[Rune&Sigil]45% of something, Sigil of Battle

[Rune&Sigil]45% of something, Sigil of Battle

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Posted by: Siva Mira.3546

Siva Mira.3546

These 45% of something Runes need to go and balance with everyone else. The maximum of this type of rune should stay 30% like everyone else(exp. Rune of the Pack, Rune of Hoelbrak…)

All Runes with condition/boon duration buff should stay max 15%. This should be the limit to prevent any kind of imbalanced build that could pop out of nowhere.

On the other hand, Sigil of Battle, this sigil also playing a role of some classes start carrying a full stack of Might running around like he was born with it. The Might stack should be 2 not 3.

Build diversity doesn’t mean everyone AutoAttack has the damage of Backstab.

All is vain.

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Posted by: DiogoSilva.7089

DiogoSilva.7089

I don’t think sigil of battle was overpowered before, so I wouldn’t touch it, at least not yet.

However, I agree that rune of strength and rune of balthazar – at the very least those two – should have their +15% duration middle bonus removed.

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Posted by: Siva Mira.3546

Siva Mira.3546

Sigil of Battle wasn’t seen as overpowered before because there wasn’t really many hybrid build and the rule of Sigil working at that time. But now it really caused problem otherwise different classes with different builds will use variety of the new rework Runes and Sigils but no. Right now everyone is using the same Rune and Sigil even though they are different classes with different build.

All is vain.

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Posted by: DiogoSilva.7089

DiogoSilva.7089

Everyone is using sigil of battle, because runes of strength offer so much might duration. There’s better sigil combos around burst (hydromancy + air + fire), for example, as well as for other things, but because might is so easy to maintain, it’s almost always worth the sacrifice for, as long as your build can survive long enough (which is something that also happens more often now, with celestial being good).

A better nerf to the sigil would be to lower the duration from 20 seconds of might to slightly less (perhaps to 15), if a nerfed rune of strength proved to not be enough. This would incentivate might-stacking builds to actually build around might-stacking (+ boon duration from traits, + might-proccing traits), instead of getting free massive might stacking over-time without any additional investment as it is now.

I think the whole issue here is with the really long duration and thus how strong it becomes over time, not with the number of stacks that the sigil offers at once.

(edited by DiogoSilva.7089)

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Posted by: redslion.9675

redslion.9675

These 45% of something Runes need to go and balance with everyone else. The maximum of this type of rune should stay 30% like everyone else(exp. Rune of the Pack, Rune of Hoelbrak…)

All Runes with condition/boon duration buff should stay max 15%. This should be the limit to prevent any kind of imbalanced build that could pop out of nowhere.

On the other hand, Sigil of Battle, this sigil also playing a role of some classes start carrying a full stack of Might running around like he was born with it. The Might stack should be 2 not 3.

Build diversity doesn’t mean everyone AutoAttack has the damage of Backstab.

Before the patch might stacking runes gave +60%

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

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Posted by: Siva Mira.3546

Siva Mira.3546

Well you have your point and it is reasonable enough. I hope this won’t take long to fix before people start thinking this is where my damage should be instead of something weaker.

Before the patch might stacking runes gave +60%

And you think it was reasonable to have that? What if I say Rune of Scholar should have just +30%dmg instead of +10%dmg?

All is vain.

(edited by Siva Mira.3546)

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Posted by: OneManArmy.9732

OneManArmy.9732

rune of strength & battle sigil > scholar. at least for ele, long might uptime worse it more than scholar

I have 4 +10% dmg
with scholar: 1,1*1,1*1,1*1,1*1,1*= 1,61 dmg modifier
with strength: 1,1*1,1*1,1*1,1*1,07= 1,56 dmg modifier

that not so much dmg loss coz you have much longer might uptime and might stacking is rly easy.

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Posted by: Vuh.1328

Vuh.1328

These 45% of something Runes need to go and balance with everyone else. The maximum of this type of rune should stay 30% like everyone else(exp. Rune of the Pack, Rune of Hoelbrak…)

All Runes with condition/boon duration buff should stay max 15%. This should be the limit to prevent any kind of imbalanced build that could pop out of nowhere.

On the other hand, Sigil of Battle, this sigil also playing a role of some classes start carrying a full stack of Might running around like he was born with it. The Might stack should be 2 not 3.

Build diversity doesn’t mean everyone AutoAttack has the damage of Backstab.

Before the patch might stacking runes gave +60%

it wasn\t a single set though and it didn\t provide +7% dmg either >&

Take your time to learn proper keybinding, it’s worth the struggle

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Posted by: Vuh.1328

Vuh.1328

These 45% of something Runes need to go and balance with everyone else. The maximum of this type of rune should stay 30% like everyone else(exp. Rune of the Pack, Rune of Hoelbrak…)

All Runes with condition/boon duration buff should stay max 15%. This should be the limit to prevent any kind of imbalanced build that could pop out of nowhere.

On the other hand, Sigil of Battle, this sigil also playing a role of some classes start carrying a full stack of Might running around like he was born with it. The Might stack should be 2 not 3.

Build diversity doesn’t mean everyone AutoAttack has the damage of Backstab.

Before the patch might stacking runes gave +60%

it wasn\t a single set though and it didn\t provide +7% dmg either >&

Take your time to learn proper keybinding, it’s worth the struggle

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Posted by: Swim.6830

Swim.6830

So far we have had builds that burst form the start and progressively become weaker if they fail the initial burst, sustain dps/condi builds and sustain health builds. This brings a type of build that was previously available to Eles that makes them progressively stronger from some base stats and is now available to everyone.

What is exactly the issue when some classes can stack almost every single boon on them, others can stack almost every single condition on others, or be immune to various types of damage, stack incredible amounts of % dmg modifiers or healing?

Yes it’s popular now, but it has faults and will probably fade into the meta at some point, because not every type of build can benefit as much from it.

ANET has already stated that the sigils and runes are now an integral part of a build and they have re-balanced them to function as such. They are not supposed to be some random extra % you just slap on because “why not”…

Also, why shouldn’t my strongest attack hit for dmg like backstab, when I don’t have stealth but wish to spec for damage?

Zwim Elementalist
Consigliere
The Dragoon Brotherhood

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Posted by: Syde.5961

Syde.5961

Build diversity doesn’t mean everyone AutoAttack has the damage of Backstab.

Lol you’re doing something wrong, if someone can hit an auto attack greater than your backstab.

Og Salmonder [oT] – Warrior
Stormbluff Isle

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Posted by: Exedore.6320

Exedore.6320

Even if Rune of Strength’s Boon duration bonus was reduced, people would still use it and it would still be powerful. Common users of Rune of Strength will have had at least one might stack up at all times even without the boon duration bonus. That gives them the 7% damage bonus with 100% uptime. And that constant bonus is the true problem.

Sigil of Battle was always powerful, but because it used to shared a cooldown with other sigils, it was overshadowed by slightly better choices – fire and energy being big ones. Without the shared cooldown, it’s become a great second sigil choice.

Kirrena Rosenkreutz

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Posted by: Siva Mira.3546

Siva Mira.3546

Build diversity doesn’t mean everyone AutoAttack has the damage of Backstab.

Lol you’re doing something wrong, if someone can hit an auto attack greater than your backstab.

Maybe I can give you an example: Engi+RuneOfStrength+SigilOfBattle+IP+CelestialAmmy with this easy Might stacking mode it is enough to melt anything with his AA at range.

All is vain.

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Posted by: Syde.5961

Syde.5961

I’ve never seen an engi AA for 7k+

Og Salmonder [oT] – Warrior
Stormbluff Isle