(edited by Zagerus.8675)
Revenants are breaking the game
No adjustements to Revenant should be made before toning down Necro, Scrapper and condis in general.
Rofl, you just sound kitten, sorry
You start off your argument saying they are OP because of some kind of rare situational glitch that many different classes can reproduce. You just look like your grasping at straws to complain about revenant because you got wrecked by some
And LOL at your infuse light change. So basically you want to remove the HEALING part of revenants healing skill. The healing ability that might i add ALREADY has the potential to not heal you at all as long as people dont get tunnel vision and keep attacking
No adjustements to Revenant should be made before toning down Necro, Scrapper and condis in general.
No toning down to Necro, Scrapper, and condis in general should be made before adjusting revenants
I have literally seen ZERO revs in my last 20 games, with ruby and sapphire players.
I have however noticed a minimum of 2 reapers, scrappers or eles per game.
Maybe you people need to wake up?
Rofl, you just sound kitten, sorry
You start off your argument saying they are OP because of some kind of rare situational glitch that many different classes can reproduce. You just look like your grasping at straws to complain about revenant because you got wrecked by someAnd LOL at your infuse light change. So basically you want to remove the HEALING part of revenants healing skill. The healing ability that might i add ALREADY has the potential to not heal you at all as long as people dont get tunnel vision and keep attacking
I’ll be honest I am a bit salty because of that glitch. The heal skill would still heal you but normalize it to a efficient number. I don’t know how you could deny that it’s a bit to strong as is, especially in terms of sustaining on point when aoe pressure forces every other profession off and doesn’t contribute to their sustain in team fights.
I have literally seen ZERO revs in my last 20 games, with ruby and sapphire players.
I have however noticed a minimum of 2 reapers, scrappers or eles per game.
Maybe you people need to wake up?
There are 2 revs on each team in diamond/legend. That is very common there.
Revs do need some adjustment. I don’t understand precision strike rework – it goes through walls, ignores range limit, you need double dodge (or dash) to avoid it, it does backstab dmg but doesn’t require target and is on short CD.
On top of high dmg revs have really good mobility (especially in chasing department), high sustain and pretty high survival
When devs nerfed thieves into oblivion for 3 years, their excuse was: thieves are very mobile and do high dmg. Well LOL revs do it all just as good if not better and have survivability of bruiser/bunker (if played right) on top of great team support. I mean i understand they wanted to sell HoT but by now most ppl that care bought xpac already. Where is balance?
[Teef] guild :>
(edited by Cynz.9437)
I have literally seen ZERO revs in my last 20 games, with ruby and sapphire players.
I have however noticed a minimum of 2 reapers, scrappers or eles per game.
Maybe you people need to wake up?
Revs are all at legendary
- Change Infuse light to a channeled evade. It’s a bit too effective at staying on point when people drop all their aoe’s and there’s nothing you can do to stop the damage. The counter-play is almost non-existent in those scenarios.*
The problem there is DH traps would ensure node progress for the DH and the traps need some form of counterplay. Converting damage to healing is the only way herald can heal up unless they take shield as well.
No adjustments to Revenant should be made before toning down Necro, Scrapper and condis in general.
Agreed. Revenant and others are weak to condi while scrapper has way too many reset buttons and can still heal for a great deal despite using marauder’s.
This OP, lol. Mesmers are running around turning people into Moas and winning the match for the team.
Players are able to go full tank and do burst damage with conditions that are supposed to be damage over time. Power no longer measures up even though it is meant to be the burst damage type.
Druids are able to go full tank while their pet deals zerker damage.
Dragon hunters are killing as fast kittentr power mesmers without even needing to use their weapons. Has anyone even heard of a guardian with access to stealth before. Dodging and blocking traps still triggers their effects meanwhile they daze and lock in place with the damage they do.
Revenant on the other hand has no stealth or ports, no invulnerability, nothing that can be exploited. Revenant is the only class in the game that was built properly minus the unnecessarily bad cleansing and you complain about a down skill that you can get past with 1 stack of stab.
(edited by Ragion.2831)
This OP, lol. Mesmers are running around turning people into Moas and winning the match for the team.
Players are able to go full tank and do burst damage with conditions that are supposed to be damage over time. Power no longer measures up even though it is meant to be the burst damage type.
Druids are able to go full tank while their pet deals zerker damage.
Dragon hunters are killing as fast kittentr power mesmers without even needing to use their weapons. Has anyone even heard of a guardian with access to stealth before. Dodging and blocking traps still triggers their effects meanwhile they daze and lock in place with the damage they do.
Revenant on the other hand has no stealth or ports, no invulnerability, nothing that can be exploited. Revenant is the only class in the game that was built properly minus the unnecessarily bad cleansing and you complain about a down skill that you can get past with 1 stack of stab.
Excuse me, what?
Best joke i read on forums this month.
[Teef] guild :>
(edited by Cynz.9437)
No adjustements to Revenant should be made before toning down Necro, Scrapper and condis in general.
No toning down to Necro, Scrapper, and condis in general should be made before adjusting revenants
Hahaha exactly this. I said this a lot of times in another thread and I just can not understand how people can argue like this. Saying that revenant shouldn’t gte nerfed before reaper and scrapper gets nerfed is such a dumb argumentation.
I have literally seen ZERO revs in my last 20 games, with ruby and sapphire players.
I have however noticed a minimum of 2 reapers, scrappers or eles per game.
Maybe you people need to wake up?
LMAO, that why u still in ruby.
Black Gate
Ruthless Legend
This OP, lol. Mesmers are running around turning people into Moas and winning the match for the team.
Players are able to go full tank and do burst damage with conditions that are supposed to be damage over time. Power no longer measures up even though it is meant to be the burst damage type.
