Rework of Runes, Sigils, Amulets

Rework of Runes, Sigils, Amulets

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Posted by: Anari.2137

Anari.2137

Suggestions for a rework on the current pvp system. New Changes include

Balanced By positions of game logic
You now only have one sigil, but their effects are stronger
A new option has been added. Charms now change your weapons graphics
Runes have be stats removed or significantly reduced
Amulets have had stats significantly reduced, have new stats, and or may have an effect
All types follow logic to fill a specific alteration of pvp.

Synopsis

Charms
Charms now change some of the graphics, adding a few alterations to your current style out there on the battlefield.

Sigils
Sigils have been reworked to provide “on hit or critical strike” weapon effects. They will now always follow this logic.

Runes
Runes have been changed to provide on action or condition effects, and will now always follow this logic.

Amulets
The power variance on amulets have been reduced. Single stats have been giving to help encourage specific buffs toward build objectivity, but not to in drect means. This means classes like necromancer will no longer benefit from double damage sources given by current condi/power amulets. this should balance the classes with out actually nerfing anything directly.

To make this easier, i am going to just add generic names in. Lets get to it

Charms
1You Burn with fire around you.
2The ground you walk on is frozen.
3You have a strange, light pick glow coming from your chest.
4Lightning is arcing from your shoulders to your helmet.
5You are bathed in holy light.
6Nature loves you, so where you walk flowers grow.

Sigils

135% Chance on hit to grant invisibility for 2 seconds.
235% Chance on hit to grant a (200 HP and 500 regen for 3 seconds heal to near by allies in 600 yards.
350% Chance on hit to cause Bleeding. Deals 1000 damage, and last 8 seconds.
450% Chance on hit to cause Poison. Deals 2000 damage, and last 16 seconds.
5When you hit a target, you slow them by 10%.
625% Chance on hit to cause immobilize the target for 1 second.

Runes
1When being struck below 50% Hp, you obtain kitten Hp Heal each time you are hit. (5 second internal cool down).Effected by 50% of Healing Power.
2When conditions are applied to you, they have a delay of 3 seconds before they start damaging you.
3Damaging an enemy with a direct spell inflicts vulnerability for 10 seconds.
4Heal Regeneration effects Increased by 150% and direct heals heal for 50% more. – 20% Damage.
5, You gain 300% Ferocity for 3 seconds when applying a condition effect.
650% of Condition damage you take is returned to the enemy instead of damaging you.
7 100% Boon Duration. Boons you gain now spread to allies.
8 When you heal yourself, allies obtain your heal. If you heal allies, you obtain the same effect (and it stacks up to two applications).
9Shouts, Signets, Glyphs, Etc now removed 5 Condition effects and have cool downs reduced by 25%.
10Traps last 50% Longer and Recharge 25% Faster and after being used you becoming invisible until you move, take damage or do an action.
11When not taking damage, or doing an action you gain invisibility for 15 seconds. If you are struck below 50% Hp, you will cloak for 2 seconds (5 second internal cd).
12illusions and pets now take 50% of your damage, but only after you have applied direct damage with in the last 3 seconds.
13All negative (cc/condi) effects are transferred to your pet as long as they are active.
14Healing is increased by 50%. Mace Weapon abilities cool down 25% Faster.

Amulets
1 + 500 Ferocity
2 + 500 Power
3 + 500 Healing Power
4 + 500 Vitality
5 + 500 Condition Damage
6 + 500 Precision
6 + 750 Armor
8 + 250 All stats, + 1000 Armor, 500 Expertise.

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Posted by: Anari.2137

Anari.2137

Please keep in mind this is just a start of some idea’s, but the basic concept is what i want you to focus on.

So you will pick sigils to specialize your weapon effects, runes to specialize your class focus, and stats to support that focus.

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Posted by: Keadron.9570

Keadron.9570

Please keep in mind this is just a start of some idea’s, but the basic concept is what i want you to focus on.

So you will pick sigils to specialize your weapon effects, runes to specialize your class focus, and stats to support that focus.

I know you spent a lot of time on this but no sorry

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Posted by: Anari.2137

Anari.2137

Please keep in mind this is just a start of some idea’s, but the basic concept is what i want you to focus on.

So you will pick sigils to specialize your weapon effects, runes to specialize your class focus, and stats to support that focus.

I know you spent a lot of time on this but no sorry

No, Implies you dont like it, or your a dev rejecting it. In either case, im going to say your position is not founded.

Additionally, It’s clear to me as a designer what the problems of this game are.

Lastly, just saying no does not really provide much feedback for your opinion to be worked in. So i would recommend you make suggestions or comments to help improve it.

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Posted by: NeXeD.3042

NeXeD.3042

judging by your other posts it seems you would like to redesign the game because you are struggling and dont want to use cookie cutter builds as you call them.

Attention Moderators I am not
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA

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Posted by: Keadron.9570

Keadron.9570

Ok for starters the charms would overlap or eclipse legendary effects or skins that people have worked to get. Yes that’s picky but true none the less. Second you want to force too much focus on one thing. In your own example you used necro so I will also. If a Necro goes condi with your setup how would that necro take down the gate to go after the lord? It’s little things like this that your system overlooks. Besides we’ve already had enough amulet choices taken away we don’t need more restrictions to kill build diversity we need actual balance. Just my two cents

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Posted by: NeXeD.3042

NeXeD.3042

no no you dont understand though he is a game designer so he knows things.

Attention Moderators I am not
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA

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Posted by: Anari.2137

Anari.2137

Ok for starters the charms would overlap or eclipse legendary effects or skins that people have worked to get. Yes that’s picky but true none the less. Second you want to force too much focus on one thing. In your own example you used necro so I will also. If a Necro goes condi with your setup how would that necro take down the gate to go after the lord? It’s little things like this that your system overlooks. Besides we’ve already had enough amulet choices taken away we don’t need more restrictions to kill build diversity we need actual balance. Just my two cents

I dont know if you played wow, but think of tabard of light. youtube if you havent seen it, im thinking effects like this, not weapons etc (though i could go for some of that).

Are you saying people don’t already focus on one thing?

