Revenant needs to be addressed

Revenant needs to be addressed

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Posted by: Dr Patrik.3642

Dr Patrik.3642

As a revenant main with a lot of experience, I think it feels like some match ups are just a super easy win while others have you just get hard countered. Here are a list of some of my ideas of what revenant needs to alleviate this issue.

Staff:
For the most part this weapon is fine, it has one hard hitting skill that is surge of the mists and anyone who complains about it just needs to l2p. The argument is the same as saying Skull Grinder does to much damage when I get hit with it and I don’t clear any condis, l2p. The only thing I would change is add a way to turn it into a support weapon like it was intended to be through the ventari trait line or something like that.

Precision Strike:
-Only hits one target and reduce the damage if necessary. That way it is not OP against classes without minions or get hard countered by any class with minions.
-Add a more noticeable tell (not longer cast time) since it is meant to be a hard hitting skill.
-(Optional) Make the projectiles shoot out in front of you rather than tracking your target. It could work either way so I don’t know which is better.

Unrelenting Assault:
This skill just feels to easy to use as it’s like an invlun with free damage. I think it would need a major rework to make it more skillful. However, for a temporary solution it should either evade or do high damage, not both. This skill should also only hit one target and have its damage reduced so it doesn’t have the same problem as precision strike.

Now the idea of sword being better against target with only one target is fine on paper, but not in practice. It just makes it OP in some fights and useless in others.

Mobility:
Reduce the energy cost of Phase Traversal from 35 to 30. The nerf was to hard as that skill almost never gets used. Therefore, revenant mobility is extremely low so classes like thieves and druids can just kite them for days.

Things Revenant Needs:
Revenant needs more condi clear and a better way to get stability! Any condi player with half a brain should be able to beat a revenant every time. Now granted I do win most of my fights against condi builds but it requires me outplaying all of their burst where as they can still make plenty of mistakes and still win. Now personally I would like it if all classes had a major weakness like revenants do to condi, but since they are one of the only classes that do, it is unfair. Also, in order to get any sort of chance against condi classes, revenants have to give up their only source of stability. This just makes them into toys for dragon hunters or any other class with loads of cc. Again, I would prefer that the amount of cc on other classes gets nerfed but if that is not going to happen, revenant needs more stability access.

Important:
Now of course if revenant is going to get more quality of life the damage should be nerfed or something like that to compensate. I just think changes like these would make its match ups more fair and skill based and not just instant win against some classes and instant loss against others.

Btw, anet please don’t move this post to the revenant section as these proposed changes are PvP focused and is entirely brought up by PvP.

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Posted by: Euthymias.7984

Euthymias.7984

I have mixed feelings about weapon skills

>Staff
Honestly, its fine, but I’d take the healing orb effect off of the AA and just make it a small AoE Heal or apply some Regen.

Staff 2 needs something to be done about it, though. Maybe flip it so that it Dazes on the first strike, and if the daze was a successful interrupt, it can deal stronger damage or knockdown/knockback. Could make for an interesting CC/Support weapon hybrid. Staff 3, 4 and 5 are okay.

>Sword
Precision Strike and UA are strong attacks when its used against a single target, but its weaker when multiple foes are present. The nature of those two attacks also gives a little additional incentive to use OHSword's pull to separate a target from the clutter to land the full damage of either skills too, which is something notable Imo. On one hand, its a fair “balance” that minions/pets/clones/enemies can weaken its effectiveness to make up for its potency, but on the other, I’d love to see PS being capable of focusing down one target.

Same deal with UA, but instead of weakening it outright, I’d just remove the Might gain effect. Maybe it can even cleave those close to the single target it focuses to punish grouping together a little.
Also, please fix the multiple ticks of Confusion it causes to the user kthnks

Agree on Phase Travel, but I wouldn’t mind keeping it as its current cost if Weapon Skills just lost their energy requirements and only relied on CDs

I dont mind the weakness to Condition damage, as Mallyx exists, and Revenants have lots of block/evades to just avoid them entirely. Stability, I can agree on since Retribution’s the only reliable way to get some. However, I think fixing Jalis to be more viable for Stability access would be the fastest remedy for it (no more road – just pulses Stability for 2~3 seconds or something)

Another QoL change that I believe should be considered is their access to Swiftness without Glint. Maybe a Trait in Devastation or Invocation could grant some access to it, or at least 25% movement speed. Not a big deal, but its something for core Revenant users to not have to constantly spam IO to get around.

And since when was Revanant an instant win/loss case against anyone? lol
Its true that they’ve got some tough and some favorable matchups, but I dont think that means they’re unwinnable by any stretch of the imagination.

(edited by Euthymias.7984)

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Posted by: DeWolfe.2174

DeWolfe.2174

Let’s not forget that Hammer needs toning down. All this power creep is bad for the game.

[AwM] of Jade Quarry.

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Posted by: nicknamenick.2437

nicknamenick.2437

+1

I dont main a Rev,

But what i hate about is stuff like:

- “Precision Strike” auto hit (no target no aiming nothing)..
this skill doesnt involve any placement/timing you just press it while walking away and the projectiles auto hit.

-“Assassin’s Annihilation” (creates very powerfull AA like hammer) but my problem about this trait is that it should only work on behind/side.. now this issnt the only trait that works like this but have you ever seen how big the “side” is? you can even hit from the front but slighty to the side and it counts as an side it.. just by walking left or right (as a Rev) it will count as side hit.

-“Enchanted Daggers” as a life steal i think this utility does way too much dmg.
If it wassnt a lifesteal i would not have any problems because you can counter with stuff like endure pain. but this lifesteal ignore’s allot more and does very high burst dmg for a healing skill. maby up the healing but down the dmg?

When they change some of this stuff so Power Rev doesnt wreck any power build that easy only than they could buff Rev to counter condi more.
If they add more condi counter to Rev right now they would wreck any power and condi builds (maby only thief would left that could kite them)

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Posted by: JayAction.9056

JayAction.9056

All your proposed changes reduce the cost of error and reduce the amount of reward. Basically making the class easier to play and less effective when it is played well.

Pre HOT Shout warr v2.0 … Impossible to mess up, impossible to have a major effect.

A lot of skills in game function the same as UA but with a different animation… Warr GS #3, Engi Hammer, Mes sword skill, thief staff #5. What you’re asking for is huge nerf right here.

I’m not trying to be rude or anything, but just a quick glance of your forum posts shows you don’t play Rev in the most optimal way. All of these proposed changes is basically asking for a class overhaul.

(edited by JayAction.9056)

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Posted by: vaxjani.9073

vaxjani.9073

Don’t forget about Precision Strike that it’s kinda uninterruptable. Even if you interrupt the swing animation the 3 projectiles still go out and damage you (no on interrupt traits trigger).

(the video is from april, tho nothing changed since then to this) https://www.youtube.com/watch?v=j0QlyUfItUU

Also Enhanced Bulwark imo should give you the same duration for that extra stability that procced it (if the 3s retribution trait triggered it then it should be also 3s, if a guard gives you 8s stab with Stand Your Ground the extra stab should be 8s too)

Lagspike – Never Gonna Find Me – Happy Burstday
War/Ranger/Thief Roaming Vids

(edited by vaxjani.9073)

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Posted by: wwDefuser.2056

wwDefuser.2056

I agree with JayAction.
I only played a few games with Revenant – it aint easy, but this class still offers a lot of power if handled right.

