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Posted by: Alkaholic.3875

Alkaholic.3875

So I’m in a game on Capricorn and the other team is zerging back and forth. We take it right after them and the losing team gets max 300 pts vs the winning team’s max 175 pts. They start talking trash and we go back and forth about wins vs pts in hot join but in the end, he’s right, they’re rewarded for not playing objectives and just getting kills.

Thoughts?

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Posted by: KogarasuMaru.7036

KogarasuMaru.7036

What did you expect?

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Posted by: Vice.5237

Vice.5237

solution is…

play tpvp..

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Posted by: Alkaholic.3875

Alkaholic.3875

I’m not sure what u’re asking Abbehemoth? They basically rolled as a group w/ mass aoe and 10 skirmishing + 5 kill plus the 20 for flipping a node.

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Posted by: Psychrome.9281

Psychrome.9281

to be honest i have been thinking about this myself, i won many many games today as well as lost a few, and it is far more profitable “glory” wise that you jsut need to zerg and farm kills…for some of us we are waiting on guildies to get it together and jump into tourneys so until then for people like me that prefer structured pvp this rewarding of zerging is annoying if not down right insulting.

my suggestion is to offer points to those holding nodes as well, my buddy cna hold a node for awhile against another tema long enough for help to arrrive, but since he is on the point the whole time and not specced to dish oout tons of burst. rarely does he get alot of points via kills, and if the node never gets challenged he is stuck with 10+win bonus compared to a zerg team that can get 200+glory for a loss, since you get so many points for the kill.

while getting points for killing is cool you need to be rewarded for winning…playing objectives defending points. i am sure there is a spec my friend can use so that he has some killing power but he just doesnt want to do that he wants to be tough and extremely durable, hes not into huge numbers or lots of conditions.

and because of that he gets last place on points on almost every game even though he is probably the most valuable player on the team!

i can only say hey man its all good you won the match for us so many times before i out rank him by 5-7 ranks because i am specced for damage and he is specced for durability…we understand the trade off, but rewarding the zerg over point control is not what SPVP is supposed to be about.

SPVP is supposed to be about objectives and smart play as well as killing when it needs to be done.

please reward bunkers and support players as much as high burst glass cannons.

Thanks!

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Posted by: Alkaholic.3875

Alkaholic.3875

I don’t think u understand my quandary. They’re not trying to win, they’re farming glory. They get more points farming the 2 or 3 they find at a node and flipping it than defending or trying to win.

I hide around corner and flip node, 20 points.
They run to node, flip it and kill 3 people, 65 points.

They ignored Ruins and just took Dock and Beach over and over. My team won, they got double the glory.

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Posted by: Gallrvaghn.4921

Gallrvaghn.4921

So is there a need to hurry and get lots of Glory? I highly doubt they will keep it up until rank 100+.

No, although Glory is only for cosmetic/ Barbie Doll-ing a toon and nothing more, it is still kind of unfair don’t you think? Ironic in a way because OP won the match, but still got way less glory points than the Zerging team.

Which should make us or the devs think that there is something broken with the how the match points/glory points relate with each other in terms of winning the match, killing players, or doing map objectives.

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”

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Posted by: Killyox.3950

Killyox.3950

Make wins give solid 200 glory with cap of 350 being in place. Problem solved. Games will be quicker and winners will almost always rack up 300-350 points.

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Posted by: Kimbald.2697

Kimbald.2697

Just started pvp, using a defensive build as engineer.
I like defending, so I tend to stay at captured points.

Usually I end up with very low points, and it’s not that those I’m playing with are that much better than me. Some are of course, many aren’t in any large ammount noticable

I came from a game where getting hk’s was more profitable than going for objectives too.
Rather disappointed to see this works here too.

And yes: it WILL catch on more and more… these things always do.

Wiggely, wobbely and other wombaty wabbity creatures…

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Posted by: Xaximbo.2763

Xaximbo.2763

f they are all runnig around in a group then you have two bases capped and when they run to the next just neutralize the last one they capped?
Stop them by not fighting them, just run around them. They can’t win by runinng around all in one group (multiple people on point increase cap speed?)

Yes, this seems fun, avoiding the other team and making spvp a funny chasing game without action.

I’ve noticed myself that playing as you should often gives you less points, this game like all the previous games is a boring farming game. And the high end pvp is simply non existent at the moment

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Posted by: pullnointer.1476

pullnointer.1476

solution is…

play tpvp..

solution: glory don’t mean shiet

edit: this is very annoying. please improve the reward system so that you get points for actually making your team win.

(edited by pullnointer.1476)

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Posted by: mouse.1689

mouse.1689

Devs are considering rewarding glory for point defense. I think it would be a very good change.

As for hotjoin 8v8 being a horrible cluster**** of a zergfest, it is what it is, and it won’t ever be anything other than that. If you’re tired of it, definitely play 5v5 tPvP.

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Posted by: Cribbage.2056

Cribbage.2056

Devs are considering rewarding glory for point defense. I think it would be a very good change.

As for hotjoin 8v8 being a horrible cluster**** of a zergfest, it is what it is, and it won’t ever be anything other than that. If you’re tired of it, definitely play 5v5 tPvP.

I agree, that would be a nice change.

I don’t agree about sPvP entirely. People often chase glory, so making the glory rewards for good play instead of mindless killing/zerging should help the situation. It’ll never be perfect, but it could help.

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Posted by: Xaximbo.2763

Xaximbo.2763

thing is that i happen to like “zerging” i don’t like going on an 8 mindless pack of bulls but i like going solo or with a mate , i would be careless of the points, running from one side of the map to another it’s not exactly my concept of enjoyable. Gw2 definitely needs some kind of arenas wow style, hopefully more balanced.

The problem i see is that mesmer/guardian is a though combo and if you kill one of them due to their downed skill it will be a hell to finish them with the guardian pulling you for 3 secs which is the amount of time necesary for a res or the mesmer simply pulling your leg with the illusions.

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Posted by: TGSlasher.1458

TGSlasher.1458

my suggestion is to offer points to those holding nodes as well, my buddy cna hold a node for awhile against another tema long enough for help to arrrive, but since he is on the point the whole time and not specced to dish oout tons of burst. rarely does he get alot of points via kills, and if the node never gets challenged he is stuck with 10+win bonus compared to a zerg team that can get 200+glory for a loss, since you get so many points for the kill.

… please reward bunkers and support players as much as high burst glass cannons ….

Arenanet have said that they were looking into this which is good news, I have 2 defense characters atm and get bugger-all kills and points.

i can only say hey man its all good you won the match for us so many times before i out rank him by 5-7 ranks because i am specced for damage and he is specced for durability…we understand the trade off, but rewarding the zerg over point control is not what SPVP is supposed to be about.

Try defending the point with him, or getting him to call for you when in trouble. If he does some damage and you kill the foe he should get some points. Me and my friend do this when I’m running my damage spec, his support build follows me to cap points and he keeps my butt alive while a kill the enemy.

You are right though, every match I played the other day was all zerg feast 2012. My support friend has also decided to just get into the fight in the middle to get more points. Mean while that enemy team that was zerging ends up winning cause our team joined in the massive fight and 1 member of their team back capped everything

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows