[Teef] guild :>
Risk/reward ratio
stunlock Warrior: very high reward/ very very low risk (or high reward/very low risk if teh player is not skilled)
condi necro: very high reward/ low risk (high/medium)
spirit Ranger: high reward/ low risk (or medium/medium
s/d Thief: high reward/ medium-high risk or (medium/very high)
condi Engi: high reward/ low risk (or medium/medium)
Ele medium reward/ very high risk (or horrible reward/extremely high risk)
bunker guard: high/low (medium/low)
dps guard: high/medium (medium/high)
shatter mesmer: high/low (low/very high)
I like making lists :P
Warning: link may contain traces of awesome.
Lyssa’s Grimoire – a guide every Mesmer should read.
^
I wouldnt say that condi necro/engi and shatter mesmer are low risk.
Chars : Exa Flare | Exaflare | Aurora Wall | Aurora Sword | Azure Flame God
i think the complete list is nonsense. a condi necro can be high reward/low risk and in another game be low reward/high risk. it all depends on teamcomp and enemy.
Its kind of hard to answer these cause certain builds fluctuate hard depending on team size of the fights and skill level. For instance:
MM NEcro is incredibly easy 1v1 versus nubs. It’s good but relatively even good player vs good player, both using decent 1v1 builds, and in large fights the skill factor needed to pull through is pretty high. (Phant mesmers have similar issues), likewise some builds are reverse. engies do better in groups to aoe down, and are less effective (imo) 1v1.
Warlord Sikari (80 Scrapper)