Druids are able to go full tank while their pet deals zerker damage.
Dragon hunters are killing as fast kittentr power mesmers without even needing to use their weapons. Has anyone even heard of a guardian with access to stealth before. Dodging and blocking traps still triggers their effects meanwhile they daze and lock in place with the damage they do.
Revenant on the other hand has no stealth or ports, no invulnerability, nothing that can be exploited. Revenant is the only class in the game that was built properly minus the unnecessarily bad cleansing and you complain about a down skill that you can get past with 1 stack of stab.
Excuse me, what?
Best joke i read on forums this month.
Actually the biggest joke here is that you think precision strike was designed to go through walls and ignore the range limit. This comment of yours alone is reason enough for anyone not to take your call for “adjustments” seriously
You say it does back stab damage but neglect to say that it only does that if you are the only target in the area.
“Revenants have good mobility especially in the chase department”. Correction, revenants have good mobility only in the chase department which was nerfed due to the 5 second cooldown added to phase traversal. But it still needs further adjustments apparently.
Actually the biggest joke here is that you think precision strike was designed to go through walls and ignore the range limit. This comment of yours alone is reason enough for anyone not to take your call for “adjustments” seriously
You say it does back stab damage but neglect to say that it only does that if you are the only target.
“Revenants have good mobility especially in the chase department”. Correction, revenants have good mobility only in the chase department which was nerfed due to the 5 second cooldown added to phase traversal. But it still needs further adjustments apparently.
Idc whether it was designed like that or not, this is how it works right now and it is not ok.
Are you implying that rev never fight 1v1?
No, they don’t have good mobility ONLY in chase department. If you combine shiro with staff and swiftness from herald you get more mobility than most classes out there.
Point is, Anet idea was that if you have high mobility and do high dmg, you should be squishy – revs are anything but that.
[Teef] guild :>
Some rev cc skill seem also to cause bug that I would be rooted at a location.
Had to type in /sit to be able to move again. Really really annoying.
Some rev cc skill seem also to cause bug that I would be rooted at a location.
Had to type in /sit to be able to move again. Really really annoying.
It is UA causing it. Ranger pet also does it.
[Teef] guild :>
Actually the biggest joke here is that you think precision strike was designed to go through walls and ignore the range limit. This comment of yours alone is reason enough for anyone not to take your call for “adjustments” seriously
You say it does back stab damage but neglect to say that it only does that if you are the only target.
“Revenants have good mobility especially in the chase department”. Correction, revenants have good mobility only in the chase department which was nerfed due to the 5 second cooldown added to phase traversal. But it still needs further adjustments apparently.
Idc whether it was designed like that or not, this is how it works right now and it is not ok.
Are you implying that rev never fight 1v1?
No, they don’t have good mobility ONLY in chase department. If you combine shiro with staff and swiftness from herald you get more mobility than most classes out there.
Point is, Anet idea was that if you have high mobility and do high dmg, you should be squishy – revs are anything but that.
Precision strike does not ignore the range limit, or go through walls. The same way downed skill 2 does not push people through houses. If that happens then it is a glitch. That is a problem with Anets coding not with the class.
Swiftness is not considered mobility. You only have good mobility if you can both engage and disengage very quickly over long distances, unless you want to say Revenants can run across the map as well as thieves
Your point about Anet is the reason why i said Revenant is the only properly designed class in the game. The original design was that everyone supports each other, sits in a circle holding hands singing church songs. That only works well in a team that practices often together which is not the case for 99% of the player base.
Every class should be able to sustain well under focus fire while being able to do damage without or extremely limited get out of jail skills like invulnerability and stealth because that is where real teamwork happens. Instead of one guy being an easy target because its sustain can be exploited
(edited by Ragion.2831)
Taunt gets you stuck. ./sit to get out of it… or ./dance if you feel like it…
And sure, precision strike should not ignore range limits/obstacles. But it does… quite often… but then… one stray projectile wont kill you, so I dont see it as a gamebreaking bug.
Taunt-stuck and milehigh knocks however… are gamebreaking bugs.
Taunt gets you stuck. ./sit to get out of it… or ./dance if you feel like it…
And sure, precision strike should not ignore range limits/obstacles. But it does… quite often… but then… one stray projectile wont kill you, so I dont see it as a gamebreaking bug.
Taunt-stuck and milehigh knocks however… are gamebreaking bugs.
1 stay projectile takes 1/3 of my HP, another stray projectile in 4 sec does the same. That combined with all other crap revs have. Nope, not game breaking at all.
How about we give backstab 900 range for funzies? Not game breaking at all.
[Teef] guild :>
(edited by Cynz.9437)
No clue what you are talking about… one projectile hits me for about 300 to max 800.
No clue what you are talking about… one projectile hits me for about 300 to max 800.
What class do you play?
[Teef] guild :>
Mender ranger or carrion necro.
Mender ranger or carrion necro.
You’re either recalling damage from a paladin rev with no buffs up, or crazy.
With prot up and menders on my druid (generally running SoS against heavy direct damage teams) I still get crit from a single projectile for about 1800. When im bored I often practice revenant in unranked, and you can 1 shot almost any isolated player with ED, PT, PS, UA or IO auto spam; it’s hilarious damage that no class can rival in terms of flat damage.
PS needs a nerf, PT needs to not be able to crit (stronger than steal in terms of damage and mechanics), and Riposte needs to refund 30 endurance instead of 50. While it’s absolutely hilarious to watch people chase you while camping shiro @ low hp while you dodge, riposte, dodge, dodge, riposte, dodge, s5, dodge ripsote… well you get the point.
*spelling
(edited by AegisFLCL.7623)