other than its damage revenant is weak. there are so many counters to revenants…
First off, Rev’s are far from weak. Second I am not talking about ‘Rev counters’ I am talking about counter play to a skill that does damage while gap closing, while evading, so far no one has suggested any — Standing next to an ally is the best form of counter play, but this doesn’t do any thing to negate the enemy being invulnerably while still doing damage.
unrelenting assault:
- dodge it
- block it
- stand next to a wall
- stand next to allies / ai
- interrupt it, casting time is 3/4s
- go into stealthinfuse light:
- don’t attack when heal is up
- burst when not in glint
- watch enemy buffs
- use your brain
- don’t brainlessly spam your aoe
- poke until rev is forced to activate heal
- bait the healcrystal hybernation:
- everything that is unblockable: phoenix, mirrorblade, toolkit pull, traps, etc
other than its damage revenant is weak. there are so many counters to revenants…
Lol what, so much sustain on Revenant it’s a joke. 2 3 second blocks healing 4k each per 25 seconds, Guardian heal skill Shelter is 2 second block for 4.5k every 30 seconds. 2 second evade every 12 seconds, movement impairing conditions removed every 6-9 seconds of Shiro regen giving .75 second evade and 50 endurance for another .75 second evade and nearly 2 uses ready the moment you swap back to it. 2 heals one doing 6k damage and healing every 30 seconds and one doing 2k and healing you for any damage taken for 4 seconds, longer than the Warrior version even if you take the trait and that has a cast time. 2k heal every 15 seconds with protection in an AoE.
i just gave you all the infos on how to counter unrelenting assault. i’m sorry that i can’t play for you, that’s something only you can do.
No counter play to Unrelenting assualt? U mean besides dodging blocking etc right? Double dodge basicly mitigates 90% of the dmg.
I think phase traversal is a much bigger issue when used properly. Hell without Phase traversal revs are absurdly easy to kite. And if ppl learn to stop attacking when the rev pops his glint heal the rev dies really fast aswell.
Well dodging isn’t really an option, double dodge this skill and you’re dead unless you are a daredevil. But it has other counterplay options like interrupt, teleport out of range, stealth.
^ Usually only characer that i play on
i just gave you all the infos on how to counter unrelenting assault. i’m sorry that i can’t play for you, that’s something only you can do.
You gave me no information actually. In fact you sorta confirmed my point.
Take double dodging for example, you can’t expect one skill, on a short CD, that provides invulnerability to require a player to double dodge it. All that does is sets you up for a CC right at the end of the ability, negating the point of double dodging in the first place.
Just in case people forgot and want to kitten about sustain – rev has no condi removal. Put poison and enjoy.
Playing Smite since mid s2, f broken gw2.
unrelenting assault:
- dodge it
- block it
- stand next to a wall
- stand next to allies / ai
- interrupt it, casting time is 3/4s
- go into stealthinfuse light:
- don’t attack when heal is up
- burst when not in glint
- watch enemy buffs
- use your brain
- don’t brainlessly spam your aoe
- poke until rev is forced to activate heal
- bait the healcrystal hybernation:
- everything that is unblockable: phoenix, mirrorblade, toolkit pull, traps, etc
other than its damage revenant is weak. there are so many counters to revenants…
I am in complete agreement with you on Infuse light, its weaker “Defiant Stance” and a l2p issue. Its fine. However, the other two…
Crystal Hibernation – Classes only have so many unblockable skills if any. If the was a pure block, ok. But it heals for 4k without healing power. Sure you can widdle them down, but this skill and trait is why Rev is the ultimate bruiser. I believe this should have the heal value lowered base and scale with HP but thats just me, and Im not sure by how much because Rev has only been around a week.
Unrelenting Assault – Here are your options, double dodge and be wide open for the next burst, block (If you have a shield, four of us dont have that pleasure) or waste a Big CD. I’ve come to look at might stacks before choosing what I do, sometimes I just eat UA when the Rev is mightless. I crap my pants when I see Rolling Mists and 25 Might UA though. Surprisingly enough. I dont think this skill is -that- OP. It should for sure be the big burst your looking to avoid.
When together, those two, and the functions of Herald, it becomes an issue, its where Rev is perceived as OP.
