Roll It Back
At launch, engineers had permanent, unstrippable stability on flamethrower. Kit refinement was good for a double super elixir as well as a condi removal every ten seconds from flamethrower. Smoke bomb pulsed every second in a much larger AoE. Incendiary powder had no internal cooldown. Elixir R had 85 seconds base cooldown.
They got nerfed into the ground and then were basically unseen in tournaments for a month or two. Seriously, I would sometimes play an entire evening and only see 1-2 other engineers, total, in all my matches. Then they got a ton of bugfixes and buffs to unused skills, and now they’ve had a really large variety of good tournament builds for several months.
At launch, engineers had permanent, unstrippable stability on flamethrower. Kit refinement was good for a double super elixir as well as a condi removal every ten seconds from flamethrower. Smoke bomb pulsed every second in a much larger AoE. Incendiary powder had no internal cooldown. Elixir R had 85 seconds base cooldown.
They got nerfed into the ground and then were basically unseen in tournaments for a month or two. Seriously, I would sometimes play an entire evening and only see 1-2 other engineers, total, in all my matches. Then they got a ton of bugfixes and buffs to unused skills, and now they’ve had a really large variety of good tournament builds for several months.
One professions seemingly good ending doesn’t sway my opinion. One step forward in terms of balance is always three steps backwards with Anet. They need to find their footing again before they can fix this game.
Let me clarify something, I don’t mean for them to implement a rollback on the live servers. Although re-reading my first post that is exactly what I’m calling for.
They’ve gotten so far ahead of themselves, that each “balance” patch is always a scramble for them to fix mistakes from the last patch, whilst simultaneously adding features that were neither asked for, nor are good for balance.
I am suggesting that they, on some sort of test server, start with an at-launch build and work forward from there, using past mistakes as guidlines. Of course, this also calls for them to rethink their stance on splitting skills, which as it stands, is just laziness on their part.