As a revenant main with a lot of experience, I think it feels like some match ups are just a super easy win while others have you just get hard countered. Here are a list of some of my ideas of what revenant needs to alleviate this issue.
Staff:
For the most part this weapon is fine, it has one hard hitting skill that is surge of the mists and anyone who complains about it just needs to l2p. The argument is the same as saying Skull Grinder does to much damage when I get hit with it and I don’t clear any condis, l2p. The only thing I would change is add a way to turn it into a support weapon like it was intended to be through the ventari trait line or something like that.
Precision Strike:
-Only hits one target and reduce the damage if necessary. That way it is not OP against classes without minions or get hard countered by any class with minions.
-Add a more noticeable tell (not longer cast time) since it is meant to be a hard hitting skill.
-(Optional) Make the projectiles shoot out in front of you rather than tracking your target. It could work either way so I don’t know which is better.
Unrelenting Assault:
This skill just feels to easy to use as it’s like an invlun with free damage. I think it would need a major rework to make it more skillful. However, for a temporary solution it should either evade or do high damage, not both. This skill should also only hit one target and have its damage reduced so it doesn’t have the same problem as precision strike.
Now the idea of sword being better against target with only one target is fine on paper, but not in practice. It just makes it OP in some fights and useless in others.
Mobility:
Reduce the energy cost of Phase Traversal from 35 to 30. The nerf was to hard as that skill almost never gets used. Therefore, revenant mobility is extremely low so classes like thieves and druids can just kite them for days.
Things Revenant Needs:
Revenant needs more condi clear and a better way to get stability! Any condi player with half a brain should be able to beat a revenant every time. Now granted I do win most of my fights against condi builds but it requires me outplaying all of their burst where as they can still make plenty of mistakes and still win. Now personally I would like it if all classes had a major weakness like revenants do to condi, but since they are one of the only classes that do, it is unfair. Also, in order to get any sort of chance against condi classes, revenants have to give up their only source of stability. This just makes them into toys for dragon hunters or any other class with loads of cc. Again, I would prefer that the amount of cc on other classes gets nerfed but if that is not going to happen, revenant needs more stability access.
Important:
Now of course if revenant is going to get more quality of life the damage should be nerfed or something like that to compensate. I just think changes like these would make its match ups more fair and skill based and not just instant win against some classes and instant loss against others.
Btw, anet please don’t move this post to the revenant section as these proposed changes are PvP focused and is entirely brought up by PvP.