Seriously, i encourage you to think about that just a little.

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Posted by: Keadron.9570

Keadron.9570

Focus on one thing sure but what you suggest is to put everything into one focus there’s a difference
And you didn’t answer my question how would the necro get through to make a play that could potentially win or lose the game? He couldn’t because your system doesn’t allow for that. There is a reason the stats we have now still have power on them

(edited by Keadron.9570)

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Posted by: Anari.2137

Anari.2137

Focus on one thing sure but what you suggest is to put everything into one focus there’s a difference
And you didn’t answer my question how would the necro get through to make a play that could potentially win or lose the game? He couldn’t because your system doesn’t allow for that. There is a reason the stats we have now still have power on them

Your premise is false.
I am not saying put everything into one focus, I never uttered those words or suggested it. I am valuing stats by making you pick wisely about your choice, and helping your builds be more clear, and precise about what you need to make the build work. Additionally, i am making double damage stacking impossible, brining classes doing 700-1m damage down to the rest at around 300-500k.

This is called balance.

You can still build a druid build with this. Your just not going to do insane amounts of damage as you heal insane amounts of life. You can still build Auramancer with this, you just cant permatank 5 people anymore.

This means, that everything that is currently invalidated will be validated, and the current op specs will become invalidated to the point of competition with this rest.

The Power variance in amulets is cause of the problems of the game. I want to improve the value, and power (ie the effects power) of build variation but decrease the variance of power that they have.

This meas that any possible spec will always do around a set amount of damage, or healing a game. Making every class for the most part equal, but in different ways.

To put it in a more simple way to understand.

Imagine that you build a hammer and you put a lot of work in it, and sell it for 100$.
now imagine that another person builds 100 for 1$ but has little work in it.

Both builds got the same results.

At current when you try to take this route, you end up with necro at 1million damage, and everything else at 300-500k.

If you do not think there is a problem for that, there is a huge issue.
If you think that a Elementalist Living longer then any other class, in cloth is not a problem, there is a huge issue
If you think that the endless cleanse spam of a druid is not a problem, while other classes are doing 1 condi cleanse, there is a huge issue
if you think the massive amounts of invalid builds because of being dwarfed by something above is not a problem, we have a huge issue

As it stands now we have

- Invulnerable Ele/Engies and even druids
- Warriors are garbage, and thiefs are not far behind
- 1 shot kills, and 2 shot kill spam
- Instant full health
- Today i beat my personal record, Killed the entire enemy team with 1 rotation of traps.

I mean, Are you freaking serious?
This is all happening because some developers are not putting effort into fixing the problems, instead they are being lazy listening to idiot players who just want to nerf what they dont like, and repeat the cycle next season.

SO if you come here spouting stuff like this, can you for the love of god, put a little more thought into your arguments.

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Posted by: NeXeD.3042

NeXeD.3042

Someone wants a trinity.

Attention Moderators I am not
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA

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Posted by: Anari.2137

Anari.2137

Someone wants a trinity.

Did you see me advocate for that?

I want people to primarily be damage oriented, and i support the devs (currently) Against this concept (the trinty) Though i feel it has importance in pve.

I Think the hybrid approach is good, I just dont think that a druid should do 500k damage a game, and 500k healing, while everyone else is doing 300k damage.

Is there something wrong with that?

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Posted by: Keadron.9570

Keadron.9570

Yes you did put that focus on it go back and check. You wanted the necro to choose having power or condi on the amulet.
Wow you either suck at playing pvp or have no clue. Invulnerable ele and survives longer than any other in cloth. Let’s break that down shall we? Ele has one invulnerable on a weapon and mist form which you can’t do anything while in. Now that is a couple seconds ooooh. Second exactly why would a spec that has sacrificed all of its damage for healing not live longer than those that havent? I mean seriously you don’t see the flaw in your own logic?
How exactly does your system change condi cleanse exactly oh wait it doesn’t change skills so that doesn’t hurt druid very much. You know instead of complain about devs or people who want to nerf things perhaps you should go play the game instead of pretending to be a dev? We’ve already had amulet changes we don’t need more and as a designer maybe you should look at more than one cause of a problem instead of just assuming it’s one thing.

(edited by Keadron.9570)

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Posted by: NeXeD.3042

NeXeD.3042

Someone wants a trinity.

Did you see me advocate for that?

I want people to primarily be damage oriented, and i support the devs (currently) Against this concept (the trinty) Though i feel it has importance in pve.

I Think the hybrid approach is good, I just dont think that a druid should do 500k damage a game, and 500k healing, while everyone else is doing 300k damage.

Is there something wrong with that?

if a dps build is only doing 300k damage its because they are either really bad or they are dying too much.

The reason the druid has that much damage is because they are surviving so long without killing anything. They are doing damage constantly but their is no burst damage.

Attention Moderators I am not
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA

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Posted by: Anari.2137

Anari.2137

Yes you did put that focus on it go back and check. You wanted the necro to choose having power or condi on the amulet.
Wow you either suck at playing pvp or have no clue. Invulnerable ele and survives longer than any other in cloth. Let’s break that down shall we? Ele has one invulnerable on a weapon and mist form which you can’t do anything while in. Now that is a couple seconds ooooh. Second exactly why would a spec that has sacrificed all of its damage for healing not live longer than those that havent? I mean seriously you don’t see the flaw in your own logic?
How exactly does your system change condi cleanse exactly oh wait it doesn’t change skills so that doesn’t hurt druid very much. You know instead of complain about devs or people who want to nerf things perhaps you should go play the game instead of pretending to be a dev? We’ve already had amulet changes we don’t need more and as a designer maybe you should look at more than one cause of a problem instead of just assuming it’s one thing.

Yes, Exactly. That does not mean you cannot choose the other option. So there is no limit to what you can build. you just want to go around owning everyone unchecked by the devs and sorry to break it to you, but not going to happen.

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Posted by: Keadron.9570

Keadron.9570

Someone wants a trinity.

Did you see me advocate for that?

I want people to primarily be damage oriented, and i support the devs (currently) Against this concept (the trinty) Though i feel it has importance in pve.

I Think the hybrid approach is good, I just dont think that a druid should do 500k damage a game, and 500k healing, while everyone else is doing 300k damage.

Is there something wrong with that?

Other than your approach no. Gw2 is based on not having the trinity even in pve instead chars are more self sufficient and able to heal themselves.

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Posted by: Keadron.9570

Keadron.9570

Yes you did put that focus on it go back and check. You wanted the necro to choose having power or condi on the amulet.
Wow you either suck at playing pvp or have no clue. Invulnerable ele and survives longer than any other in cloth. Let’s break that down shall we? Ele has one invulnerable on a weapon and mist form which you can’t do anything while in. Now that is a couple seconds ooooh. Second exactly why would a spec that has sacrificed all of its damage for healing not live longer than those that havent? I mean seriously you don’t see the flaw in your own logic?
How exactly does your system change condi cleanse exactly oh wait it doesn’t change skills so that doesn’t hurt druid very much. You know instead of complain about devs or people who want to nerf things perhaps you should go play the game instead of pretending to be a dev? We’ve already had amulet changes we don’t need more and as a designer maybe you should look at more than one cause of a problem instead of just assuming it’s one thing.

Yes, Exactly. That does not mean you cannot choose the other option. So there is no limit to what you can build. you just want to go around owning everyone unchecked by the devs and sorry to break it to you, but not going to happen.

So it’s a forced choice then? Take power instead or don’t be able to break a simple door? Yeah that’s a winning system you’ve got there. Honestly I have alts of every char except warrior and I wouldn’t want to use you system on any of them. I’m an ele main so yeah I go around shouting wash the pain away and the enemy just fall over dead cause you know that power toughness healing amulet pump out amazing damage. Just wow
Ps. If everything is going around unchecked by the devs as you put who exactly is going to change it? You? Did Anet suddenly hire you to make all the pvp problems go away in you infinite wisdom?

(edited by Keadron.9570)

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Posted by: Anari.2137

Anari.2137

Yes you did put that focus on it go back and check. You wanted the necro to choose having power or condi on the amulet.
Wow you either suck at playing pvp or have no clue. Invulnerable ele and survives longer than any other in cloth. Let’s break that down shall we? Ele has one invulnerable on a weapon and mist form which you can’t do anything while in. Now that is a couple seconds ooooh. Second exactly why would a spec that has sacrificed all of its damage for healing not live longer than those that havent? I mean seriously you don’t see the flaw in your own logic?
How exactly does your system change condi cleanse exactly oh wait it doesn’t change skills so that doesn’t hurt druid very much. You know instead of complain about devs or people who want to nerf things perhaps you should go play the game instead of pretending to be a dev? We’ve already had amulet changes we don’t need more and as a designer maybe you should look at more than one cause of a problem instead of just assuming it’s one thing.

Yes, Exactly. That does not mean you cannot choose the other option. So there is no limit to what you can build. you just want to go around owning everyone unchecked by the devs and sorry to break it to you, but not going to happen.

So it’s a forced choice then? Take power instead or don’t be able to break a simple door? Yeah that’s a winning system you’ve got there. Honestly I have alts of every char except warrior and I wouldn’t want to use you system on any of them. I’m an ele main so yeah I go around shouting wash the pain away and the enemy just fall over dead cause you know that power toughness healing amulet pump out amazing damage. Just wow
Ps. If everything is going around unchecked by the devs as you put who exactly is going to change it? You? Did Anet suddenly hire you to make all the pvp problems go away in you infinite wisdom?

Are you actually saying some classes dont already sit beating on it for a minute straight already? Give me a break!

if your going to keep running your fingers, the im going to stop conversing with you. There is no point to arguing stupid points because you want to kitten

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Posted by: Keadron.9570

Keadron.9570

Please put your tin foil hat on and talk to them to your heart’s desire. I’m sure they will enjoy your company more than anyone here

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Posted by: Anari.2137

Anari.2137

Please put your tin foil hat on and talk to them to your heart’s desire. I’m sure they will enjoy your company more than anyone here

At least they are capable (hopefully) of intelligent discussion As opposed to arguing points that are already a problem in the current existing design.

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Posted by: Keadron.9570

Keadron.9570

Yes you did put that focus on it go back and check. You wanted the necro to choose having power or condi on the amulet.
Wow you either suck at playing pvp or have no clue. Invulnerable ele and survives longer than any other in cloth. Let’s break that down shall we? Ele has one invulnerable on a weapon and mist form which you can’t do anything while in. Now that is a couple seconds ooooh. Second exactly why would a spec that has sacrificed all of its damage for healing not live longer than those that havent? I mean seriously you don’t see the flaw in your own logic?
How exactly does your system change condi cleanse exactly oh wait it doesn’t change skills so that doesn’t hurt druid very much. You know instead of complain about devs or people who want to nerf things perhaps you should go play the game instead of pretending to be a dev? We’ve already had amulet changes we don’t need more and as a designer maybe you should look at more than one cause of a problem instead of just assuming it’s one thing.

Yes, Exactly. That does not mean you cannot choose the other option. So there is no limit to what you can build. you just want to go around owning everyone unchecked by the devs and sorry to break it to you, but not going to happen.

So it’s a forced choice then? Take power instead or don’t be able to break a simple door? Yeah that’s a winning system you’ve got there. Honestly I have alts of every char except warrior and I wouldn’t want to use you system on any of them. I’m an ele main so yeah I go around shouting wash the pain away and the enemy just fall over dead cause you know that power toughness healing amulet pump out amazing damage. Just wow
Ps. If everything is going around unchecked by the devs as you put who exactly is going to change it? You? Did Anet suddenly hire you to make all the pvp problems go away in you infinite wisdom?

Are you actually saying some classes dont already sit beating on it for a minute straight already? Give me a break!

if your going to keep running your fingers, the im going to stop conversing with you. There is no point to arguing stupid points because you want to kitten

It’s a healer! You don’t sit and beat on or it will heal! That’s kind of what it does. If you want to kill it you burst it and if needed interrupt it’s main heal. They fall to burst both condi and power. Just because you either don’t play a class or have the knowledge to beat it doesn’t mean the class is op. It means you need to learn. And that’s from someone who hates playing that build

(edited by Keadron.9570)

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Posted by: Chaith.8256

Chaith.8256

Suggestions for a rework on the current pvp system. New Changes include

Amulet Choices
6 + 750 Armor
8 + 250 All stats, + 1000 Armor, 500 Expertise.

