So, bear with me but…
in PvP the auto attack is boring. Even when the third hits the one to dodge…
what if auto attacks stacked various conditions, like a 1% cripple, or a vulnerability, or weakness. Then avoiding attacks, purging conditions, and dodging well identified larger attacks would become easier to watch and more suspenseful.
Just an idea to discuss. I get that anet wants people who only play PvE to watch PvP and get what’s going on, so they have hesitated to make balance decisions for just PvP, but … they need to step away from that, because nobody plays their PvP.