Reward Direction & Silhouette

Reward Direction & Silhouette

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Posted by: AcidicVision.5498

AcidicVision.5498

There was as time that player silhouette influenced armor design. One of the considerations when creating the basic shape was whether or not a player observing the character approach could discern if it was a heavy, light, or medium class.

That was very helpful. SPvP moves so fast that silhouettes can allow for quick scanning and breakdown of the action. On many occasions there are so many skill effects obscuring players that their outline is all that is visible.

Did that design principle get thrown by the wayside recently? The radiant, hellfire and aspect helms all look distinctly heavy. If those end up being full sets, or the trend continues, it will make it much more difficult to visually distinguish between player classes.

The Kismet
Dragonbrand

Reward Direction & Silhouette

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Posted by: Darnis.4056

Darnis.4056

I agree with you and I’ll raise you a
“You can’t really tell what an asura is at all most of the time”

Will the Real Pink Puma Please stand up?

Reward Direction & Silhouette

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Posted by: Vuh.1328

Vuh.1328

Agreed
Also think there should be some class specific gear to both help players and viewers tell classes apart by just looking at the armor.

Take your time to learn proper keybinding, it’s worth the struggle