Such great choices. Think I’ll go with option 8

Forum Lord Chaith
Twitch.tv/chaithh
New Twitter: @chaithhh

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Posted by: Exedore.6320

Exedore.6320

Charms
No. We already have too much graphics clutter.

Sigils
Disagree. While limiting to one active sigil sounds nice, it’s also confusing (which is the active / why is PvP different) and back-tracking heavily. A lot of people will be angry.
And why remove on-swap, stacking, and force/accuracy? They just need re-balanced a bit.

Amulets
Where will we get stats now? Are they baseline now? That doesn’t allow for proper customization for various builds.

General
Idea in general is bad.
The Rune/Sigil effects being proposed are way too powerful. Effects like these should be profession abilities which are more predictable and where interaction can be better controlled.

Anari, this is not WoW. Stop trying to make it more like WoW.

Kirrena Rosenkreutz

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Posted by: Nihevil.8024

Nihevil.8024

I’m sorry, not sorry, but this is… really dumb. With those amulets everyone is going to be hitting like wet noodles, even conditions. Nobody is ever going to die, ever. Everyone is just going to use one amulet and that’s #8. The sigils are dumb, the only good one would be #6 and it’s op. The runes, well I didn’t waste my time reading them because the rest of the idea was special. +1 on charms, those are cool.

Elitism in Guild Wars 2. http://i.imgur.com/ZGnzBCI.gif

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Posted by: Anari.2137

Anari.2137

Charms
No. We already have too much graphics clutter.

Sigils
Disagree. While limiting to one active sigil sounds nice, it’s also confusing (which is the active / why is PvP different) and back-tracking heavily. A lot of people will be angry.
And why remove on-swap, stacking, and force/accuracy? They just need re-balanced a bit.

Amulets
Where will we get stats now? Are they baseline now? That doesn’t allow for proper customization for various builds.

General
Idea in general is bad.
The Rune/Sigil effects being proposed are way too powerful. Effects like these should be profession abilities which are more predictable and where interaction can be better controlled.

Anari, this is not WoW. Stop trying to make it more like WoW.

Wow is the most successful Subscription based game in the industry.
Additionally its reached twice the population, and significantly more income a year.

No one is saying turn this into wow. I am advocating for balance, so stop thinking just because i reference to a game to help you understand i want to turn a game into something, i dont want it to be.

I Want Gw2 to be more balanced. If you dont like that, well to bad, and im not going to stop advocating and attempting to help balance the game.

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Posted by: Anari.2137

Anari.2137

I’m sorry, not sorry, but this is… really dumb. With those amulets everyone is going to be hitting like wet noodles, even conditions. Nobody is ever going to die, ever. Everyone is just going to use one amulet and that’s #8. The sigils are dumb, the only good one would be #6 and it’s op. The runes, well I didn’t waste my time reading them because the rest of the idea was special. +1 on charms, those are cool.

No, you wont hit for wet noodles, because the ratio’s are the same, just lower. It’s called a stat crunch (Or is one to a degree).

To much of something is bad, it devalues choices. To many choices causes instability, and broken builds. To much complexity causes a broken game, and feed the kitten of players who are a small small minority, who want to gloat over others because in rl, well they suck =O

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Posted by: Anari.2137

Anari.2137

I’m sorry, not sorry, but this is… really dumb. With those amulets everyone is going to be hitting like wet noodles, even conditions. Nobody is ever going to die, ever. Everyone is just going to use one amulet and that’s #8. The sigils are dumb, the only good one would be #6 and it’s op. The runes, well I didn’t waste my time reading them because the rest of the idea was special. +1 on charms, those are cool.

Im not saying these should be the only ones.

This is why i said “pay attention to the concept, not the stats”

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Posted by: Brockolosso.8316

Brockolosso.8316

Charms
No. We already have too much graphics clutter.

Sigils
Disagree. While limiting to one active sigil sounds nice, it’s also confusing (which is the active / why is PvP different) and back-tracking heavily. A lot of people will be angry.
And why remove on-swap, stacking, and force/accuracy? They just need re-balanced a bit.

Amulets
Where will we get stats now? Are they baseline now? That doesn’t allow for proper customization for various builds.

General
Idea in general is bad.
The Rune/Sigil effects being proposed are way too powerful. Effects like these should be profession abilities which are more predictable and where interaction can be better controlled.

Anari, this is not WoW. Stop trying to make it more like WoW.

Wow is the most successful Subscription based game in the industry.
Additionally its reached twice the population, and significantly more income a year.

No one is saying turn this into wow. I am advocating for balance, so stop thinking just because i reference to a game to help you understand i want to turn a game into something, i dont want it to be.

I Want Gw2 to be more balanced. If you dont like that, well to bad, and im not going to stop advocating and attempting to help balance the game.

a look in a wow forum says different
also wow is constantly going down the last years…better dont take it as a model and btw the combat systems are totally different

Your suggested ideas arent that good, we dont need more passive gameplay and procs

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Posted by: Anari.2137

Anari.2137

Charms
No. We already have too much graphics clutter.

Sigils
Disagree. While limiting to one active sigil sounds nice, it’s also confusing (which is the active / why is PvP different) and back-tracking heavily. A lot of people will be angry.
And why remove on-swap, stacking, and force/accuracy? They just need re-balanced a bit.

Amulets
Where will we get stats now? Are they baseline now? That doesn’t allow for proper customization for various builds.

General
Idea in general is bad.
The Rune/Sigil effects being proposed are way too powerful. Effects like these should be profession abilities which are more predictable and where interaction can be better controlled.

Anari, this is not WoW. Stop trying to make it more like WoW.

Wow is the most successful Subscription based game in the industry.
Additionally its reached twice the population, and significantly more income a year.

No one is saying turn this into wow. I am advocating for balance, so stop thinking just because i reference to a game to help you understand i want to turn a game into something, i dont want it to be.

