Revenant way to over powered

Revenant way to over powered

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Posted by: Dark HUmar.6578

Dark HUmar.6578

This is what people keep telling me in sPvP. Every round I win people complain and say its to over powered. Some one even said “They disabled Ranked sPvP” Cause they have to reword the Revenant Class. While from my understanding Seasons start 1 December cause of different reasons. So is Revenant really this "Over powered? Or should people just stop complaining? I agree that with the build I am running I take most people down pretty easly, but its also because they have no clue how to counter it since the class is new. But when I play against some one with experience I do have a hard time and some times get my kitten handed to me.

Revenant way to over powered

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Posted by: princode.2750

princode.2750

do u main DH…DH player trying to shift attention away from their broken class

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Posted by: nearlight.3064

nearlight.3064

I don’t think revenant is all that OP. The current meta build plays like a weird mix of theif and guardian, with support through boons and good ability to engage and plus a fight but can’t disengage all that well compared to a thief and they’re mostly bad for rezzing unless there’s either heavy cleave with no CC (for radiant revival) or with quickness and no cleave.

That being said 3 of the 5 legends are currently underperforming, due to lack of personal sustain and general clunkiness on Jalis/Ventari, and due to confused identity since the mallyx rework that doesn’t mesh well with corruption traits. Those legends and traitline a will need to be brought up to promote build diversity.

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

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Posted by: Burtnik.5218

Burtnik.5218

Everything is op except the class that people mains.

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

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Posted by: Ragnarox.9601

Ragnarox.9601

nerf revenant nerf revenant, hype is real

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Posted by: Zietlogik.6208

Zietlogik.6208

Everything is op except the class that people mains.

I main a warrior….o wait

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

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Posted by: XxsdgxX.8109

XxsdgxX.8109

I don’t think revenant is all that OP. The current meta build plays like a weird mix of theif and guardian, with support through boons and good ability to engage and plus a fight but can’t disengage all that well compared to a thief and they’re mostly bad for rezzing unless there’s either heavy cleave with no CC (for radiant revival) or with quickness and no cleave.

That being said 3 of the 5 legends are currently underperforming, due to lack of personal sustain and general clunkiness on Jalis/Ventari, and due to confused identity since the mallyx rework that doesn’t mesh well with corruption traits. Those legends and traitline a will need to be brought up to promote build diversity.

Everything is op except the class that people mains.

/thread

Stella Truth Seeker

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Posted by: online.1278

online.1278

nerf reaper, nerf rev, nerf druid, nerf DH then everthing will be fine.

The Korean Gamer (Best Warrior NA)
My Stream : http://www.twitch.tv/eSportsKorea see me vs Tarcis, Chaith, Crysis and etc!

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Posted by: nearlight.3064

nearlight.3064

I don’t think revenant is all that OP. The current meta build plays like a weird mix of theif and guardian, with support through boons and good ability to engage and plus a fight but can’t disengage all that well compared to a thief and they’re mostly bad for rezzing unless there’s either heavy cleave with no CC (for radiant revival) or with quickness and no cleave.

That being said 3 of the 5 legends are currently underperforming, due to lack of personal sustain and general clunkiness on Jalis/Ventari, and due to confused identity since the mallyx rework that doesn’t mesh well with corruption traits. Those legends and traitline a will need to be brought up to promote build diversity.

Everything is op except the class that people mains.

/thread

Except I don’t main revenant, and when I do play it I generally don’t use both glint/shiro in the same build so yeah..

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

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Posted by: Zelulose.8695

Zelulose.8695

Condition Bomb them they have way too little condition removal.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

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Posted by: Highlie.7641

Highlie.7641

daredevil >reverant > beserker = daredevil < DH

> d/d > Reaper > chrono < daredevil = tempest

or something close to that.

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Posted by: DrDivine.5378

DrDivine.5378

Revenent is strong, but I’ve never felt they were overpowered. They’re still suseptible to conditions and mostly have to fight in melee range. Revenant is not strong, herald is, without herald the class would not last in pvp.

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Posted by: Demented Yak.6105

Demented Yak.6105

I just played a game with a reaper who told me that my team only won because rev is overpowered.

1 rev on my team (me). 2 revs on his team. Ultimately, most people just don’t have a clue about anything.

