Revisiting Stuns and Dazes

Revisiting Stuns and Dazes

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Posted by: pantsforbirds.9032

pantsforbirds.9032

Now that stuns, dazes, and the sigil or paralization are working as intended, will you be looking at rebalancing any stuns/dazes ANET? Pistolwhip, for example, seems to have been balanced around the 1 second stun it had with or without SoP. Currently the stun isn’t long enough for the skill to be worth using. I’m just curious if you guys plan on tweaking any skills that may have been “nerfed” as collateral to fixing the system as a whole

Thief: Rand x Al Thor | Mesmer: Egwene x Alvere
Dragonbrand |Twitch: twitch.tv/pantsforbirds

Revisiting Stuns and Dazes

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Posted by: Errant Venture.9371

Errant Venture.9371

Yeah, Pistol Whip needs the stun increased back to 3/4 or 1s, the S/P spec got hit VERY hard by this update and it was one fo the few viable thief specs available.

The Battle Bakery [vPie]

Revisiting Stuns and Dazes

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Posted by: pantsforbirds.9032

pantsforbirds.9032

I made a video that showcases how hard pistolwhip was hit by the last patch

Thief: Rand x Al Thor | Mesmer: Egwene x Alvere
Dragonbrand |Twitch: twitch.tv/pantsforbirds

Revisiting Stuns and Dazes

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Posted by: ensoriki.5789

ensoriki.5789

The golem loses the stun before your sword hit connects..

The great forum duppy.

Revisiting Stuns and Dazes

in PvP

Posted by: pantsforbirds.9032

pantsforbirds.9032

The golem loses the stun before your sword hit connects..

I know right? I think it should probably be fixed..

Thief: Rand x Al Thor | Mesmer: Egwene x Alvere
Dragonbrand |Twitch: twitch.tv/pantsforbirds