I Want Gw2 to be more balanced. If you dont like that, well to bad, and im not going to stop advocating and attempting to help balance the game.

a look in a wow forum says different
also wow is constantly going down the last years…better dont take it as a model and btw the combat systems are totally different

Your suggested ideas arent that good, we dont need more passive gameplay and procs

You obviously do not know anything about wow metrics, so let me explain.

1Wow has capped at 15.8 million players.
2Wow has a general drop off rate every 2 1/2 months per each individual case of 3casual player, with a return rate about 3 months later. This means players leave and come back consistently, as showed by wow metrics.
4Wow has re-climbed to about 10 million players in WoD, and is currently around the population of guild wars.
5Wow has another 7 expansion planned, and is one of the longest running games, and is the most successful subscription game today.
6Wow is one of the most balanced games in the industry.
7The avocation against wow’s balance system generally and largely comes from the hardcore player base.

Combat Systems are not that different. And even if you were to argue they are completely different genre your still in a bad position. Game balance is balance, it’s part of science, worked down to metrics. metrics which give averages and norms for the psyche of player base, and their actions. So that means, the industry has a golden ratio, that applies to all games. This is why i mentioned it.

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Posted by: Brockolosso.8316

Brockolosso.8316

Charms
No. We already have too much graphics clutter.

Sigils
Disagree. While limiting to one active sigil sounds nice, it’s also confusing (which is the active / why is PvP different) and back-tracking heavily. A lot of people will be angry.
And why remove on-swap, stacking, and force/accuracy? They just need re-balanced a bit.

Amulets
Where will we get stats now? Are they baseline now? That doesn’t allow for proper customization for various builds.

General
Idea in general is bad.
The Rune/Sigil effects being proposed are way too powerful. Effects like these should be profession abilities which are more predictable and where interaction can be better controlled.

Anari, this is not WoW. Stop trying to make it more like WoW.

Wow is the most successful Subscription based game in the industry.
Additionally its reached twice the population, and significantly more income a year.

No one is saying turn this into wow. I am advocating for balance, so stop thinking just because i reference to a game to help you understand i want to turn a game into something, i dont want it to be.

I Want Gw2 to be more balanced. If you dont like that, well to bad, and im not going to stop advocating and attempting to help balance the game.

a look in a wow forum says different
also wow is constantly going down the last years…better dont take it as a model and btw the combat systems are totally different

Your suggested ideas arent that good, we dont need more passive gameplay and procs

You obviously do not know anything about wow metrics, so let me explain.

1Wow has capped at 15.8 million players.
2Wow has a general drop off rate every 2 1/2 months per each individual case of 3casual player, with a return rate about 3 months later. This means players leave and come back consistently, as showed by wow metrics.
4Wow has re-climbed to about 10 million players in WoD, and is currently around the population of guild wars.
5Wow has another 7 expansion planned, and is one of the longest running games, and is the most successful subscription game today.
6Wow is one of the most balanced games in the industry.
7The avocation against wow’s balance system generally and largely comes from the hardcore player base.

Combat Systems are not that different. And even if you were to argue they are completely different genre your still in a bad position. Game balance is balance, it’s part of science, worked down to metrics. metrics which give averages and norms for the psyche of player base, and their actions. So that means, the industry has a golden ratio, that applies to all games. This is why i mentioned it.

-The climax of WoW was 12mio, everyone knows this
-they have about 5mio players (state end of 2015) just google it, so the 10mio are a useless number
-idk where your 3month combeack statistic if from but ty for telling, its still bs
-the combat systems are totally different, guildwars 2 is not splitted in the 3 roles for example
If you want to be taken serious, stop lying about your facts first and realize that wow isnt as good as you call it

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Posted by: Chaith.8256

Chaith.8256

I don’t see how the concept is supposed to achieve some higher level of balance.

The charms have nothing to do with balance..
The sigils are just the same on crit ones we have now but with immobilize/stealth. Who wants to gain stealth on an RNG crit when you’re attacking?
The super runes you’re suggesting will just end up amplifying un-addressed balance problems, cause’ every balance problem is still unaddressed.

Forum Lord Chaith
Twitch.tv/chaithh
New Twitter: @chaithhh

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Posted by: Anari.2137

Anari.2137

Charms
No. We already have too much graphics clutter.

Sigils
Disagree. While limiting to one active sigil sounds nice, it’s also confusing (which is the active / why is PvP different) and back-tracking heavily. A lot of people will be angry.
And why remove on-swap, stacking, and force/accuracy? They just need re-balanced a bit.

Amulets
Where will we get stats now? Are they baseline now? That doesn’t allow for proper customization for various builds.

General
Idea in general is bad.
The Rune/Sigil effects being proposed are way too powerful. Effects like these should be profession abilities which are more predictable and where interaction can be better controlled.

Anari, this is not WoW. Stop trying to make it more like WoW.

Wow is the most successful Subscription based game in the industry.
Additionally its reached twice the population, and significantly more income a year.

No one is saying turn this into wow. I am advocating for balance, so stop thinking just because i reference to a game to help you understand i want to turn a game into something, i dont want it to be.

I Want Gw2 to be more balanced. If you dont like that, well to bad, and im not going to stop advocating and attempting to help balance the game.

a look in a wow forum says different
also wow is constantly going down the last years…better dont take it as a model and btw the combat systems are totally different

Your suggested ideas arent that good, we dont need more passive gameplay and procs

You obviously do not know anything about wow metrics, so let me explain.

1Wow has capped at 15.8 million players.
2Wow has a general drop off rate every 2 1/2 months per each individual case of 3casual player, with a return rate about 3 months later. This means players leave and come back consistently, as showed by wow metrics.
4Wow has re-climbed to about 10 million players in WoD, and is currently around the population of guild wars.
5Wow has another 7 expansion planned, and is one of the longest running games, and is the most successful subscription game today.
6Wow is one of the most balanced games in the industry.
7The avocation against wow’s balance system generally and largely comes from the hardcore player base.

Combat Systems are not that different. And even if you were to argue they are completely different genre your still in a bad position. Game balance is balance, it’s part of science, worked down to metrics. metrics which give averages and norms for the psyche of player base, and their actions. So that means, the industry has a golden ratio, that applies to all games. This is why i mentioned it.

-The climax of WoW was 12mio, everyone knows this
-they have about 5mio players (state end of 2015) just google it, so the 10mio are a useless number
-idk where your 3month combeack statistic if from but ty for telling, its still bs
-the combat systems are totally different, guildwars 2 is not splitted in the 3 roles for example
If you want to be taken serious, stop lying about your facts first and realize that wow isnt as good as you call it

The Climax of Wow Is not 12 million, it is just under 16 million, my metrics come from server side statistics at blizzard, how about you?

Unless you have worked at blizzard and have seen stats that are different than that, please be quiet.

Sitting here and debating these metrics is not relative. WoW is still FAR more successful then gw2, even with 12 million players, so your arguing a point that is pointless. you created this lie of a dream to believe that some how wow and gw2 are competitive with each other.

If you want to live in the dream that they are some how equal, knock yourself out.

Now back on topic,

I dont want to change gw2, i want to bring balance to it. You need to learn the difference between them.

Real pvpers want competition, not noob stomping. No skill in pushing 3 buttons and getting 5 kills. It’s not Good for the game.

If you think that will be good, lets see what happens to gw2 inside a year or so when people leave out of anger because of it. Then you’ll have a good argument for sure abut how wow is inferior to gw2, when its at 100k people, and wow is still sitting between 5 and 10 million players. What a joke

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in PvP

Posted by: Brockolosso.8316

Brockolosso.8316

Charms
No. We already have too much graphics clutter.

Sigils
Disagree. While limiting to one active sigil sounds nice, it’s also confusing (which is the active / why is PvP different) and back-tracking heavily. A lot of people will be angry.
And why remove on-swap, stacking, and force/accuracy? They just need re-balanced a bit.

Amulets
Where will we get stats now? Are they baseline now? That doesn’t allow for proper customization for various builds.

General
Idea in general is bad.
The Rune/Sigil effects being proposed are way too powerful. Effects like these should be profession abilities which are more predictable and where interaction can be better controlled.

Anari, this is not WoW. Stop trying to make it more like WoW.

Wow is the most successful Subscription based game in the industry.
Additionally its reached twice the population, and significantly more income a year.

No one is saying turn this into wow. I am advocating for balance, so stop thinking just because i reference to a game to help you understand i want to turn a game into something, i dont want it to be.

I Want Gw2 to be more balanced. If you dont like that, well to bad, and im not going to stop advocating and attempting to help balance the game.

a look in a wow forum says different
also wow is constantly going down the last years…better dont take it as a model and btw the combat systems are totally different

Your suggested ideas arent that good, we dont need more passive gameplay and procs

You obviously do not know anything about wow metrics, so let me explain.

1Wow has capped at 15.8 million players.
2Wow has a general drop off rate every 2 1/2 months per each individual case of 3casual player, with a return rate about 3 months later. This means players leave and come back consistently, as showed by wow metrics.
4Wow has re-climbed to about 10 million players in WoD, and is currently around the population of guild wars.
5Wow has another 7 expansion planned, and is one of the longest running games, and is the most successful subscription game today.
6Wow is one of the most balanced games in the industry.
7The avocation against wow’s balance system generally and largely comes from the hardcore player base.

Combat Systems are not that different. And even if you were to argue they are completely different genre your still in a bad position. Game balance is balance, it’s part of science, worked down to metrics. metrics which give averages and norms for the psyche of player base, and their actions. So that means, the industry has a golden ratio, that applies to all games. This is why i mentioned it.

-The climax of WoW was 12mio, everyone knows this
-they have about 5mio players (state end of 2015) just google it, so the 10mio are a useless number
-idk where your 3month combeack statistic if from but ty for telling, its still bs
-the combat systems are totally different, guildwars 2 is not splitted in the 3 roles for example
If you want to be taken serious, stop lying about your facts first and realize that wow isnt as good as you call it

The Climax of Wow Is not 12 million, it is just under 16 million, my metrics come from server side statistics at blizzard, how about you?

Unless you have worked at blizzard and have seen stats that are different than that, please be quiet.

Sitting here and debating these metrics is not relative. WoW is still FAR more successful then gw2, even with 12 million players, so your arguing a point that is pointless. you created this lie of a dream to believe that some how wow and gw2 are competitive with each other.

If you want to live in the dream that they are some how equal, knock yourself out.

Now back on topic,

I dont want to change gw2, i want to bring balance to it. You need to learn the difference between them.

Real pvpers want competition, not noob stomping. No skill in pushing 3 buttons and getting 5 kills. It’s not Good for the game.

If you think that will be good, lets see what happens to gw2 inside a year or so when people leave out of anger because of it. Then you’ll have a good argument for sure abut how wow is inferior to gw2, when its at 100k people, and wow is still sitting between 5 and 10 million players. What a joke

Blizzard was telling the Quartal numbers since 2005 so:
http://www.statista.com/statistics/276601/number-of-world-of-warcraft-subscribers-by-quarter/
Yes wow is more succesful, but it is the most famous mmorpg, launched when every other game was crap and had a big fore story
Hf balancing, but as many already told you, your ideas are bad, try other ones

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Posted by: Anari.2137

Anari.2137

Charms
No. We already have too much graphics clutter.

Sigils
Disagree. While limiting to one active sigil sounds nice, it’s also confusing (which is the active / why is PvP different) and back-tracking heavily. A lot of people will be angry.
And why remove on-swap, stacking, and force/accuracy? They just need re-balanced a bit.

Amulets
Where will we get stats now? Are they baseline now? That doesn’t allow for proper customization for various builds.

General
Idea in general is bad.
The Rune/Sigil effects being proposed are way too powerful. Effects like these should be profession abilities which are more predictable and where interaction can be better controlled.

Anari, this is not WoW. Stop trying to make it more like WoW.

Wow is the most successful Subscription based game in the industry.
Additionally its reached twice the population, and significantly more income a year.

No one is saying turn this into wow. I am advocating for balance, so stop thinking just because i reference to a game to help you understand i want to turn a game into something, i dont want it to be.

I Want Gw2 to be more balanced. If you dont like that, well to bad, and im not going to stop advocating and attempting to help balance the game.

a look in a wow forum says different
also wow is constantly going down the last years…better dont take it as a model and btw the combat systems are totally different

Your suggested ideas arent that good, we dont need more passive gameplay and procs

You obviously do not know anything about wow metrics, so let me explain.

1Wow has capped at 15.8 million players.
2Wow has a general drop off rate every 2 1/2 months per each individual case of 3casual player, with a return rate about 3 months later. This means players leave and come back consistently, as showed by wow metrics.
4Wow has re-climbed to about 10 million players in WoD, and is currently around the population of guild wars.
5Wow has another 7 expansion planned, and is one of the longest running games, and is the most successful subscription game today.
6Wow is one of the most balanced games in the industry.
7The avocation against wow’s balance system generally and largely comes from the hardcore player base.

Combat Systems are not that different. And even if you were to argue they are completely different genre your still in a bad position. Game balance is balance, it’s part of science, worked down to metrics. metrics which give averages and norms for the psyche of player base, and their actions. So that means, the industry has a golden ratio, that applies to all games. This is why i mentioned it.

-The climax of WoW was 12mio, everyone knows this
-they have about 5mio players (state end of 2015) just google it, so the 10mio are a useless number
-idk where your 3month combeack statistic if from but ty for telling, its still bs
-the combat systems are totally different, guildwars 2 is not splitted in the 3 roles for example
If you want to be taken serious, stop lying about your facts first and realize that wow isnt as good as you call it

The Climax of Wow Is not 12 million, it is just under 16 million, my metrics come from server side statistics at blizzard, how about you?

Unless you have worked at blizzard and have seen stats that are different than that, please be quiet.

Sitting here and debating these metrics is not relative. WoW is still FAR more successful then gw2, even with 12 million players, so your arguing a point that is pointless. you created this lie of a dream to believe that some how wow and gw2 are competitive with each other.

If you want to live in the dream that they are some how equal, knock yourself out.

Now back on topic,

I dont want to change gw2, i want to bring balance to it. You need to learn the difference between them.

Real pvpers want competition, not noob stomping. No skill in pushing 3 buttons and getting 5 kills. It’s not Good for the game.

If you think that will be good, lets see what happens to gw2 inside a year or so when people leave out of anger because of it. Then you’ll have a good argument for sure abut how wow is inferior to gw2, when its at 100k people, and wow is still sitting between 5 and 10 million players. What a joke

Blizzard was telling the Quartal numbers since 2005 so:
http://www.statista.com/statistics/276601/number-of-world-of-warcraft-subscribers-by-quarter/
Yes wow is more succesful, but it is the most famous mmorpg, launched when every other game was crap and had a big fore story
Hf balancing, but as many already told you, your ideas are bad, try other ones

Blizzard does not publicize their values, almost no company does, largely due to investors actions etc.

Something tells me my experience, and the backing of opinions behind me is by far more credible then some troll on some forums somewhere who says something “it’s bad” and yet as no legitimate argumentation for that position.

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Posted by: Brockolosso.8316

Brockolosso.8316

Charms
No. We already have too much graphics clutter.

Sigils
Disagree. While limiting to one active sigil sounds nice, it’s also confusing (which is the active / why is PvP different) and back-tracking heavily. A lot of people will be angry.
And why remove on-swap, stacking, and force/accuracy? They just need re-balanced a bit.

Amulets
Where will we get stats now? Are they baseline now? That doesn’t allow for proper customization for various builds.

General
Idea in general is bad.
The Rune/Sigil effects being proposed are way too powerful. Effects like these should be profession abilities which are more predictable and where interaction can be better controlled.

Anari, this is not WoW. Stop trying to make it more like WoW.

Wow is the most successful Subscription based game in the industry.
Additionally its reached twice the population, and significantly more income a year.

No one is saying turn this into wow. I am advocating for balance, so stop thinking just because i reference to a game to help you understand i want to turn a game into something, i dont want it to be.

I Want Gw2 to be more balanced. If you dont like that, well to bad, and im not going to stop advocating and attempting to help balance the game.

a look in a wow forum says different
also wow is constantly going down the last years…better dont take it as a model and btw the combat systems are totally different

Your suggested ideas arent that good, we dont need more passive gameplay and procs

You obviously do not know anything about wow metrics, so let me explain.

1Wow has capped at 15.8 million players.
2Wow has a general drop off rate every 2 1/2 months per each individual case of 3casual player, with a return rate about 3 months later. This means players leave and come back consistently, as showed by wow metrics.
4Wow has re-climbed to about 10 million players in WoD, and is currently around the population of guild wars.
5Wow has another 7 expansion planned, and is one of the longest running games, and is the most successful subscription game today.
6Wow is one of the most balanced games in the industry.
7The avocation against wow’s balance system generally and largely comes from the hardcore player base.

Combat Systems are not that different. And even if you were to argue they are completely different genre your still in a bad position. Game balance is balance, it’s part of science, worked down to metrics. metrics which give averages and norms for the psyche of player base, and their actions. So that means, the industry has a golden ratio, that applies to all games. This is why i mentioned it.

-The climax of WoW was 12mio, everyone knows this
-they have about 5mio players (state end of 2015) just google it, so the 10mio are a useless number
-idk where your 3month combeack statistic if from but ty for telling, its still bs
-the combat systems are totally different, guildwars 2 is not splitted in the 3 roles for example
If you want to be taken serious, stop lying about your facts first and realize that wow isnt as good as you call it

The Climax of Wow Is not 12 million, it is just under 16 million, my metrics come from server side statistics at blizzard, how about you?

Unless you have worked at blizzard and have seen stats that are different than that, please be quiet.

Sitting here and debating these metrics is not relative. WoW is still FAR more successful then gw2, even with 12 million players, so your arguing a point that is pointless. you created this lie of a dream to believe that some how wow and gw2 are competitive with each other.

If you want to live in the dream that they are some how equal, knock yourself out.

Now back on topic,

I dont want to change gw2, i want to bring balance to it. You need to learn the difference between them.