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Posted by: kdaddy.5431

kdaddy.5431

is this a real topic?

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Posted by: Xillllix.3485

Xillllix.3485

Well over 20k damage on a single button press at 1200 range on a 3 second cooldown is obviously totally broken. I don’t know what Anet was thinking but it made me stop playing my main class in pvp.

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Posted by: Zelulose.8695

Zelulose.8695

Well over 20k damage on a single button press at 1200 range on a 3 second cooldown is obviously totally broken. I don’t know what Anet was thinking but it made me stop playing my main class in pvp.

Lol? You must have been playing a mard thief and gotten overkill.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

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Posted by: Solori.6025

Solori.6025

Well over 20k damage on a single button press at 1200 range on a 3 second cooldown is obviously totally broken. I don’t know what Anet was thinking but it made me stop playing my main class in pvp.

Can you provide a screenshot of you getting a 20k ruin? On a player


The world needs more KUNG FURY!
https://www.youtube.com/watch?v=bS5P_LAqiVg

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Posted by: DavyMcB.1603

DavyMcB.1603

The class obviously seems far from being fine-tuned but that needs time. Honestly, everything about rev seems fine to me (I don’t play it) pvp wise except the kitteng hammer that hits 2.5k base damage on zerk gear with 1.2k range on 2sec CD. If Unrelenting Assault is on the tip of Himalayas, Hammer#2 is at the opposite edge of the universe. That’s how over the top it is. I run a cleric druid with a lot of defensive trait and that skill took 70% of my HP in a blink.

And the hammer auto hits way too hard for a class that’s not specialized in range. Even LB ranger can’t hit that hard.

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Posted by: kdaddy.5431

kdaddy.5431

The class obviously seems far from being fine-tuned but that needs time. Honestly, everything about rev seems fine to me (I don’t play it) pvp wise except the kitteng hammer that hits 2.5k base damage on zerk gear with 1.2k range on 2sec CD. If Unrelenting Assault is on the tip of Himalayas, Hammer#2 is at the opposite edge of the universe. That’s how over the top it is. I run a cleric druid with a lot of defensive trait and that skill took 70% of my HP in a blink.

And the hammer auto hits way too hard for a class that’s not specialized in range. Even LB ranger can’t hit that hard.

There is nothing wrong with revanent. Its a L2P, this is exactly what happened with Pew Pew rangers when they got a distance and dps boost.

Also me and another revanent tried to kill a druid and couldnt do it today. The other rev was a support and didnt do any dmg but they were giving me constant heals. Im running rune of strength with zerker amulet and fire and sigils on my hammer. I had around 20 stacks of might and constant fury and i couldnt kill this druid. Didnt get this druid health to 50% which is fine to me since i was the only one with dps and it meant i needed to move on.

This is a style of play people are crying about cause no one wants to change anything about there builds. I see DH complaining about revanents because of range. I see DH complaining about Pew Pew rangers in game. I see people crying about revenants but the counter to this build is the old meta thieves and mesmers but no one wants to run them since we have new specs.

Seriously right now there are more viable and usable builds then ever but everyone only want to play the new specs.

(edited by kdaddy.5431)

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Posted by: uhohhotdog.3598

uhohhotdog.3598

Rev is strong but not Op. Conditions easily counter it.

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Posted by: Xillllix.3485

Xillllix.3485

Well over 20k damage on a single button press at 1200 range on a 3 second cooldown is obviously totally broken. I don’t know what Anet was thinking but it made me stop playing my main class in pvp.

Can you provide a screenshot of you getting a 20k ruin? On a player

The skill hits 3 times. 9k + 7k + 5k = 21k and that’s just for a normal hit, I got hit for 14k once, with 2 other targets it can get near 25-28k total damage with full might stacks.

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Posted by: XxsdgxX.8109

XxsdgxX.8109

Well over 20k damage on a single button press at 1200 range on a 3 second cooldown is obviously totally broken. I don’t know what Anet was thinking but it made me stop playing my main class in pvp.

Can you provide a screenshot of you getting a 20k ruin? On a player

The skill hits 3 times. 9k + 7k + 5k = 21k and that’s just for a normal hit, I got hit for 14k once, with 2 other targets it can get near 25-28k total damage with full might stacks.

