Revenants and Quality of the Game

Revenants and Quality of the Game

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Posted by: Alekt.5803

Alekt.5803

I’ve not yet met a proper answer to this question, “Did Revenants add anything positive to the game?” I am mostly speaking in a utilitarian perspective here: if some player enjoys playing the Revenant, is it to the detriment of the other players? I am also mostly looking at the common specs: not the Ventari Legend or Dwarf.

There is a vast list of things Revenant made to the game, and most are negatives if I recall.

1. I am hearing from friends that GvG is mostly about Coalescence of Ruin. So Revenants managed to break class diversity.

2. Boons are mostly delivered by Herald Revenants nowadays, and passively instead of actively blasting for might. (Might, Fury, Swiftness)

3. Viper Revenants probably caused people to quit the game, or take the game less seriously, or take a break when it was supposed to be GW2 “Golden Age”.

4. It’s probably a wider issue for them, but Berserker or Warriors seem to have lost their roles and are replaced by Revenants.

5. Revenants are causing a balance turmoil, which is to expect for any new classes, but I don’t think one should expect all of the above: it’s a lot for one single class.

Feel free to contest this. I don’t like the idea myself, but I couldn’t think about an argument to contest it. Or feel free to add stuff to the list.

Alerie Despins

(edited by Alekt.5803)

Revenants and Quality of the Game

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Posted by: TheOneWhoSighs.7513

TheOneWhoSighs.7513

1. I am hearing from friends that GvG is mostly about Coalescence of Ruin. So Revenants managed to break class diversity.
Bingo. I actually noticed that a lot of people aren’t even running a gank anymore. Revs went and replaced that role. So GG Mesmer and Thief.
The problem is, Revenant literally fits into every role in GvG

3. Viper Revenants probably caused people to quit the game, or take the game less seriously, or take a break when it was supposed to be GW2 “Golden Age”.
There is an answer to Viper Revenants. Perhaps I’m biased, but on my Chrono Shatter, once I’ve forced them into Mallyx, they’re dead.

4. It’s probably a wider issue for them, but Berserker or Warriors seem to have lost their roles and are replaced by Revenants.
Warriors are still needed for group condi clear in the front line party, if I’m not mistaken. May have to ask my guild leader what he thinks, as I haven’t GvG’d in a bit.

5. Revenants are causing a balance turmoil, which is to expect for any new classes, but I don’t think one should expect all of the above: it’s a lot for one single class.
It has a lot of things that people would consider OP on any other class. Imagine Mesmer with Unrelenting Assault. Or a blocking heal that fired off at 25% health. Or that bloody Eye for an Eye trait. No seriously, that trait can go die in a fire. I pretty much have to burn Distortion to CC a rev, or else I’m dead.

Mirror of Anguish is one thing, Eye for an Eye is another.

“Unused Development Initiative. We care so much
about your feedback, that we don’t even read it.” ~ Crystal Suzuki

Revenants and Quality of the Game

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Posted by: SlayerSixx.5763

SlayerSixx.5763

Honestly, it feels like they just had a bunch of concepts ripped off of other classes and mashed onto rev. It literally feels like nothing new or different. Energy management like warrior and necro, a ton of skills to juggle like ele/engi. Condi rev is everything necro probably should’ve been. Power sw/a shiro should’ve been what thief is. Ventari is a poop version of druid/bunker guard (bunker guards actually thought they’d be overtaken by ventari before HoT dropped lololololol).

They honestly feel like nothing new or special. Nothing stands out aside from their poofy evade and the copious amounts of smoke/mist pouring out of their every orifice everytime they cast a skill.