SH: player doesn’t drop supp by default?
try a Heavy damage>CC build with chills+immobilises and cripples , traveling in duos is more effective in Strong hold provide each other Mobility buffs and CC to prevent supply running.
the current meta Active defences and or hit quick kill quick type builds kinda lack in Stronghold because of the open ground not being restricted to stay on point leaves those builds Very open to counter attacks or the lack of it lets people run away because the ports or shadow steps on many classes have a medium to longish cooldown just makes it all the easier to grab supply and shuttle run.
Cc them prevents supplies , prevents Npcs spawns and if you have to kill them you get thier supply to take back rather than having to channel leaving you open to Port attacks.
its a new game mode i expect a lot of people to struggle with new combat concepts.
You obviously haven’t been playing Stronghold enough if you don’t comprehend the importance of points in a stalemate game :P
Sigh… if neither lord dies when the timer ends the team with the most points wins. You really didn’t know that? Also how the hell are you supposed to be able to pick up enemy supply that they didn’t even have in the first place? How does that make sense??? I swear to God the forums are getting worse every day. Once this “beta” is over I’m staying as far away from this mindless garbage as I can lmao