SPvP - Another few suggestions to improve Quality of Life

SPvP - Another few suggestions to improve Quality of Life

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Posted by: Rehk.6574

Rehk.6574

1- There really needs to be a penalty for leaving games early and afking in games. Something like you cannot que again for 15 mins if you leave a game.

2- Games need to not start until the Games are full. (Sounds simple enough, I just REALLY hate joining a game and seeing its only a 2v2 or something. People then join and leave and join and leave, and try to switch teams to the winning team if they can. Its just a big mess and creates a lot of frustration.

3- Kills need to give points (they might already and if they do that is awesome, right now though I cant tell if they do) The reason for this being to discourage teams to build NOTHING but defense, and just “hunker down” on points and never kill anyone.
If kills award some points, then it would mitigate the attractiveness of “pure defense” teams.

4- Forests of —-Whatever. The map with the graveyard, waterfall, quarry, and keep lords….needs more people. That map just doesn’t feel like its designed to be played right without 15 people per team. (So each team can have roughly 5 at their base, 5 on a home node, and 5 on middle node) The map just feels too large to play with less people and at that point involves more “running around and tagging bases as fast as you can and no actual PvP”

5- Personal Opinion that in the Game Browser All maps need to have different game modes for different amounts of players. Example:

5v5, 10v10, 15v15

6- SPvP needs to change up how ques work. I dont have any ideas for how, but here are 2 problems I see that need fixed.

6a: Can’t play with your friends in pick up games. Tournaments are there, yes. But sometimes you dont want to commit the time to finish out a tournament, or you want to play a specific map over and over.

6b: You CAN play against your friends in Spvp: While I kinda like this, I can’t help but think there are people out there abusing the system to rig games and get free wins / kills. That just isn’t right and the option really should not even be there. Or if it IS there, make a game mode specifically for fighting players on your own server and award no points. (Or just assure us that you DEFIANTLY have someone there at arena net whose job it is to police proper PvP behavior)

I know this is a lot to ask for, and I’m realistic about how much you guys can achieve in reasonable time frames. Please just strongly consider these improvements as they would greatly add to the enjoyment of an already awesome game.

-PS. I love this game, its my favorite PC game I’ve ever played really. Keep up the good work and continue to improve it and make it a game that truly strives for perfection!

SPvP - Another few suggestions to improve Quality of Life

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Posted by: Nkrdbl.8160

Nkrdbl.8160

1- There really needs to be a penalty for leaving games early and afking in games. Something like you cannot que again for 15 mins if you leave a game.

I believe their should be a penalty for leaving tournament pvp games, but not for sPvP. Why? Simple, because sPvP is the casual version and it allows people to join (or leave) mid game.

2- Games need to not start until the Games are full. (Sounds simple enough, I just REALLY hate joining a game and seeing its only a 2v2 or something. People then join and leave and join and leave, and try to switch teams to the winning team if they can. Its just a big mess and creates a lot of frustration.

This would be nice, I suppose, but often times some servers tend not to fill up too quickly, also as above the whole hotjoin system wouldn’t work with this. If you want games to start when the games are full I can once again recommend tournament mode.

3- Kills need to give points (they might already and if they do that is awesome, right now though I cant tell if they do) The reason for this being to discourage teams to build NOTHING but defense, and just “hunker down” on points and never kill anyone.
If kills award some points, then it would mitigate the attractiveness of “pure defense” teams.

Kills do reward points. If I’m not mistaken I believe it is 5 points per kill.

4- Forests of —-Whatever. The map with the graveyard, waterfall, quarry, and keep lords….needs more people. That map just doesn’t feel like its designed to be played right without 15 people per team. (So each team can have roughly 5 at their base, 5 on a home node, and 5 on middle node) The map just feels too large to play with less people and at that point involves more “running around and tagging bases as fast as you can and no actual PvP”

I like that map and never considered that it may need larger teams to work better.

5- Personal Opinion that in the Game Browser All maps need to have different game modes for different amounts of players. Example:

5v5, 10v10, 15v15

The problem with this suggestion is that you’re asking for each map to not only have its own gametype (which would be fantastic if you ask me!), but that you’re recommending each map have a different set amount of players per team. This wouldn’t work at all considering how after each game you’re automatically loaded into the next map. Would you rather the system just kick you back to the hearts of mists after each map? I sure wouldn’t.

6- SPvP needs to change up how ques work. I dont have any ideas for how, but here are 2 problems I see that need fixed.

6a: Can’t play with your friends in pick up games. Tournaments are there, yes. But sometimes you dont want to commit the time to finish out a tournament, or you want to play a specific map over and over.

6b: You CAN play against your friends in Spvp: While I kinda like this, I can’t help but think there are people out there abusing the system to rig games and get free wins / kills. That just isn’t right and the option really should not even be there. Or if it IS there, make a game mode specifically for fighting players on your own server and award no points. (Or just assure us that you DEFIANTLY have someone there at arena net whose job it is to police proper PvP behavior)

I know this is a lot to ask for, and I’m realistic about how much you guys can achieve in reasonable time frames. Please just strongly consider these improvements as they would greatly add to the enjoyment of an already awesome game.

