Hello.
I personally think the meta balance of this season is OK.
It could be better but its honestly alright. the problem is just that a few classes are a bit too easy.
imo, warrior is the class i think has this issue the most.
lots of blocks.. not many classes can do unblockable attacks.. it only takes 1 or 2 hits for them to apply so many condis that you will die in a very short time unless you cleanse every single one of them. so yea. but whatever thats not what i wanted to talk about here.
the main balance issue in spvp right now is not really the classes.. its the RESSING.
its way too easy for some classes to ress their allies. guardian.. mesmer.. engineer..
druid too i suppose.
it sort of ruins the balance of the matchups because for a team with lots of classes good at ressing, their allies being in downstate is sort of an invulnerability state. it doesnt take much skill. just takes a little bit of awareness.
“oh, my team mate is low. i’ll get close to him so i can ress him when he goes down.”
and then press F, and wait. these classes are virtually imune to being interrupted while ressing, which is a huge problem.
these ressing capabilities exploits and almost awards bad gameplay. i mean.. the fact that you went down indicates that you messed up. making mistakes should be punishable, not rewarding.
this makes it possible for bad players to keep contesting points for ages without ever getting decapped. and then if you just so happen to not have a team with classes that can ress easily.. youre kinda screwed. so the bad players could win the fight without much trouble.
it just doesnt make sense that 1 guy can ress his team mate while theres 2 or 3 people trying to cleave them down. that should not be possible in any way.
again, the problem is that it rewards bad gameplay..
like i said, if you go into downed state.. you made a mistake. but then after the ress, you have more HP than before you got into down state. its really dumb imo.
" well just keep downing them until they die immediately."
its not that easy because often times these players will be using a bunker build which can take very long to kill.
and thats another thing.
bunkering is, lets be honest, just not as hard to do as playing the DPS role.
all you have to do is “stay alive” you dont even have to reduce your enemy’s hp. just stay alive. thats much easier than having to actually kill someone. especially if youre already on menders amulet. and if your team has mid.. then you dont have to do much to defend your point considering the points are ticking in your favor and all you have to do is “stay alive”…..
but like i said at the beginning. the balance is still OK imo.