From a perspektive of a Necro-main: Rev is still op. Sword 3 and Staff 5 is really powerfull. It is probably not that strong vs other classes that have tons of blocks, heal and invus, but it shouldnt be the goal to go on that way of trash builds anet startet with hot specs.
It rather should be less of that (less cc, heal, block).
When i currently play my full boon corruption necro it doesnt feel that powerfull in a 1n1. You can corrupt boons (non stop), but your enemy just cleanses them almost in the same speed you corrupt them. Thats feels like “whos penetrating his keyboard faster”. Even if you try to secure your Condi dmg with fear and stabi corruption they always have a stunbreak. A Necro cant win without the cc of Reaper Spec (vs. other hot spec classes), since they just outsustain your dmg.

So whats the clue ? : its braindead, cause you get no reward for a good skill combo.
The overall victory of every 1n1 or teamfight is ruled by the amount of cc people spam at each other… . Or you get enough condis on your necro to transfer it in teamfight.

Dont buff weaker classes, nerf the strong ones and maybe rework some traitlines. If you ask me you should remove the Dodge of Rev Staff 5. So u can interrupt it like Warrior heatbut which is even less powerfull.

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Posted by: Kenryu.9817

Kenryu.9817

Dear Dr. Patrick,

I am a multiclasser and it is quite easy to kill a revenant. With mostly every class.
On The other Hand a revenant does an incredible amount of damage, close to Thief.
So i can call it balanced. If there is more condi-cleanse, Rev will become to strong.
Btw. I don’ t believe that you are a main Rev.
I think you use an other mainclass and you are just frustrated by getting killed by revenant.

Just my 10 Cent, have a nice day

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Posted by: nicknamenick.2437

nicknamenick.2437

Dear Dr. Patrick,

I am a multiclasser and it is quite easy to kill a revenant. With mostly every class.

Only if its condi.

Classes that use a power builds are pretty hard counterd by revenent if its not a thief.

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Posted by: Lexander.4579

Lexander.4579

only because the metasheep revenant build doesnt have condi clears doesnt mean that the whole class doesnt have them

Alex Shadowdagger – Thief – Blacktide

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Posted by: Pyriall.1683

Pyriall.1683

only because the metasheep revenant build doesnt have condi clears doesnt mean that the whole class doesnt have them

There’s a reason they play that build. If you have team support you’re unstoppable with it. It’s the apex predator of power builds in team comps.

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Posted by: Patrick.2987

Patrick.2987

I like this post but some things feel rly strange. Rev has no stab? I thought there was a trait like gaining stab from dodge and even a second stack if i m not mistaken. This is with scrapper the highest stab uptime atm. Second thing is it loses to condis. Well i only see 2 professions here that are able to win with conditions right now in a 1v1. Now assuming with high burst dmg and mobility rev is like thief not a 1v1 profession it seems strange that he even wins many 1v1 setups. Even necro is a freekill although it is condi and should counter rev. Giving rev more condi clear is just makin him even more needed.

I am pretty sure, if class stacking was still a thing every team would ran at least 2 rev. And besides that it already has good sustain, highest dmg and awesome mobility (u said bad mobility but long range gap closer+perma swiftness+superspeed is not bad at all).

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Posted by: Spartacus.3192

Spartacus.3192

only because the metasheep revenant build doesnt have condi clears doesnt mean that the whole class doesnt have them

There’s a reason they play that build. If you have team support you’re unstoppable with it. It’s the apex predator of power builds in team comps.

Exactly its very very powerful when in a proper team or even in a duo team with a Druid/Scrapper/Ele. SoloQ its more hit or miss although of course there are people who have done very well with power rev soloq too.

Your typical average gamer -
“Buff my main class, nerf everything else. "

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Posted by: Spicy.2481

Spicy.2481

Revenant main here, didn’t bother to read all the comments but I have a few words to OP. I don’t think you’re a main revenant if you complain about precision strike and ua getting countered by minions and making those into single target skills is a bad nerf to rev, I mean autoattack is still the best dps against single and multiple targets(cleave) if you can stick to them. Pve proves us that. Minion necro is one of the easiest classes for a rev to kill(even when playing retribution with lesser damage). Things what actually counter rev is condi-mesmer, thief if you play invocation and outsustaining bunkers. Necro counters you with condi and boon corrupts but you can actually win the matchup if you can time your dodges and get a jump on the necro, he is super dependant on his lifeforce. Rev mobility is totally fine, you just need to manage your energy better, though i agree that both cooldown and energycost on some skills kinda seems little stupid. Every class has weaknesses like revenant has condi, every class/build has a straight counter.

