Hello kind community,
Today we will talk about s/d thief, the most op and skill less build in this game.
Perma dodge, 8k insta bursts (with air/fire procs) and barely anything that can kill it in a teamfight.
Is this balanced? No it’s not, thief is supposed to be a class with the highest mobility/single target dmg in the game but with low survivability except for stealth, right now it is the class with the highest single target dmg, the highest moblity BUT a very high survivability that is gamebreaking.
Dear anet, I ask you to nerf s/d thief survivability or thief survivability in general. How about rebalance the 2nd minor trait in acrobatics, maybe give it a 5 second cooldown? Maybe nerf initiative, everyone knows initiative is insanely broken since the increase and you now almost always have the initiative that you need. Maybe nerf trickery a bit? It’s not normal that every build requires this trait line, but how will this affect other builds? I don’t want thief to become unviable nor certain builds to get unplayable but s/d thief is atm by far the strongest build in the game and it needs a nerf.
Also I don’t enjoy getting destroyed by them as a mesmer.
- Misha and Shad.
55Hp Monks