Rune of the Sanctuary

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Posted by: runeblade.7514

runeblade.7514

http://wiki.guildwars2.com/wiki/Rune_of_Sanctuary

Instead of chill, why not increase Retaliation and stability duration? It makes more sense since r4 grants retaliation and r6 grants stability.

Chill being in there makes no sense.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: Vena.8436

Vena.8436

No runes affect either (and only a few traits affect the duration of the former), the latter for a good reason. You have to (inefficiently) stack boon duration to extend the already powerful Stability.

Less game-changing boons have specific, more efficient boon duration extensions because, well, they are less game-changing. (This was all in regards to stability extensions, for clarity.)

Vena/Var – Guardian/Thief
[Eon] – Blackgate

(edited by Vena.8436)

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Posted by: runeblade.7514

runeblade.7514

And retal is game-changing because…?

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: Vena.8436

Vena.8436

And retal is game-changing because…?

I was specifically talking about Stability at that point, sorry if that wasn’t clear.

Retal has extenders, in traits, just not in runes.

Vena/Var – Guardian/Thief
[Eon] – Blackgate

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Posted by: runeblade.7514

runeblade.7514

And retal is game-changing because…?

I was specifically talking about Stability at that point, sorry if that wasn’t clear.

Retal has extenders, in traits, just not in runes.

Traits only for guardians.

I don’t see why retal should not have extenders when there is a rune made for retal.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: Kwll.1468

Kwll.1468

You’ll never get anyone to agree to this you still have people that think an ability (retaliation) that hits for 140-160 kills them in 10 seconds by itself.

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Posted by: Vena.8436

Vena.8436

Traits only for guardians.

I don’t see why retal should not have extenders when there is a rune made for retal.

I think they generally keep retal off of extenders, sans guardian, because of its effects in other formats… particularly WvW where it is rather overpowered. (Trying going Nades on an Engi in WvW, you’ll be dead in three salvos.) Therein they consider it “strong”.

I’m personally not a fan of long-lasting boons as it is, I like stability (mostly) in that it is either (a.) hard to access or (b.) short lived.

The less ways people have of killing others through passives, the better.

Vena/Var – Guardian/Thief
[Eon] – Blackgate

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Posted by: jmatb.6307

jmatb.6307

Retal is something you don’t want to be strong in PvP

Trust me. If you thought AI builds were bad…

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Posted by: runeblade.7514

runeblade.7514

Retal is something you don’t want to be strong in PvP

Trust me. If you thought AI builds were bad…

Everything should be viable, not just retal.

AI builds should be viable.
Burst builds should be viable.
Condi builds should be viable.

Retal counters mindless AoE spam which I thought was one of the qq issues on this forum.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant