Rewardsa are great but what about AI?

Rewardsa are great but what about AI?

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Posted by: Errant Venture.9371

Errant Venture.9371

So new rewards schemes are great and all, but where are the changes to remove the petting zoo and proc culture? Until you fix proc effects and the effectiveness of AI builds (specifically the ability for phantasms, minions, ogre runes, and pets to do significant amounts of damage while having massive health sponges) PvP is going to be pointless.

A rewards system for PvP won’t matter unless you make PvP a system where the best players are rewarded. All AI (other than mesmer clones and ranger pets) need to be disabled or completely removed from tournament PvP.

The Battle Bakery [vPie]

Rewardsa are great but what about AI?

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Posted by: ronpierce.2760

ronpierce.2760

Just because you don’t like it doesn’t make it wrong. I want:
Stealth, stability, on demand rezzes, condition damage, etc removed because I don’t like them. (sarcasm btw)

Believe it or not, and of course you won’t, but AI builds have a LOT of risk to them, hence why you don’t even see them in high tier pvp except Spirit ranger (which isn’t even an AI build, it summons killable buffs, essentially like signets). For example I bet you didn’t know MM has very little on-demand condi removal, no stability, no bonus evades/blocks, no stun breaks except 1 if you run wurm which sacrifices a minion AND has to be precasted with a 1.5 second CD, our traits that heal us don’t even heal us in Death shroud, we’re severely weak to AoE spam, our main focus is control so stability and zerkers stance hinders our ability to perform well, but you don’t see me crying about warriors and this and that. Its called having weaknesses. One of the biggest weaknesses to standing still in combat and not kiting and playing like a nub is that you’ll get hit by anything and everything, that’s your fault.

Read the first few paragraphs and the pros and cons and you’ll see why MM is my favorite spec, and it isn’t because it’s “easy faceroll” cause when you play in the top 100 like me, it’s not, and in fact most of its weaknesses are exactly what the meta is all about (hambow warriors, aoe condition spams, cleave damage), but I still keep trucking along:

https://forum-en.gw2archive.eu/forum/professions/necromancer/Sikari-s-MM-Duscussion-Suggestions-II/first#post3244609

This entire game is LOADED with passive damage. You have auto attacks, you don’t line up your shots, boons are “passive” once you cast them as they’re long lasting passive bonuses to everything you do, traits are passive, there is just so much damage you can just expect to take, and it’s not limited to AI making easy hits. It’s an MMO with pvp, this isn’t a fighter so please for the love of god, just stop pretending you work so much harder than everyone else because you don’t have other entities around you. Think about it for a minute how other entities you have to watch (much more than the enemy has to watch) can be a downside and actually increase skill-factor, and you’ll realize just how silly it is to complain.

Stop with all the “AI” is why I lose at everything, and just learn to play and make builds that are good in multiple scenarios and not just gimmick burst builds and you won’t have HALF the issues you have.

/endrant

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Rewardsa are great but what about AI?

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Posted by: Cynz.9437

Cynz.9437

issues i have with pet spam in pvp:
- pet dmg is too high, it should be shifted to player
- underwater ranger can’t die, they just sit forever in downed state and keep comming back to life (interrupting is not as easy, lol underwater combat)
- major clustering of the screen
- and major one: pet blocking, for w/e reason this game prioritizes pets instead of targeted person if they stand close to each other; i had cases where i was targeting ranger and tried to backstab him and my chracter would turn around and hit his pet instead….

All is Vain~
[Teef] guild :>

Rewardsa are great but what about AI?

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Posted by: ronpierce.2760

ronpierce.2760

issues i have with pet spam in pvp:
- pet dmg is too high, it should be shifted to player
- underwater ranger can’t die, they just sit forever in downed state and keep comming back to life (interrupting is not as easy, lol underwater combat)
- major clustering of the screen
- and major one: pet blocking, for w/e reason this game prioritizes pets instead of targeted person if they stand close to each other

1. I agree, I’d like if minion traits also benefited the master in some way to allow us to do more damage and them still be useful, and especially moving some of their damage to their actives so that they were better/more meaningful.

2. Don’t really pay attention much to water combat, myself, its a joke way beyond ranger.

3. Yeah, cluster is an issue but at least minions don’t have many particle effects and 3 of them are stationary, bone minions are small, the worst are the Shadow fiend and Flesh golem, most of them could use a bit of a size decrease.

4. Making them smaller would probably fix some of this, but yes, body blocking should be nerfed for non-cleave attacks, such as necro dagger, thief backstab, that sort of thing.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)