-PS. I love this game, its my favorite PC game I’ve ever played really. Keep up the good work and continue to improve it and make it a game that truly strives for perfection!

sPvP is not made for groups to stomp pugs. Sure there are times when several guild members can end up on the same team, but I don’t think it’s a big concern. I generally queue sPvP with one to three of my guild members. Sometimes we end up on the same team, and like you said sometimes we don’t. While at times we can attempt to switch teams if it allows, we still manage to enjoy playing against each other if need be.

It says “incredible”.

SPvP - Another few suggestions to improve Quality of Life

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Posted by: Rehk.6574

Rehk.6574

Nkrdbl.8160 I believe their should be a penalty for leaving tournament pvp games, but not for sPvP. Why? Simple, because sPvP is the casual version and it allows people to join (or leave) mid game.

ok, ya I could accept that. (One thing I want to know though or need clarification on is. Do Tournament games reward you an equal amount of glory Per match as Spvp?

Part of the reason I shy away from Tournaments is that I dont know if this is the case. Also because sometimes I’m not planning on playing more than 2 matchs, and I’m not sure how rewards are done and tournament winners work if you leave the “series of matches” that encompass the entire tournament itself.

I think the wording just needs to be clarified or the rewards and restrictions need to be more easily apparent.

“Kills do reward points. If I’m not mistaken I believe it is 5 points per kill.”

-Awesome good to know!

Nkrdbl.8160 :
The problem with this suggestion is that you’re asking for each map to not only have its own gametype (which would be fantastic if you ask me!), but that you’re recommending each map have a different set amount of players per team. This wouldn’t work at all considering how after each game you’re automatically loaded into the next map. Would you rather the system just kick you back to the hearts of mists after each map? I sure wouldn’t.

Its not as complicated as you make it seem. Players could simply check a box for games of 5v5 size 10v10 size or 15v15 size. Similar to battlefield 3’s server browser.

About Spvp not being made for groups to stomp pugs, implement a system similar to league of legends or simply divide ques into brackets Ex:

Full team premade bracket 5 people
4 man premade bracket +1 pug
3 man premade bracket + 2 pugs or 2 man premade
2 man premade bracket + 2pugs or 2 man premade + 1 pug

Ya…it looks like a lot of work, and it would be. But with this system it would be fair, and AWESOME. Plus we have these AWESOME machines called computers which can make all this complicated stuff a breeze. Algorithms and all that..
(not poking at anyone with that statement just stating that an idea to improve pvp match ups shouldn’t be invalidated for being “too complex”. That’s what machines are for.)

(edited by Moderator)

SPvP - Another few suggestions to improve Quality of Life

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Posted by: Yasha.5963

Yasha.5963

Amazingly I don’t like ANY of your suggestions.

Point 3 implies that you haven’t played much spvp and much of the rest sounds like you are looking for a WoW clone. You are also off on points 6a and 6b, again probably because you haven’t played much.

Please play 1000 or so spvp games to get a feel for all it has to offer and all the rules and THEN come and give us some feedback.

SPvP - Another few suggestions to improve Quality of Life

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Posted by: Rehk.6574

Rehk.6574

I have played about 50 games of Spvp.
I am not looking for a WoW clone, I love guild wars. Is it wrong to want to take some well implemented features of one game and add them to another that I like for the sake of improving it? No.

Furthermore, someone’s opinions are not invalid simply because they have not played 1000+ games. If you do not like the suggestions, that is your right not to like them. However, suggesting that people should not, or could not have a valid opinion without playing 1000+ games is ridiculous. I dunno how well your brain works, but for me (and most people) its not too difficult to extrapolate enough information to form an opinion based off of just playing SPvP for one single afternoon session.

SPvP - Another few suggestions to improve Quality of Life

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Posted by: Yasha.5963

Yasha.5963

I have played about 50 games of Spvp.
I am not looking for a WoW clone, I love guild wars. Is it wrong to want to take some well implemented features of one game and add them to another that I like for the sake of improving it? No.

Furthermore, someone’s opinions are not invalid simply because they have not played 1000+ games. If you do not like the suggestions, that is your right not to like them. However, suggesting that people should not, or could not have a valid opinion without playing 1000+ games is ridiculous. I dunno how well your brain works, but for me (and most people) its not too difficult to extrapolate enough information to form an opinion based off of just playing SPvP for one single afternoon session.

You didn’t even know something as basic as the fact that you get points for killing players-in fact you added that as a suggestion for how to improve the game.

So yes I think someone who essentially knows next to nothing about the game will have no valid suggestions to make.

I think about 1000 games trying out various builds and exploring all the possibilities of the system will give a player the knowledge needed to perhaps post some insightful and useful suggestions about possible ways to improve the game.

So go play another 950 games or so across a variety of classes, figure out the basics of how this all works and then use your enthusiasm to give feedback to enrich the forums.