However, lets break this down. Rev isn’t op. Herald is. Herald is on every build. This is because Rev falls apart without it. Want to play condi? I’ll do Devastation/Corruption! But what for my last slot!? Oh, Herald has boons, boons are nice. Power? Smash/Crits.. but what about my.. oh yeah boons.
So, here is the issue. Nerf Herald and Rev dies. Don’t nerf Herald and Rev is op. My only solution to this from our limited knowledge is changing the heal scaling on the shield. But otherwise I have no idea how to fix Rev without gutting it. And that is the last thing any class should be.
/whydidItypeallthisoutpeoplearejustgoingtotrollme
Not every skill in the game should have counterplay.
And rev sword 3 has about has much counterplayed as blurred frenzy or burning speed. It’s not like this kind of skill is just out of the question.
Darkhaven Commander
Co-leader of [Sold]
The infusion of light complaints are just plain stupid and are a l2p issue. Don’t bloody hit the rev when it’s up. You can dodge and block UA. The skill must be kept as it is for PVE at least otherwise it will become useless like it was in the earlier betas.
The infusion of light complaints are just plain stupid and are a l2p issue. Don’t bloody hit the rev when it’s up. You can dodge and block UA. The skill must be kept as it is for PVE at least otherwise it will become useless like it was in the earlier betas.
Those heals simply should share CD or have twice as long CD.
unrelenting assault:
- dodge it
- block it
- stand next to a wall
- stand next to allies / ai
- interrupt it, casting time is 3/4s
- go into stealthinfuse light:
- don’t attack when heal is up
- burst when not in glint
- watch enemy buffs
- use your brain
- don’t brainlessly spam your aoe
- poke until rev is forced to activate heal
- bait the healcrystal hybernation:
- everything that is unblockable: phoenix, mirrorblade, toolkit pull, traps, etc
other than its damage revenant is weak. there are so many counters to revenants…
I am in complete agreement with you on Infuse light, its weaker “Defiant Stance” and a l2p issue. Its fine. However, the other two…
How is it a weaker Defiant Stance, Infuse has the same cooldown, no cast time while Defiant does, lasts 4 seconds while Defiant is 3 without a GM trait in the defense line to be still slightly shorter, while being given for free with a second good heal.
infuse light is 3s.
infuse light is 3s.
Guess they nerfed it, either way it has a cast speed advantage plus it gives regeneration, but since they still got 6k from Shiro and 4kx2 and 2k from shield it’s free.
The infusion of light complaints are just plain stupid and are a l2p issue. Don’t bloody hit the rev when it’s up. You can dodge and block UA. The skill must be kept as it is for PVE at least otherwise it will become useless like it was in the earlier betas.
Those heals simply should share CD or have twice as long CD.
The have 30sec each as a way to balance having 2 of them. TYhey’re also supposed to be weaker than individual heal from other classes, which they aren’t and that’s the problem.
They also have Shield 5 and Devastation Grandmaster which both helps a LOT for healing.
Nooctae ( Thief ) / Encelya ( Engineer ) / Jane Crimson ( Elementalist ) / Kowywr ( Revenant )
Europe, Vizunah.
Not every skill in the game should have counterplay.
And rev sword 3 has about has much counterplayed as blurred frenzy or burning speed. It’s not like this kind of skill is just out of the question.
So what you’re saying is, you can just walk outside of Unrelenting Assault’s range? Or not move into it to begin with? Clearly not a Mesmer player.
You’ve got to face the facts. Unrelenting Assault is-
- The damage of hundred blades (not exactly, but it aint no BF either)
- The evade of Blurred Frenzy
- ..but doesnt root you.
- The teleport of shadow step (or like a repeat channeled iLeap without cc, which isnt necessary anyway)
- Doesn’t require LoS? (Can’t interrupt cast behind obstruction)
- Is unkitable (once active)
- Is un-LoS’able (once active)
- Can’t be stealthed out from
- Can’t be teleported away from
- Curiously, I wonder what’d happen if the target jumped off a cliff while being hit with Unrelenting Assault, would the rev teleport down after you. <- That, folks, is the extent of counterplay I can think of.
Double dodge or block is simply damage mitigation. No more “counterplay” than using a dodge or block for any other single skill in the game -_-u. But if that doesn’t float your boat, regardless of how you look at it, Unrelenting Assault is broken. Dump the evade, let the channel be interrupted. Rev’s will learn not to spam it vs bosses pretty quick if they keep getting downed using it. Problem solved.
“http://tinyurl.com/Chronomistrust”
“http://tinyurl.com/flamewarrior”
(edited by Ross Biddle.2367)
Not every skill in the game should have counterplay.
And rev sword 3 has about has much counterplayed as blurred frenzy or burning speed. It’s not like this kind of skill is just out of the question.
So what you’re saying is, you can just walk outside of Unrelenting Assault’s range? Or not move into it to begin with? Clearly not a Mesmer player.
You’ve got to face the facts. Unrelenting Assault is-
- The damage of hundred blades
- The evade of Blurred Frenzy
- ..but doesnt root you.
- The teleport of shadow step (or like a repeat channeled iLeap without cc, which isnt necessary anyway)
- Doesn’t require LoS? (Can’t interrupt cast behind obstruction)
- Is unkitable (once active)
- Is un-LoS’able (once active)
- Can’t be stealthed out from
- Can’t be teleported away from
- Curiously, I wonder what’d happen if the target jumped off a cliff while being hit with Unrelenting Assault, would the rev teleport down after you. <- That, folks, is the extent of counterplay I can think of.
Double dodge or block is simply damage mitigation. No more “counterplay” than using a dodge or block for any other single skill in the game -_-u. But if that doesn’t float your boat, regardless of how you look at it, Unrelenting Assault is broken. Dump the evade, let the channel be interrupted. Rev’s will learn not to spam it vs bosses pretty quick if they keep getting downed using it. Problem solved.
Yes UA does follow you anywhere, even if a Mesmer portals it can still follow.
Not every skill in the game should have counterplay.
And rev sword 3 has about has much counterplayed as blurred frenzy or burning speed. It’s not like this kind of skill is just out of the question.
So what you’re saying is, you can just walk outside of Unrelenting Assault’s range? Or not move into it to begin with? Clearly not a Mesmer player.
You’ve got to face the facts. Unrelenting Assault is-
- The damage of hundred blades
- The evade of Blurred Frenzy
- ..but doesnt root you.
- The teleport of shadow step (or like a repeat channeled iLeap without cc, which isnt necessary anyway)
- Doesn’t require LoS? (Can’t interrupt cast behind obstruction)
- Is unkitable (once active)
- Is un-LoS’able (once active)
- Can’t be stealthed out from
- Can’t be teleported away from
- Curiously, I wonder what’d happen if the target jumped off a cliff while being hit with Unrelenting Assault, would the rev teleport down after you. <- That, folks, is the extent of counterplay I can think of.
Double dodge or block is simply damage mitigation. No more “counterplay” than using a dodge or block for any other single skill in the game -_-u. But if that doesn’t float your boat, regardless of how you look at it, Unrelenting Assault is broken. Dump the evade, let the channel be interrupted. Rev’s will learn not to spam it vs bosses pretty quick if they keep getting downed using it. Problem solved.
Yes UA does follow you anywhere, even if a Mesmer portals it can still follow.
Over a cliff (imagining skyhammer)? If so, /thread, counterplay present.
Not every skill in the game should have counterplay.
And rev sword 3 has about has much counterplayed as blurred frenzy or burning speed. It’s not like this kind of skill is just out of the question.
So what you’re saying is, you can just walk outside of Unrelenting Assault’s range? Or not move into it to begin with? Clearly not a Mesmer player.
You’ve got to face the facts. Unrelenting Assault is-
- The damage of hundred blades
- The evade of Blurred Frenzy
- ..but doesnt root you.
- The teleport of shadow step (or like a repeat channeled iLeap without cc, which isnt necessary anyway)
- Doesn’t require LoS? (Can’t interrupt cast behind obstruction)
- Is unkitable (once active)
- Is un-LoS’able (once active)
- Can’t be stealthed out from
- Can’t be teleported away from
- Curiously, I wonder what’d happen if the target jumped off a cliff while being hit with Unrelenting Assault, would the rev teleport down after you. <- That, folks, is the extent of counterplay I can think of.
Double dodge or block is simply damage mitigation. No more “counterplay” than using a dodge or block for any other single skill in the game -_-u. But if that doesn’t float your boat, regardless of how you look at it, Unrelenting Assault is broken. Dump the evade, let the channel be interrupted. Rev’s will learn not to spam it vs bosses pretty quick if they keep getting downed using it. Problem solved.
Yes UA does follow you anywhere, even if a Mesmer portals it can still follow.
Over a cliff? If so, /thread, counterplay present.
Too bad that only works in WvW possibly but I don’t know if he would even take fall damage.
You can interrupt him during the windup or evade while the attack is being executed. Mes’s sword 2 has pretty much the same evade frame and cooldown, thus the two skills completely nullify each other. Thief with dd can evade easily. Other classes aren’t as lucky, they can def maybe the first 2 UA but if they don’t kill quick, they will have to take it at some points.
You can interrupt him during the windup or evade while the attack is being executed. Mes’s sword 2 has pretty much the same evade frame and cooldown, thus the two skills completely nullify each other. Thief with dd can evade easily. Other classes aren’t as lucky, they can def maybe the first 2 UA but if they don’t kill quick, they will have to take it at some points.
Not sure if it can be cast evaded, I’ve tried it multiple times but I think any times I actually evaded it was because I dodged out of range.
You can interrupt him during the windup or evade while the attack is being executed. Mes’s sword 2 has pretty much the same evade frame and cooldown, thus the two skills completely nullify each other. Thief with dd can evade easily. Other classes aren’t as lucky, they can def maybe the first 2 UA but if they don’t kill quick, they will have to take it at some points.
Not sure if it can be cast evaded, I’ve tried it multiple times but I think any times I actually evaded it was because I dodged out of range.
Cast what?
You can interrupt him during the windup or evade while the attack is being executed. Mes’s sword 2 has pretty much the same evade frame and cooldown, thus the two skills completely nullify each other. Thief with dd can evade easily. Other classes aren’t as lucky, they can def maybe the first 2 UA but if they don’t kill quick, they will have to take it at some points.
Not sure if it can be cast evaded, I’ve tried it multiple times but I think any times I actually evaded it was because I dodged out of range.
Cast what?
Pretty sure you can’t evade the 3/4 second cast of UA.
You can interrupt him during the windup or evade while the attack is being executed. Mes’s sword 2 has pretty much the same evade frame and cooldown, thus the two skills completely nullify each other. Thief with dd can evade easily. Other classes aren’t as lucky, they can def maybe the first 2 UA but if they don’t kill quick, they will have to take it at some points.
Not sure if it can be cast evaded, I’ve tried it multiple times but I think any times I actually evaded it was because I dodged out of range.
Cast what?
Pretty sure you can’t evade the 3/4 second cast of UA.
You can.. It’s just that with normal dodge, you will still get hit because the skill lasts longer than normal dodge. That’s why mes’s sword 2 and daredevil are the only 2( that i know of) that really have effective evade against UA
Edit: I see what you meant. UA is a channelling skill, so even if you evade the first attack, it won’t stop.
You do realize that UA does practically no dmg against more than 1 target?
Just don’t run around solo or summon some minions/illusions and you will be fine.
Rev is barely viable as it is and you want to nerf it even more? (3 out of 5 legends suck and rev has no way to remove conditions with its only viable build)
You do realize that UA does practically no dmg against more than 1 target?
Just don’t run around solo or summon some minions/illusions and you will be fine.
You mean it spreads the damage, good thing they just removed all AI summoning runes.
Rev is barely viable as it is and you want to nerf it even more? (3 out of 5 legends suck and rev has no way to remove conditions with its only viable build)
Only 1 form sucks and that’s the dwarf rest are still usable.
Rev or herald isnt op, its the same tale over again when something is new, new is scary, nerf it. Just like the rapid fire buff, nothing was done and the qq eventually died.
Shiro heralds are durable vs power builds, they have many tools in a 1v1 to prolong it as sword shield hammer, but really if u have a dueling build all it takes is to mitigate/avoid their opening UA and dont dmg them to much during infused light, the fight can b in ur favor. Such revs r also quite simple to read in figthing style so learning patterns shouldnt be an issue. Figthing prolonged fights vs condi is a nightmare for a rev, UA wont save them.
We should embrace skill diversity, not homogenize classes which makes gameplay stale and boring.
I used to be a power ranger, now not sure anymore
Rev or herald isnt op, its the same tale over again when something is new, new is scary, nerf it. Just like the rapid fire buff, nothing was done and the qq eventually died.
Shiro heralds are durable vs power builds, they have many tools in a 1v1 to prolong it as sword shield hammer, but really if u have a dueling build all it takes is to mitigate/avoid their opening UA and dont dmg them to much during infused light, the fight can b in ur favor. Such revs r also quite simple to read in figthing style so learning patterns shouldnt be an issue. Figthing prolonged fights vs condi is a nightmare for a rev, UA wont save them.We should embrace skill diversity, not homogenize classes which makes gameplay stale and boring.
^This, so much THIS!!!
Rev or herald isnt op, its the same tale over again when something is new, new is scary, nerf it. Just like the rapid fire buff, nothing was done and the qq eventually died.
Shiro heralds are durable vs power builds, they have many tools in a 1v1 to prolong it as sword shield hammer, but really if u have a dueling build all it takes is to mitigate/avoid their opening UA and dont dmg them to much during infused light, the fight can b in ur favor. Such revs r also quite simple to read in figthing style so learning patterns shouldnt be an issue. Figthing prolonged fights vs condi is a nightmare for a rev, UA wont save them.We should embrace skill diversity, not homogenize classes which makes gameplay stale and boring.
Think you need to learn to play Revenant because UA isn’t their only skill.
Rev or herald isnt op, its the same tale over again when something is new, new is scary, nerf it. Just like the rapid fire buff, nothing was done and the qq eventually died.
Shiro heralds are durable vs power builds, they have many tools in a 1v1 to prolong it as sword shield hammer, but really if u have a dueling build all it takes is to mitigate/avoid their opening UA and dont dmg them to much during infused light, the fight can b in ur favor. Such revs r also quite simple to read in figthing style so learning patterns shouldnt be an issue. Figthing prolonged fights vs condi is a nightmare for a rev, UA wont save them.We should embrace skill diversity, not homogenize classes which makes gameplay stale and boring.
The threads about sword 3 having no counterplay, not about Rev being OP. So uh, way to talk to the air?
Rev or herald isnt op, its the same tale over again when something is new, new is scary, nerf it. Just like the rapid fire buff, nothing was done and the qq eventually died.
Shiro heralds are durable vs power builds, they have many tools in a 1v1 to prolong it as sword shield hammer, but really if u have a dueling build all it takes is to mitigate/avoid their opening UA and dont dmg them to much during infused light, the fight can b in ur favor. Such revs r also quite simple to read in figthing style so learning patterns shouldnt be an issue. Figthing prolonged fights vs condi is a nightmare for a rev, UA wont save them.We should embrace skill diversity, not homogenize classes which makes gameplay stale and boring.
The threads about sword 3 having no counterplay, not about Rev being OP. So uh, way to talk to the air?
Does everything in this game have counterplay? Just a simple question.
Playing Smite since mid s2, f broken gw2.
Rev or herald isnt op, its the same tale over again when something is new, new is scary, nerf it. Just like the rapid fire buff, nothing was done and the qq eventually died.
Shiro heralds are durable vs power builds, they have many tools in a 1v1 to prolong it as sword shield hammer, but really if u have a dueling build all it takes is to mitigate/avoid their opening UA and dont dmg them to much during infused light, the fight can b in ur favor. Such revs r also quite simple to read in figthing style so learning patterns shouldnt be an issue. Figthing prolonged fights vs condi is a nightmare for a rev, UA wont save them.We should embrace skill diversity, not homogenize classes which makes gameplay stale and boring.
The threads about sword 3 having no counterplay, not about Rev being OP. So uh, way to talk to the air?
Does everything in this game have counterplay? Just a simple question.
Not sure.
Anyway before getting into a broader discussion on counterplay that you’ll have to define terms. What do you mean by counterplay? What do you mean by everything? Another question is, does everything need counterplay? Or more pertinent to this thread, should Unrelenting Assault have counterplay?
Rev or herald isnt op, its the same tale over again when something is new, new is scary, nerf it. Just like the rapid fire buff, nothing was done and the qq eventually died.
Shiro heralds are durable vs power builds, they have many tools in a 1v1 to prolong it as sword shield hammer, but really if u have a dueling build all it takes is to mitigate/avoid their opening UA and dont dmg them to much during infused light, the fight can b in ur favor. Such revs r also quite simple to read in figthing style so learning patterns shouldnt be an issue. Figthing prolonged fights vs condi is a nightmare for a rev, UA wont save them.We should embrace skill diversity, not homogenize classes which makes gameplay stale and boring.