Real pvpers want competition, not noob stomping. No skill in pushing 3 buttons and getting 5 kills. It’s not Good for the game.

If you think that will be good, lets see what happens to gw2 inside a year or so when people leave out of anger because of it. Then you’ll have a good argument for sure abut how wow is inferior to gw2, when its at 100k people, and wow is still sitting between 5 and 10 million players. What a joke

Blizzard was telling the Quartal numbers since 2005 so:
http://www.statista.com/statistics/276601/number-of-world-of-warcraft-subscribers-by-quarter/
Yes wow is more succesful, but it is the most famous mmorpg, launched when every other game was crap and had a big fore story
Hf balancing, but as many already told you, your ideas are bad, try other ones

Blizzard does not publicize their values, almost no company does, largely due to investors actions etc.

Something tells me my experience, and the backing of opinions behind me is by far more credible then some troll on some forums somewhere who says something “it’s bad” and yet as no legitimate argumentation for that position.

Blizzard does, its 100% official, just google it as I already said.

So basically you say, every other opinion is bullkitten because of your designer experience? Why dont you even discuss on the forum then? and no, your opinion and ideas arent that good, but many already mentioned that and explained why..

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Posted by: Exedore.6320

Exedore.6320

Anari, just give up. You’re making stuff up and then using it to be condescending. You don’t really understand GW2’s balance problems.

WoW capped out at slightly more than 12 million active subscriptions during WotLK. It’s been dropping ever since. Players return when major content patches hit and leave shortly after. That trend has become more pronounced lately, but Blizzard stopped publicizing active subscriptions during their quarterly shareholder calls. That large fluctuation is because most of WoW’s population is driven by PvE, not PvP. And they’re only to a 7th release (Legion which releases late summer) with an 8th likely planned. Not 7 more as you claim.

GW2 is no different than WoW in that its playerbase is driven mostly by PvE and fluctuates with content releases. It’s not as successful as WoW in terms of players, but I believe it is (or was) the second best by a long shot. The fact that it didn’t go over well in China hurt it in that regard.

Balance is subjective. To say that WoW has the best balance out of any MMORPG is pure opinion. Balance also doesn’t necessarily mean fun. WoW PvP may be considered “balanced” because many specs are viable, but it doesn’t mean it’s fun. WoW PvP notoriously suffers from power creep over the course of an expansion and toward the end, players health bars will ping pong from 20% to full every few seconds. It’s not very fun and one of the reasons Blizzard is implementing a new PvP system in Legion.

GW2 PvP pre-HoT, aside from d/d cele ele, was far more fun and balanced than any time in WoW that I played (every cycle besides MoP). GW2’s current balance issues are because of HoT specs; they’re far more powerful while marginalizing player skill as a factor because the mechanics are too forgiving or too easy to execute. Until the skill & trait design team accepts this and heavily nerfs HoT specs, GW2 will continue to have lopsided balance which drives players away.

What I meant by turning GW2 into WoW is your proposal for flashy gimmicks and huge cooldown-based effects with significant amount of RNG while at the same marginalizing profession/build identity. Basically all the stuff WoW PvPers hate.

Kirrena Rosenkreutz

(edited by Exedore.6320)

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Posted by: Anari.2137

Anari.2137

I don’t see how the concept is supposed to achieve some higher level of balance.

The charms have nothing to do with balance..
The sigils are just the same on crit ones we have now but with immobilize/stealth. Who wants to gain stealth on an RNG crit when you’re attacking?
The super runes you’re suggesting will just end up amplifying un-addressed balance problems, cause’ every balance problem is still unaddressed.

1. The conversion of 4 sigil options, into 1 Provides less power variance.
2. Sigils are reworked to be more consistent, making builds feel much different and perform differently.
3. With a base of 35% Crit, and 265% Ferocity, the ranger/theif will be much more stable at critical strikes. Basically, these changes boost crit/fer to a point of being competitive with power/condi. This will make the ranger and theif extremely deadly in combat, moving them (potentially) into glass cannon type roles (ie giving them the option for that).
4. No. The stability issues are value oriented for the most part. Moving the power off of them swaps the power from class into spec, which means much more power in variance of builds, which equates to validating many more specs for the meta. This means that the meta will come out with many more build variantions for groups, much like wow has Cleave, God comp, etc.
5.As for balance problems being unaddressed, you missed it in the changes, so let me explain.

- Necro Does double damage because of amulets like Condi/Power + 1000. This means he is obtaining damage from both impact (direct damage) and from Conditions (dots).

Other classes do not have as many or as consistent options for such things naturally build into peak specs, so for this reason removing the option to have both has forced the necro to choose, either a power build or a condition build. This simultaneously has validated both builds in being competitive.

A few minor mechanic changes will need to take place out of these changes, Like trap spam, but in general a large amount of previously invalidated, or overly validated specs should be put much closer in variance. In short, both power and condi meta from last season and this should be equally viable and competitive in damage output etc.

On another note i will mention a few things.

Trinkets, and ultimates in many cases in my opinion are overly useless largely due to cooldown rates. I would suggest the developers look into a logic for these, with a much lower cool down rate, but much more consist option for play. For example

- Damage Trinkets now have 30 second Cd.
- CC Trinkets now have a 15 Second Cd
- Utility Trinkets now have a 20 second Cd
- Boon trinkets now have a 10 second Cd

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Posted by: Krysard.1364

Krysard.1364

I hope those arent the final numbers, because most of them are broken af lmao

M I L K B O I S

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Posted by: NeXeD.3042

NeXeD.3042

No use talking to him it’s clear he should be playing wow and not gw2 pvp.

Attention Moderators I am not
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA

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Posted by: Keadron.9570

Keadron.9570

It may sound bad but I wish he was playing wow instead of trying to turn gw2 into it

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Posted by: Om Im.7863

Om Im.7863

OP, may I ask you how long have you been playing GW2, respectively WoW? Specifically, how long have you been playing GW2 PvP, respectively WoW PvP?

And how much time have you dedicated into first-hand experience in the PvP aspects of these games? (number of matches played or number of hours in PvP or whatever)