Role definition through conditions

Role definition through conditions

in PvP

Posted by: ryston.7640

ryston.7640

So, bear with me but…

in PvP the auto attack is boring. Even when the third hits the one to dodge…

what if auto attacks stacked various conditions, like a 1% cripple, or a vulnerability, or weakness. Then avoiding attacks, purging conditions, and dodging well identified larger attacks would become easier to watch and more suspenseful.

Just an idea to discuss. I get that anet wants people who only play PvE to watch PvP and get what’s going on, so they have hesitated to make balance decisions for just PvP, but … they need to step away from that, because nobody plays their PvP.