S3 Theory and solution

S3 Theory and solution

in PvP

Posted by: Mysticjedi.6053

Mysticjedi.6053

So couple of things. I’ll complain in other topics, but I was thinking about S3 matchmaking and while it may not seem the best, I believe it is hard tell because of one thing… class stacking.

I honestly believe that matchmaking would be better all around if we were allowed one class per team. The best match’s I’ve had were ones with a varied comp. The worst are generally with or against comps with a stacked class.

Patch S3 so that it looks for unique classes on a team. I will wait longer for a quality match than be thrown into matches where I know the outcome before the game even starts.

S3 Theory and solution

in PvP

Posted by: Electra.7530

Electra.7530

Class stacking was a huge problem last season and I would have thought Anet would have corrected that in the matchmaking system.

I guess I thought wrong — or maybe, just maybe, Anet does not view class stacking as an issue at all.

S3 Theory and solution

in PvP

Posted by: Mysticjedi.6053

Mysticjedi.6053

Evidence would seem to point the other way since they have prevented class stacking in the pro-league, I think.

If they stopped it there, then it must have been viewed as a problem. So why can’t the general pvp community get the same treatment?

S3 Theory and solution

in PvP

Posted by: Spartacus.3192

Spartacus.3192

In order to prevent class stacking ANET will have to ensure you cannot swap classes once pvp map loads or prevent you from DC’ing and coming back on a diff class.

If class stacking is prevented then there will be no need to swap classes either since you know you will be the only one of that class in your team.

Your typical average gamer -
“Buff my main class, nerf everything else. "

S3 Theory and solution

in PvP

Posted by: Mysticjedi.6053

Mysticjedi.6053

You’re absolutely right, and I have no problem with that policy. Anet has made clear that they would need to do those things too, sometimes last season. It should be done, I personally think it is healthier for the game overall.

(edited by Mysticjedi.6053)

S3 Theory and solution

in PvP

Posted by: Dahkeus.8243

Dahkeus.8243

Yea, class stacking feels like more of an issue, but I think it’s mostly because other aspects of matchmaking have improved so much. It’s just the next layer down as you peel the onion. =P

S3 Theory and solution

in PvP

Posted by: Mysticjedi.6053

Mysticjedi.6053

That’s probably true. So I have to ask, why does pro-league get it and we don’t?

S3 Theory and solution

in PvP

Posted by: Ravenmoon.5318

Ravenmoon.5318

That’s probably true. So I have to ask, why does pro-league get it and we don’t?

Ez. You are not pro league.

S3 Theory and solution

in PvP

Posted by: Mysticjedi.6053

Mysticjedi.6053

lol guess that was easy, though not a good reason.

S3 Theory and solution

in PvP

Posted by: Exedore.6320

Exedore.6320

Class stacking is a symptom of bad balance. Nothing to do with the matchmaker.

If there was more than one viable build per class, class stacking wouldn’t matter that much.

Kirrena Rosenkreutz

S3 Theory and solution

in PvP

Posted by: Mysticjedi.6053

Mysticjedi.6053

Class stacking is a symptom of bad balance. Nothing to do with the matchmaker.

If there was more than one viable build per class, class stacking wouldn’t matter that much.

There is truth to that, but we also have to live in the reality that there probably won’t be more than one viable competitive build per class anytime soon which does make class stacking either stupid OP or stupid weak.

S3 Theory and solution

in PvP

Posted by: Sorel.4870

Sorel.4870

Class stacking can be easily prevented by playing more than one profession. I don’t know why Anet would do anything about it. In virtually any other team-based game, good players in soloq play more than one role, so they can adapt to their comp. Do the same.

S3 Theory and solution

in PvP

Posted by: Mysticjedi.6053

Mysticjedi.6053

Class stacking can be easily prevented by playing more than one profession. I don’t know why Anet would do anything about it. In virtually any other team-based game, good players in soloq play more than one role, so they can adapt to their comp. Do the same.

Pvp is a game mode within a larger game. In a pure pvp game you have a point. Too many casuals in the game. Think about the “new player” experience which was completely unnecessary, but done because structure was needed for new players to mmos. Pvp needs the same, because people won’t change and it makes the rest of us suffer because of their choice.

S3 Theory and solution

in PvP

Posted by: Exedore.6320

Exedore.6320

There is truth to that, but we also have to live in the reality that there probably won’t be more than one viable competitive build per class anytime soon which does make class stacking either stupid OP or stupid weak.

And you think they’ll be able to implement a matchmaker which does well at combating class stacking any time soon?

Kirrena Rosenkreutz

S3 Theory and solution

in PvP

Posted by: Mysticjedi.6053

Mysticjedi.6053

There is truth to that, but we also have to live in the reality that there probably won’t be more than one viable competitive build per class anytime soon which does make class stacking either stupid OP or stupid weak.

And you think they’ll be able to implement a matchmaker which does well at combating class stacking any time soon?

They already have it for the “pro league”. Devs were on the forums during season 2 talking about it. It didn’t sound like it was that big of a deal. Something about changing the sensitivity of the system to take class type more into account.

S3 Theory and solution

in PvP

Posted by: Twonineone.3490

Twonineone.3490

Camon, guys, adapt…-.-
I won matches with a team with 2 different classes…if you play good a class, you can won even with a full group of DHs. The real problem is that this kitten mm still makes team with all people losing

S3 Theory and solution

in PvP

Posted by: Drussthelegend.2630

Drussthelegend.2630

Yada yada yada the matching isnt the best the matchmaking isnt the best the matchmaking isnt the best. Blah blah blah.

S3 Theory and solution

in PvP

Posted by: Exedore.6320

Exedore.6320

They already have it for the “pro league”. Devs were on the forums during season 2 talking about it. It didn’t sound like it was that big of a deal. Something about changing the sensitivity of the system to take class type more into account.

Proleague is enforced by the ESL admins. That’s completely different from an automated system.

Yes, the current matchmaker can use profession uniqueness as a factor. However, that’s not what you’re asking for. That factor:

  1. Would favor unique professions on a team, but didn’t guarantee it. A team with multiple of the same profession got a penalty in the matchmaker scoring. However, if enough other factors rated highly, you’d get a team with duplicates.
  2. Didn’t really work and was set to either zero or something really low. Instead of creating unique teams, it was working against other factors, leading to longer queues and bigger skill differences.

Additionally, with players able to swap after the match is created, trying to use unique profession in the matchmaker would be ineffective. If players really wanted to abuse the system, they would queue as something random then switch to the OP profession once the match started.

Kirrena Rosenkreutz