Think you need to learn to play Revenant because UA isn’t their only skill.
Of course UA isnt their only skill, but those revs who are about UA have a certain build that is quite easy to work around to overcome/beat. Join renown dueling servers and see for yourself. Which is the next point, whats the big deal with UA when rev isnt the godmode some individuals claim they are.
I used to be a power ranger, now not sure anymore
Rev or herald isnt op, its the same tale over again when something is new, new is scary, nerf it. Just like the rapid fire buff, nothing was done and the qq eventually died.
Shiro heralds are durable vs power builds, they have many tools in a 1v1 to prolong it as sword shield hammer, but really if u have a dueling build all it takes is to mitigate/avoid their opening UA and dont dmg them to much during infused light, the fight can b in ur favor. Such revs r also quite simple to read in figthing style so learning patterns shouldnt be an issue. Figthing prolonged fights vs condi is a nightmare for a rev, UA wont save them.We should embrace skill diversity, not homogenize classes which makes gameplay stale and boring.
Think you need to learn to play Revenant because UA isn’t their only skill.
Of course UA isnt their only skill, but those revs who are about UA have a certain build that is quite easy to work around to overcome/beat. Join renown dueling servers and see for yourself. Which is the next point, whats the big deal with UA when rev isnt the godmode some individuals claim they are.
1 vs 1 balance doesn’t matter. Problem with UA is it’s completely unavoidable besides 3 dodges, 3 second blocks/invulnerability while kittenting out 6k damage and evading every 12 seconds.
Rev or herald isnt op, its the same tale over again when something is new, new is scary, nerf it. Just like the rapid fire buff, nothing was done and the qq eventually died.
Shiro heralds are durable vs power builds, they have many tools in a 1v1 to prolong it as sword shield hammer, but really if u have a dueling build all it takes is to mitigate/avoid their opening UA and dont dmg them to much during infused light, the fight can b in ur favor. Such revs r also quite simple to read in figthing style so learning patterns shouldnt be an issue. Figthing prolonged fights vs condi is a nightmare for a rev, UA wont save them.We should embrace skill diversity, not homogenize classes which makes gameplay stale and boring.
Think you need to learn to play Revenant because UA isn’t their only skill.
Of course UA isnt their only skill, but those revs who are about UA have a certain build that is quite easy to work around to overcome/beat. Join renown dueling servers and see for yourself. Which is the next point, whats the big deal with UA when rev isnt the godmode some individuals claim they are.
1 vs 1 balance doesn’t matter. Problem with UA is it’s completely unavoidable besides 3 dodges, 3 second blocks/invulnerability while kittenting out 6k damage and evading every 12 seconds.
It is not unavoidable, just look further up in this thread for examples. Every class have stuff that is powerful. I dont think ill ever understand what your deal is with this, but Im not going to change your mind so lets leave it at that
I used to be a power ranger, now not sure anymore
So, during the beta weekend, they decided to give the Rev sword 3 an evade attached to it. Their reasoning was that when you used it, you’d get locked into this animation which would get you killed by a boss.
I immediately thought: It’s ok, this CAN’T stick. Ranger sword 1, Thief dagger 2, and many other skills in the game lock you into an animation creating the exact same issue, but instead of these classes getting evades it’s simply a “Learn to play” issue where using your abilities at the RIGHT time is more important then just using them when ever you feel like it.
However it has stuck. So now we see Rev’s with this ability that gives them straight up immunity giving the player ‘playing’ the class time to drink some coffee, and those not playing Rev have one way to counter this: Dodge. Twice.
You can’t fight back. You can’t CC them. You can only /sit and watch them float around in the air waiting for your turn to actually deal damage.
So unless im missing some thing, this skill has literally no counter play, it’s like if a thief’s pistol whip also teleported the thief to you the entire time the skill were active, allowing him to land all the damage of the skill.
I mean, it wouldn’t be so bad, if in full dps gear it did upwards of 1000 total damage, not 6k. Given how egregiously defensive this skill is, while still doing so much damage it need some sort of fix.
As a rifle warrior i actually dont mid the revanent as much as the new mesmer and engy. I just double dodge the rev’s sword 3 skill since its only way to do damage. So fighting 1 vs1 vs them isnt a problem.