Yep, has no idea of how the class works. Move on guys

Stella Truth Seeker

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Posted by: DavyMcB.1603

DavyMcB.1603

The class obviously seems far from being fine-tuned but that needs time. Honestly, everything about rev seems fine to me (I don’t play it) pvp wise except the kitteng hammer that hits 2.5k base damage on zerk gear with 1.2k range on 2sec CD. If Unrelenting Assault is on the tip of Himalayas, Hammer#2 is at the opposite edge of the universe. That’s how over the top it is. I run a cleric druid with a lot of defensive trait and that skill took 70% of my HP in a blink.

And the hammer auto hits way too hard for a class that’s not specialized in range. Even LB ranger can’t hit that hard.

There is nothing wrong with revanent. Its a L2P, this is exactly what happened with Pew Pew rangers when they got a distance and dps boost.

Also me and another revanent tried to kill a druid and couldnt do it today. The other rev was a support and didnt do any dmg but they were giving me constant heals. Im running rune of strength with zerker amulet and fire and sigils on my hammer. I had around 20 stacks of might and constant fury and i couldnt kill this druid. Didnt get this druid health to 50% which is fine to me since i was the only one with dps and it meant i needed to move on.

This is a style of play people are crying about cause no one wants to change anything about there builds. I see DH complaining about revanents because of range. I see DH complaining about Pew Pew rangers in game. I see people crying about revenants but the counter to this build is the old meta thieves and mesmers but no one wants to run them since we have new specs.

Seriously right now there are more viable and usable builds then ever but everyone only want to play the new specs.

Couldn’t be any more wrong. Rapid Fire is nothing compared to Rev’s Hammer#2. That skill can basically one shot a glass thief… from1200 range with 2 sec CD. Rapid Fire can’t even do that lol Also, RF has 2sec channel which means enemies can at least mitigate it to some extent. Cascade just creeps under those kitten of AoE effects then BOOM, half your HP gone. Not counting how the auto can hit just as hard as LB without a distance penalty. Even DH’s LB has root penalty on its more powerful skills which don’t even hit as hard.

Rev’s hammer is plain broken in term of damage cheese. Try to justify it if you must but this one will get nerfed soon enough.

(edited by DavyMcB.1603)

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Posted by: sinject.4607

sinject.4607

s/sh #3 on rev is ridiculous, it needs ridiculously lower-cost counter. the only way to avoid it fully is to dodge three times in a row, instantly, or blow a high cd block/invuln. there’s no other attack that works like this all by itself.

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Posted by: uhohhotdog.3598

uhohhotdog.3598

s/sh #3 on rev is ridiculous, it needs ridiculously lower-cost counter. the only way to avoid it fully is to dodge three times in a row, instantly, or blow a high cd block/invuln. there’s no other attack that works like this all by itself.

It’s only strong 1v1. As soon as anyone is nearby it loses half the damage at least.

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Posted by: Brew Pinch.5731

Brew Pinch.5731

Nerfing noob’s ability to post on the forums would be a better solution.

Maybe we’d see new players actually working on their skills, rather than heading straight to the forums to whine for unnecessary balance changes.

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Posted by: Solori.6025

Solori.6025

Well over 20k damage on a single button press at 1200 range on a 3 second cooldown is obviously totally broken. I don’t know what Anet was thinking but it made me stop playing my main class in pvp.

Can you provide a screenshot of you getting a 20k ruin? On a player

The skill hits 3 times. 9k + 7k + 5k = 21k and that’s just for a normal hit, I got hit for 14k once, with 2 other targets it can get near 25-28k total damage with full might stacks.

…….
I’m not sure you’re serious about this.

The only way you would get 21k damage would be to superspeed through every sweet spot of CoR and get hit WILLINGLY 3 times.

You are also either lying about your damage values or you are taking them from a debuffed target.

CoR on a target with no vuln will take

3k-melee ( when hit from the side with the lifesteal trait, otherwise it’s around 2.7k)

4.5k mid ( Or 4.1k without the lifesteal damage)

5.3k max range (OR 4.7k without lifesteal)

Constantly had 3-4 might stacks, target had no vuln.

Got the added 7% damage bonus for having fury and 5% damage bonus from runes of strength.

