Currently, Arenanet seems to be trying to reward excessively active players through a leaderboard system which is heavily tied to amount of games played.
Dedicated, active players should be rewarded for their time put into the game. But a dedicated player doesn’t deserve to be rewarded with a crazily high leaderboard spot. Leaderboards should be reserved for the most skilled players. However, I wouldn’t honestly be against a separate leaderboard dedicated simply to the players who played the most games (it would be pretty much like the achievement point boards)… some people like that thing.
Far better of a solution to the current system would be to have:
1. Purely skill-based, visible MMR leaderboard which works off of a real ratings formula like Glicko2 or Elo. This is intended to foster competition and team growth in the Ranked Queue. It has nothing to do with who can play the most.
2. Make new rewards for active, but not necessarily skilled players, such as:
- weapon or armor skins tied to PvP season, similar to the WvW rewards which can be earned maybe several times through the track reward system
- new extra titles like “Legendary Magus, etc” for 1000 games won on an individual class
- an exclusive backpiece or hat or tonic for winning 50-100 games during say, a 2 month long season… this would change every season and give players from all areas of the game a reason to log in to win a few games daily… llamas are already pretty stale, btw
- possibly titles for hitting MMR brackets
3. Finally, if Arenanet is looking to create more reasons for casual players to get active in PvP, a really simple and fair way to do it would be to make sPvP more monetarily equivalent to PvE… bump up the rewards so that it can be at least 50-60% as lucrative as grinding in PvE would be. In addition to that, add an sPvP section to Guilds that gives players the option to upgrade for increased reward track progress and faster pvp rank gain when playing with a guild group.