The new mesmer shield and all of the bunkeryness and blocks and crap the scrapper annoys me. I cant land a kill shot on either and they both maintain high boon levels. Revanent to me is in a good place and you just need to realize which of its skills do damage. where as other classes get much much more.
Herald Revs seem like a class that does too much too well. Playing a Rev like Phantaram is especially depressing because he has the dodge rolls, blocks, heals, and available node survival tricks mapped out in his head so as to best avoid damage for as long as possible. Granted Phanta is a pro and without double energy sigils and Herald, he would probably die more easily than I do on my Thief. The small nerfs to them so far seem to reflect that the developers understand this about Revenants, or that they’re listening to people who do. I don’t think we should be especially worried about balance over, say, improving our game-play.
I just double dodge the rev’s sword 3 skill since its only way to do damage.
Uhm, hammer and staff don’t deal dmg? Then those 5k+ hits must be imagination i guess …
Revs are not overpowered, they are actually quite balanced people just havent played against them enough.
UA is easy to dodge as it has a blatant wind up animation.
Glints Heal also has a bright animation and Qs you to stop smashing your head against your keyboard with the Rev targeted. (Stop attacking)
Glints heal is actual trash if no one attacks during it. Condis can absolutely wreck any power revenant. Revenants are in a very good spot atm as well as a lot of other classes and specs.
Its almost 100% a l2play issue for most people since the new elite specs and their playstyles are new to a lot of people. I should say its a learn to experience wrather than a l2play really.
I just double dodge the rev’s sword 3 skill since its only way to do damage.
Uhm, hammer and staff don’t deal dmg? Then those 5k+ hits must be imagination i guess …
Staff 5 was the only hard hitting staff ability and it has been adjusted to do lower damage. “nerfed”
I just double dodge the rev’s sword 3 skill since its only way to do damage.
Uhm, hammer and staff don’t deal dmg? Then those 5k+ hits must be imagination i guess …
Staff 5 was the only hard hitting staff ability and it has been adjusted to do lower damage. “nerfed”
Really? I’m still getting hit for 7k from the staff ability that knockbacks and evades at the same time. Hammer is becoming more popular too now that people are discovering how broken Coalescence of Ruin is.
I just double dodge the rev’s sword 3 skill since its only way to do damage.
Uhm, hammer and staff don’t deal dmg? Then those 5k+ hits must be imagination i guess …
Staff 5 was the only hard hitting staff ability and it has been adjusted to do lower damage. “nerfed”
Really? I’m still getting hit for 7k from the staff ability that knockbacks and evades at the same time. Hammer is becoming more popular too now that people are discovering how broken Coalescence of Ruin is.
and what exactly is it with Coalescence of Ruin that is broken, and in what situation?
I used to be a power ranger, now not sure anymore
Revs number 3 and walls do not mix.
Also block/stealth/dodge/invuln work.
Dragonbrand
(edited by Zalani.9827)
I just double dodge the rev’s sword 3 skill since its only way to do damage.
Uhm, hammer and staff don’t deal dmg? Then those 5k+ hits must be imagination i guess …
Staff 5 was the only hard hitting staff ability and it has been adjusted to do lower damage. “nerfed”
Really? I’m still getting hit for 7k from the staff ability that knockbacks and evades at the same time. Hammer is becoming more popular too now that people are discovering how broken Coalescence of Ruin is.
and what exactly is it with Coalescence of Ruin that is broken, and in what situation?
2 second cooldown skill with like 2k massive AoE range that likes to hit multiple times for like 4k each.
This is pure L2P seriously if you think not then prove it and duel me on my Rev and let the whole community know how you play i bet you just stand and burn all your cooldown whenever you can. I fought a good player and they don’t have issue with UA and they can interrupt it too and counter. Please guys don’t go here in the forum after you got rekt because your opponent is more skilled than you instead learn from your mistake. And that is what i’m doing everytime i get rekt by DH, Reaper , Chrono , Tempest Etc.. I try to think why i been defeated and after a few encounter i try to read and learn their weakness , counter. Well some class are harder than the other to counter but once you familiar with those classes then you will start rekt’ng them well of course still depends on both players skill sometimes if you encounter a equal skilled player its just a matter of who will make a mistake and lose. Even Anet nerf Revenant to the ground this QQ will not stop just like when warrior is just a lot bag their are still players post here and ask for nerf. L2P