After 3 weeks of (almost) daily pvp, 333 matches, and 60% winrate (201w/132l), I’m finally legendary. I’m going to explain how I did it, and how you can do it too. I mostly solo/duo q-ed the whole journey (up till tier 5 diamond), and only had a team after that because it was convenient and faster. I started with relatively high mmr (faced against competitive players regularly) and had a 60% winrate prior to leagues as well. Point is, you can be a new player, or you can be an experienced player, both are able to climb if you are good enough (although a new and improving player has it easier till ruby/diamond). This guide (wall of text, with details) is aimed at players who do not have a regular team to play with (like me), and still hope to progress through leagues.
Now that we’re done with the introduction, let’s get on to the first topic:
-Class selection-
The first step to ‘carrying’ your team as a solo/duo q, is to pick the correct class. From my knowledge, the best class for this is a supporting class. Namely, bunker mesmer, support tempest, heal druid. Note that this is just my opinion, and is not a fact written in stone. Why? Because to win the game, you have to 1. Win team fights 2. Be able to survive 3. Contest/Hold a point A supporting class does all this 3 by healing/giving active defenses and boons to allies and themselves.
As a duo q, it is slightly different. You can either go 2 support, or 1 support 1 dps (preferably revenant). Just don’t go 2 dps.
Also, you might ask, why duo q? Because as duo q, the system treats you the same as solo q. Meaning the chance of running into a premade is lower than as a trio or more. You can also be assured that you have at least 1 other decent member on your team.
Second topic:
-Team composition-
Slightly related to class selection, but you can only consider team composition after you enter the match (duh). Team composition is very important, as it not only determines your opening strategy, but also how you’re going to play the game. First off, you must consider how many point holders do you have on your team? Point holders, to me, are mesmers, tempests, druids, and scrappers. Ideally, you should have no more than 3, and no less than 2. This ensures that you will be able to hold points that you win, and retake points that you lose. If you have too many or too little point holders, either switch or ask your team mates to switch classes.
Third topic:
-Opening strategy-
In this bunker meta, the first fight is the most important. Whoever gets the first cap has the advantage. Therefore, your opening strategy is of paramount importance. Most common opening strategies are 1/3/1, 1/2/2, or 0/4/1, with the number of players on far/mid/home respectively. Let’s talk about 1/3/1, this is the ideal opening strategy if you’re confident in your far and home player being able to win their points, and that you can hold on as 3 in mid indefinitely. Of course, you will have to adapt if your enemy rotates but I’ll save that for later. 1/2/2 is usually used when you expect a single enemy to intercept home, so you send 2 home to kill him off quickly. Following which they are then to rotate to reinforce mid while far is being kept contested/won. For 0/4/1, you zerg mid and expect to win it. Thereafter, you reinforce home and mid which you have both won and hold it for the rest of the game. This is a very risky strategy in high tier matches as you are conceding far to your opponent but generally works well in lower tier matches.
Fourth topic:
-Rotations-
The key to winning the game after your opening strategy. I’ll just start listing them off the top of my head.
-> Rule of thumb is to position/rotate yourself so that it’s an even fight. By even I mean equal number of players, but the matchup should be favourable to yours.
-> Do not fight a losing battle. Going far but there’s 2? Can you hold them on point indefinitely? You can? Good. Go ahead. You can’t? Ask a team mate to rotate over, or peel off to help some other point instead.
-> Ally bunker vs 2 enemy bunkers? He probably doesn’t need your help. Rotate off and win some other point for your team.
-> Ally bunker vs enemy bunker on your point? Leave them there, a +1 would be helping the enemy.
-> Never contest an enemy’s point 1v1 unless you’re sure you can win the 1v1.
-> Keep an eye on the mini-map and account for the number of players. Want to help your team at mid but afraid home will be decapped if you leave it? How many enemies are there at mid and far? If there’s 5, go ahead. If there’s 4, you probably shouldn’t.
-> Don’t get too caught up in killing someone that you forget to rotate. It happens all too often. You kill an enemy with 3 at mid, but home and far is lost and 2 of your allies down. Not a fair trade.
-> Same for team fights, always watch for enemies trying to take advantage of the confusion in team fights to peel off sneakily for a free decap or even a full cap. (You can be the sneaky one instead though.)
-> Don’t overextend. Won 2 points and contesting a third one? Enemy is likely to zerg the point being contested and snowball from there. Peel off and regroup if you can’t win, while keeping an eye for decaps from the enemy team.
-> The opposite is similar. Losts points? Stop throwing yourself 1 by 1 into the fray of enemies and died over and over again. Regroup, zerg a point (preferably home or far), snowball from there. If they send everyone to defend against your zerg, peel for decaps and caps. Rotate.
-> Never give up. Your enemy is as prone to mistakes as you are. A single wipe or overextending on their part may lead to a snowball victory for your team.
-> Communicate! Tell your team what you’re going to do. Tell them what they can do. Be nice. (Of course, all of us, are prone to occasional rage outbursts.)
Fifth topic:
-Map mechanics-
I’m pretty sure this is already available elsewhere on the net, so I’m just going to cover it briefly.
-> Legacy of Foefire:
Never commit to a lord rush unless you have 350 points.
-> Forest of Niflhel:
Never go for the beast after home if mid needs your help. Go for it if you need it to win, or you just wiped the enemy team.
-> Temple of Silent Storm:
Stillness at 11:30, 8:30, 5:30, and 2:30. Tranquility at 8:30 and 2:30. Don’t go for ferocity.
-> Battle of Khylo:
If you’re going to use the treb, don’t send someone suited for team fights to do it.
That’s all I can think of for now. Will edit if more comes to mind. Hope this helped!
Edit:
I forgot to add, if you’re on a losing streak, stop playing. Take a break and do something else. Watch a video, an episode of your favourite tv series, whatever. By doing this, you are 1. Preventing yourself from ‘tilting’ and 2. Q-Dodging your ‘bad team mates’, so you don’t get stuck with playing with the same people over and over again.
Edit 2: Thanks for all the positive feedback, glad this helped!
Edit 3: If you’re about to lose a team fight, please peel off and rotate to a relatively unguarded point.
- Primordial Legend
Semi-active.
(edited by ReaperJr.5967)