I’ll ask again.
Where is your screenshot of this 21k CoR


The world needs more KUNG FURY!
https://www.youtube.com/watch?v=bS5P_LAqiVg

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Posted by: bLind.6278

bLind.6278

Well over 20k damage on a single button press at 1200 range on a 3 second cooldown is obviously totally broken. I don’t know what Anet was thinking but it made me stop playing my main class in pvp.

Can you provide a screenshot of you getting a 20k ruin? On a player

The skill hits 3 times. 9k + 7k + 5k = 21k and that’s just for a normal hit, I got hit for 14k once, with 2 other targets it can get near 25-28k total damage with full might stacks.

…….
I’m not sure you’re serious about this.

The only way you would get 21k damage would be to superspeed through every sweet spot of CoR and get hit WILLINGLY 3 times.

You are also either lying about your damage values or you are taking them from a debuffed target.

CoR on a target with no vuln will take

3k-melee ( when hit from the side with the lifesteal trait, otherwise it’s around 2.7k)

4.5k mid ( Or 4.1k without the lifesteal damage)

5.3k max range (OR 4.7k without lifesteal)

Constantly had 3-4 might stacks, target had no vuln.

Got the added 7% damage bonus for having fury and 5% damage bonus from runes of strength.

I’ll ask again.
Where is your screenshot of this 21k CoR

http://imgur.com/gxBd7pb

That all happened in roughly ~3 seconds total. I’m far from experienced in PvP, but taking that sort of damage IMMEDIATELY in a fight doesn’t exactly allow me to then outplay a revenant, especially after he immediately switched to S/S and UA’d me to death.

I’m not saying that Revenant’s are OP, or anything like that, because I don’t have enough experience to justify any claim like that. What I can say, however, is that seeing this happen even one time, that fast, means I probably won’t stick around long enough to see it happen a second time. If people think that’s fun, then awesome. Good for them. I can go find a game that’s actually competitive and mainstream and, well, balanced. I play GW for fun, and nothing about having that happen to me is fun.

One foot out the door, yet again.

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Posted by: Solori.6025

Solori.6025

Well over 20k damage on a single button press at 1200 range on a 3 second cooldown is obviously totally broken. I don’t know what Anet was thinking but it made me stop playing my main class in pvp.

Can you provide a screenshot of you getting a 20k ruin? On a player

The skill hits 3 times. 9k + 7k + 5k = 21k and that’s just for a normal hit, I got hit for 14k once, with 2 other targets it can get near 25-28k total damage with full might stacks.

…….
I’m not sure you’re serious about this.

The only way you would get 21k damage would be to superspeed through every sweet spot of CoR and get hit WILLINGLY 3 times.

You are also either lying about your damage values or you are taking them from a debuffed target.

CoR on a target with no vuln will take

3k-melee ( when hit from the side with the lifesteal trait, otherwise it’s around 2.7k)

4.5k mid ( Or 4.1k without the lifesteal damage)

5.3k max range (OR 4.7k without lifesteal)

Constantly had 3-4 might stacks, target had no vuln.

Got the added 7% damage bonus for having fury and 5% damage bonus from runes of strength.

I’ll ask again.
Where is your screenshot of this 21k CoR

http://imgur.com/gxBd7pb

That all happened in roughly ~3 seconds total. I’m far from experienced in PvP, but taking that sort of damage IMMEDIATELY in a fight doesn’t exactly allow me to then outplay a revenant, especially after he immediately switched to S/S and UA’d me to death.

I’m not saying that Revenant’s are OP, or anything like that, because I don’t have enough experience to justify any claim like that. What I can say, however, is that seeing this happen even one time, that fast, means I probably won’t stick around long enough to see it happen a second time. If people think that’s fun, then awesome. Good for them. I can go find a game that’s actually competitive and mainstream and, well, balanced. I play GW for fun, and nothing about having that happen to me is fun.

That’s better.

And allow me to explain what happened to you.

In between the mid and final damage point of CoR there is a sweet spot. That requires you to be in the right position at the right time.

it’s a small window and I have usually only ever seen someone get hit in that spot if they are either
A) running away and run into the sweet spot- getting hit twice OR
B) dodge backwards INTO the sweet spot.

