Runes-Sigils-Amulets

Runes-Sigils-Amulets

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Posted by: Dardamaniac.1295

Dardamaniac.1295

Are there any plans to change some of the “noone use it” in spvp?
I think i heard a long time ago a dev saying that changes will come soon..
I also heard that they wanted to reduce the numbers and make em more strong (sounds a good idea)

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Posted by: Dardamaniac.1295

Dardamaniac.1295

Also teamplates..Ive heard that they were priority too (from Evan Leash i think)

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Posted by: Bhawb.7408

Bhawb.7408

They have a blog coming out tomorrow on upcoming whatnots. Wait till then, then ask questions.

But of Corpse – Watch us on YouTube
My PvP Minion Build

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Posted by: redslion.9675

redslion.9675

Example:

Make so that Barbarian’s Amulet has Power as a major stat, and not Vitality.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

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Posted by: jmatb.6307

jmatb.6307

I think its one of the most understated parts of the balance issues. The strongest runes and sigils go from a good option to necessary, and those types of things aren’t good for a game.