SPVP suggestion to decrease number of leavers
Either fix spirit rangers and necros or ban them. There is no reason to expect other classes to hang around and be whomped by there broken classes.
I’d simply be happy to a loss not being counted if there are leavers in the game.
Well, ANET also needs to remove POS maps like skyhammer from the rotation. That will prevent some quits.
Well, ANET also needs to remove POS maps like skyhammer from the rotation. That will prevent some quits.
I understand you don’t enjoy the map, but that’s really no reason to leave a match. I don’t care for temple, but I would never leave the match because of it. I wish I could know before the match started that someone on my team had a history of quitting/getting the dishonored debuff so I could avoid them
Dragonbrand |Twitch: twitch.tv/pantsforbirds
Either fix spirit rangers and necros or ban them. There is no reason to expect other classes to hang around and be whomped by there broken classes.
You can’t just quit because people are playing meta builds in tpvp. If you don’t want to go up against good players or players using meta builds go to hot join. Many people work on new builds there, or simply don’t have meta builds
Dragonbrand |Twitch: twitch.tv/pantsforbirds
Removing skyhammer would stop leavers.
Stunned Girls Can’t Say No <Hawt>
Removing skyhammer would stop leavers.
Or at least a fairly significant number of them
Maximum punishment for leavers please!
Anyone leaving a game and not AFK or disconnected from the game should be forced into a game of southsun survival and cannot leave the game until they are the lone survivor.
I think the punishment for leaving a game is fine the way it is. I’d suggest that if you lost a game with less than 5 players your rating would decrease less than it would in an even match up.
Better yet, if you managed to win while having less players on your team your rating would increase more. 4v5 matches are winnable just way harder, you know.
A system similar to this would at least stop cumulative rage quitting like in the picture.
i haven’t been playing since this update that adds dishonor, but if it isn’t working then maybe it’s because as I suspect it’s not “immediate” enough. it should disable pvp entry sooner and for fewer offenses, but also expire much faster. gw1 system I think was good. if you left 2 times in an hour you were banned from pvp for like 10-15 minutes. I think it’s pretty silly that dishonor lasts several days.