It’s really hard to position yourself and someone else into that area of damage
Judging by your screenshot as well you were fighting ( i really hope you were)multiple people, so I doubt your focus was on the rev sitting at range.

So my advice is-
If you see a red line going towards you

1. Side step

It’s a line that is directional and can be sidestepped to negate 100% of the damage

2. Dodge forward

Much like you would dodge a shatter burst, you dodge forward otherwise you might get hit twice, which happened in your screenshot.

3. Stick in melee range

Hammer sucks in melee range, it doesn’t have something like an instant knock so sitting in melee range and attacking the side and back of the target negates almost all damage the hammer will do.

4. Be aware of your surroundings.

This isn’t directed at you, but to the people that complain about getting hit by a high damage attack from max range when the damage could be 100% avoided by walking up stairs or uneven ground.


The world needs more KUNG FURY!
https://www.youtube.com/watch?v=bS5P_LAqiVg

(edited by Solori.6025)

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Posted by: SchmendrickTheMagician.8247

SchmendrickTheMagician.8247

Shiro+Glint has WAY too much sustain for the amount of burst damage it puts out.

The problem is, there’s really nothing else for revenent, all other specs are way behind. Just like ele d/d before hot. And just like eles did, rev needs nerfs to the OP spec and buffs to the underpowered ones.

Last of the Red Hot Swamis

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Posted by: No Pulse.2967

No Pulse.2967

Shiro+Glint has WAY too much sustain for the amount of burst damage it puts out.

The problem is, there’s really nothing else for revenent, all other specs are way behind. Just like ele d/d before hot. And just like eles did, rev needs nerfs to the OP spec and buffs to the underpowered ones.

Shiro/Glint doesn’t have as much sustain as you think. They lose at least 50% of their UA damage in any 2+ teamfight and they drop to conditions like flies.

And it’s nowhere close to the pre-nerf ele. Necros shut them down hard while ele could still fight them, especially with diamond skin.

Inactive member in Dark Renegatus [REN]
The Order of Calamity [OOC] is recruiting!
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Posted by: nacario.9417

nacario.9417

If you claim revs to have sustain and tanky in marauder then play one and see for yourself. Fight any competent condi build, or even a power build. All we have here is ppl complaining about stuff they see from the outside, not understanding how it works, only playing 1 class. We’re beating a dead horse.

Power Ranger PvP
I used to be a power ranger, now not sure anymore

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Posted by: Morwath.9817

Morwath.9817

If you claim revs to have sustain and tanky in marauder then play one and see for yourself. Fight any competent condi build, or even a power build. All we have here is ppl complaining about stuff they see from the outside, not understanding how it works, only playing 1 class. We’re beating a dead horse.

Play Marauder <anything> and compare amount of dodges/evades/blocks/heals with Marauder Rev, and you will find Rev pretty tanky compared to other Marauders.

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Posted by: nacario.9417

nacario.9417

If you claim revs to have sustain and tanky in marauder then play one and see for yourself. Fight any competent condi build, or even a power build. All we have here is ppl complaining about stuff they see from the outside, not understanding how it works, only playing 1 class. We’re beating a dead horse.

Play Marauder <anything> and compare amount of dodges/evades/blocks/heals with Marauder Rev, and you will find Rev pretty tanky compared to other Marauders.

Each class is different, for instance my marauder ranger can remove 2 condis each on all 4 utility skills (troll unguent, LR, QZ, entsngle) which are highly used, making it capable vs both power builds and condi. Rev counter lies in the condi uptime builds, no block and evade will savor the day, only prolong inevitable. Because of thid it id wrong to call the marauder rev tanky, even power builds can work around it by denying infused light.

Power Ranger PvP
I used to be a power ranger, now not sure anymore

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Posted by: Laraley.7695

Laraley.7695

s/sh #3 on rev is ridiculous, it needs ridiculously lower-cost counter. the only way to avoid it fully is to dodge three times in a row, instantly, or blow a high cd block/invuln. there’s no other attack that works like this all by itself.

It actually has a lot of counterplay. It has a long cast time of 3/4 so you can interrupt it quite easily on many classes. Stealth is a complete counter to it, too. You can also get out of the range or near some object since it doesn’t go through LOS and many times won’t attack any object in a game.

However, I think reducing the duration of the evade and hence the damage period wouldn’t hurt.