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Posted by: Dr Patrik.3642

Dr Patrik.3642

First off, I am a revenant main and all I’m looking for is more consistency in fighting different classes because right now the fights feel very one sided. This is why I’m asking for quality of life in exchange for damage. Lets look at fighting condi mesmer for example:

-clones take away 66-100% of swords damage because of the random targeting making only one or even sometimes none of the hits target the mesmer (when you have the real mesmer targeted as well)
-cant clear the condi spam effectively so perfect play is required
-sword skills don’t work if the target goes stealth (also reveal in glint doesn’t always work if they are using a skill or moving, I need to test this more but it feels like a bug)
-they have insane access to cc. So if your not running retribution and losing probably 30% of your dps and any little condi clear you have. You will have to out play the mesmer on every cc skill they use where as another class could just tank it, heal up, clear the condis, and be fine.

And mesmer isn’t the only class like this, others like druid and dragon hunter also counter revenant right now. However, I do think that revenant is pretty balanced and that those classes need to be toned down as to avoid power creep. That is why I’m suggesting minor changes for consistency sake.

Sword:
Now as for sword, it is just my speculation that if they make it only hit one target, which would prevent cases of the skills hitting inanimate objects or or completely ignoring your target and going for something else, that the skills would need a slight damage nerf so they don’t become OP. For example, I’ve hit targets for 10k with UA in PvP when all the hits connect, that seems a little much for one skill don’t you think?

Staff:
As for staff I forgot to mention that the skill 2 needs something done with it as its almost completely useless. However, the weapon set is still plenty useful so it would be nice but it is not as needed as some of the other changes.

Quality of Life:
For the stability and condi clear, I like that they are weaknesses of the class but they can just get exploited to much in the current meta. So that is why I’m suggesting give revenant more stability and condi clear in a way that doesn’t take 30% of the dps away or nerf the classes that can abuse those things. So overall the weakness just feel like to much in some cases.

Finally, I am shocked that some people thought I was not a revenant main because these changes weren’t asking for insane buffs. Well I am a revenant main and anyone who knows me knows that I’m not lying. Second, I just want whats best for the game, I don’t want the class I main to become the next druid/dragon hunter of this meta.

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Posted by: Patrick.2987

Patrick.2987

Because rev is not favoured in every matchup other professions have to get toned down? Logic. Rev is not a 1v1 spec and still has to win every 1v1 besides high mobility good sustain more condi clears and awesome dmg. Why don t we just delete the other professions? Then it is balanced at least…

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Posted by: Razor.9872

Razor.9872

Revenant needs condi-clear, sure…

But it doesn’t deserve condi-clear. It was intentionally designed to be weak towards condi’s.

NSPride <3

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Posted by: Lucentfir.7430

Lucentfir.7430

Revenant needs condi-clear, sure…

But it doesn’t deserve condi-clear. It was intentionally designed to be weak towards condi’s.

Fun stuff, i remember back in the days when warrior was in a very similar position.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

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Posted by: Pyriall.1683

Pyriall.1683

Revenant needs condi-clear, sure…

But it doesn’t deserve condi-clear. It was intentionally designed to be weak towards condi’s.

People need to stop spouting off this nonsense that they don’t have the means to deal with conditions. They DO, it’s just built into their meta build. Even within their meta build they have ways of dealing with conditions, compare that to other power builds and it is definitely on par with those.

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Posted by: Oslaf Beinir.5842

Oslaf Beinir.5842

How about deleting the class along with the elite specs?

Get In The Van Yo[PR] -Play on Far Shiverpeaks/Gunner’s Hold/Vabbi

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: Zintrothen.1056

Zintrothen.1056

SotM is fine? So the instant cast, hard hitting, evading CC is fine. Right.

Oh wait…no that’s not right…

It does SO much all in one skill, and only on a kittening 20 second CD! Anyone who thinks SotM is fine is massively biased. And this is not just any old opinion. The skill has two counter plays, a well timed evade, which aren’t always available, or stability, which also isn’t always available. And I know that players should save their dodges for important skills, but Revs has so many hard hitting skills that need to be dodged, that you’ll run out quickly. No profession should have that many skills that require dodging to survive for 2 seconds.

SotM either needs a significant damage nerf (15% is not near enough like the previous nerf), the evade removed so that teammates can interrupt, or remove the CC. I would suggest the damage nerf, since you want it to be a support weapon, and support weapons shouldn’t be doing so much kittening insane damage.

Seriously, I’m so sick of Revs defender OP skills. I’ll just go through all the OP skills revs have that either hit too hard, evade too much, heal too much, etc.

- Sword AA. This one’s obvious. No AA should be critting for more than 2k, even on a target with protection.
- Precision Strike. Completely unskillful ability. Press a button and instantly shoot homing missiles at your target. If you’re at range, they can dodge thankfully, but revs have plenty of ways to stay on top of you or keep you still. Removing the homing ability or increase the energy cost.
- Unrelenting Assault. See the theme here? All sword skills are OP! That’s right! The entirety of a whole MH weapon set is OP. That’s a problem. Anyway, UR is assault again for obvious reasons. Little cast time, does absolutely massive damage to a single target and high damage to multiple targets, and it evades. It has a similar problem that SotM has. It evades and does high damage. But unlike SotM, you don’t have to aim. You just press a button and do high damage while taking none.
- SotM. Already went over why this is the OP Rev skill. Doesn’t matter if it takes skill to use because you actually need to aim it. It’s OP because it does everything except provide support outside of peeling.

Here are some actual L2P issues!

- Glint Heal. This has counterplay! Stop attacking and the Rev doesn’t heal. Awesome! The only change I’d make is moving the cast time to the heal activation instead so you can’t use it while stunned. That way CCs can actually do something against it. That alone will add more counters to Rev and make them think before spamming a stun break.

- Both Elite skills. These has cast times and obvious tells. They can be dodged, prevented by stability, removed by stunbreaks… They have counters! Awesome!

What counters do Sword AA, PS, UR, and SotM have? Well AA just requires you to move away, but Revs have teleports, chill, and if a teammate CCs you, you’re screwed against an AAing rev. Plus NO AAs should EVER hit so hard that dodging or escaping is required against it. PS has a mega short cast time for such a hard hitting skill, but it’s a little predictable. Still, if you don’t dodge or block, you take a ton of damage. This would be fine if AA and UR didn’t hit as hard. UR can also be dodged and blocked. But that’s it. You can’t interrupt it while it’s going off and if you don’t dodge or block, you’re screwed. So that’s three things you need sustain for in order to survive. SotM is instant, evades, does high damage, but literally just requires you to aim yourself well enough. Again, you can’t interrupt it, and if you somehow still have a sustain skill up, you might be able to survive it. Blocking doesn’t even really work against it because all they need to do is use PT to you. If you see it coming, good for you, because that’s all you have against the ability.

Powerful skills should have more counters than just dodge. You should be able to interrupt them, heal through them, or hell, even reply back with more damage. But you can’t with UR or SotM because they also evade.

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Posted by: xKratos.4758

xKratos.4758

All of you revs “main” here come and 1v1 me for 500g leggo 4Head

And OP, all the suggestions are bad except for giving revs more condi clears and reduce teleport cost. Revs is balance atm. Oh, I’m a rev “main” too EleGiggle

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