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Posted by: Theologus.7085

Theologus.7085

Revs not OP, they only broken. Most abilities of Revenant useless… or extremly strong. Anyway, main problem with revenant – sustain and conterplay, not damage. Damage fine, but sustain not even close – lifesteal, heal, block+heal and evadespam. Lightning Reflexes with endurance restore, w/o CD? Easy! Just take it, best stunbreak in game. And all this defense with attacks like sword#3 and best access to unblockable things in game. In teamfights Rev deal good damage for mara/zerk, but not so terrible, but his sustain and 1v1 capability should be nerfed.

Sorry for my english, guys. I try.

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Posted by: nacario.9417

nacario.9417

Revs not OP, they only broken. Most abilities of Revenant useless… or extremly strong. Anyway, main problem with revenant – sustain and conterplay, not damage. Damage fine, but sustain not even close – lifesteal, heal, block+heal and evadespam. Lightning Reflexes with endurance restore, w/o CD? Easy! Just take it, best stunbreak in game. And all this defense with attacks like sword#3 and best access to unblockable things in game. In teamfights Rev deal good damage for mara/zerk, but not so terrible, but his sustain and 1v1 capability should be nerfed.

So by ur logic a rev can spam that evade a 100 times since theres no cd, little did u know that u can only use it twice and then ur energy is drained which lowers other action. Again just gibberish, no hard examples just nerf this nerf that based on the class one plays with little insight

Power Ranger PvP
I used to be a power ranger, now not sure anymore

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Posted by: SadKeanu.3491

SadKeanu.3491

I feel like Revenant is fine balance wise and a very interesting and fun class to play against/use. Sure they can put out good damage if they nail all their abilities(so can other classes running maurader/zerker), but that is what they are supposed to do. As mentioned previously, it is possible to counter play them. They are by no means unkillable and require a good amount of skill to maximize their potential.

The base issue is, people aren’t familiar with this class yet. They don’t understand how it works and therefore don’t know how to play against it. So they start blaming the class instead of their own play when they die. Because everyone knows its never the person who dies fault, it couldn’t possibly be them lacking in playing ability. They cry Overpowered please NERF! instead of learning how to play against it.

twitch.tv/sadkeanu69
streaming weeknights after 6PM EST

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Posted by: tarcheg.4872

tarcheg.4872

Couldn’t be any more wrong. Rapid Fire is nothing compared to Rev’s Hammer#2. That skill can basically one shot a glass thief… from1200 range with 2 sec CD. Rapid Fire can’t even do that lol Also, RF has 2sec channel which means enemies can at least mitigate it to some extent. Cascade just creeps under those kitten of AoE effects then BOOM, half your HP gone. Not counting how the auto can hit just as hard as LB without a distance penalty. Even DH’s LB has root penalty on its more powerful skills which don’t even hit as hard.

Rev’s hammer is plain broken in term of damage cheese. Try to justify it if you must but this one will get nerfed soon enough.

So when talking about rev #3, people like you (whiners), complained about how it is not possible to mitigate all damage with one dodge but instead need to double dodge, which is too much for negating one attack.
Now you say that RF is easier to deal with because it’s a channel (just like rev sword#3) and you can negate at least part of the damage very easily…
So which one is it? Which one do people who QQ about everything prefer? A channel which lets you negate ~50% of the damage even when you have the reaction time of a kitten kitten or do you prefer the instant damage which you can negate with one dodge???
The answer to that question is that you don’t care. You will come up with something just so you can QQ even more. One thread is about skill A being OP because it’s a channel, next thread is about skill B being OP because it’s not a channel.

Seriously, you whiners should have a weekly meeting in which you discuss stuff like this so you are all on the same page.

Revenant way to over powered

in PvP

Posted by: nearlight.3064

nearlight.3064

Shiro+Glint has WAY too much sustain for the amount of burst damage it puts out.

The problem is, there’s really nothing else for revenent, all other specs are way behind. Just like ele d/d before hot. And just like eles did, rev needs nerfs to the OP spec and buffs to the underpowered ones.

Pretty much this. Mallyx makes you somewhat immune to condis if not stripped, but then CC and physical damage melts you, while Jalis has poor sustain and Ventari has poor personal sustain and no way to deal with CC.

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..