SPvP Scoreboard: Will it ever improve?

SPvP Scoreboard: Will it ever improve?

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Posted by: Jackalrat.5493

Jackalrat.5493

I’ve been playing for a couple years now, and keep coming back every few months for all the things done right in SPvP. However, among other issues, the scoreboard in SPvP is abysmal and always has been. I know, from the rest of the content, that A. Net can do better than this. I used to make an effort to get a high score, but trying to do so actually encourages some habits that will quickly annoy your team (i.e. stack-capping and rushing to auto attack a zerged-down player once or twice for points when you’re needed elsewhere on the map).

First of all, the scoreboard only very loosely reflects an individual’s influence on a win or loss. Everyone with at least moderate SPvP experience has had games where they’ve done well (perhaps even carried a win) and scored low as well as games where they really didn’t help much at all and got 1st place simply by standing in particular places at particular times, regardless of contribution to captures and kills.

This can be attributed to bizarre design choices with point allocation. For instance, a random kill in the middle of nowhere (“skirmisher”?) gives the same points (15) as a kill on a capture site. Ironically, the only kills not worth 15 points are those which occur on or adjacent to neutral capture sites, which are some of the absolute /most/ significant kills that occur relative to securing a win (likely the most significant, honestly). Possibly worse than this, the current scoreboard encourages stack-capping (2+ people needlessly sitting on a capture site for points) even though it does not increase capture speed.

Most importantly, though, there is a wealth of hidden information. No Kills/Deaths recorded, no player damage/healing/mitigation, no representation of time spent interacting with objectives…

ANet seem(ed/s) interested in having GW2 SPvP recognized as a popular, competitive scene and, if this is ever going to be the case, they need to take a few hints from games that are very successful in this endeavor. Other PvP MMOs, MOBAs, FPSs, and competitive RTS games /all/ have more informative scoreboards than GW2 SPvP and don’t suffer for it.

TLDR: Scoreboard has been an uninformative waste of space in SPvP for a long time, and this is pretty inappropriate considering it forcibly takes up 75% of my screen at the end of every match, as if to say, “LOOK AT ME.”

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Posted by: Random Weird Guy.3528

Random Weird Guy.3528

However, among other issues, the scoreboard in SPvP is abysmal and always has been. I know, from the rest of the content, that A. Net can do better than this.

And how exactly would you measure someone kiting around 3 members of the enemy team off point and allowing the rest of your team to hold a triple cap?

Now I’m not defending the scoreboard, but you can never get a true representation of player contribution in this game unless you have 10 qualified spectators on every match watching each player.

Random Engineering // Trixxti // Random Noises (worst thief eu)
Svanir Appreciation Society [SAS]

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Posted by: Leodon.1564

Leodon.1564

However, among other issues, the scoreboard in SPvP is abysmal and always has been. I know, from the rest of the content, that A. Net can do better than this.

And how exactly would you measure someone kiting around 3 members of the enemy team off point and allowing the rest of your team to hold a triple cap?

Now I’m not defending the scoreboard, but you can never get a true representation of player contribution in this game unless you have 10 qualified spectators on every match watching each player.

An attempt should be made or at least discussed which is what the op is doing. Im for more stats/transparency whenever the choice exists.

Faye Oren – Mesmer
Lee Oren – Ranger
Eve Oren – Revenant

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Posted by: Random Weird Guy.3528

Random Weird Guy.3528

However, among other issues, the scoreboard in SPvP is abysmal and always has been. I know, from the rest of the content, that A. Net can do better than this.

And how exactly would you measure someone kiting around 3 members of the enemy team off point and allowing the rest of your team to hold a triple cap?

Now I’m not defending the scoreboard, but you can never get a true representation of player contribution in this game unless you have 10 qualified spectators on every match watching each player.

An attempt should be made or at least discussed which is what the op is doing. Im for more stats/transparency whenever the choice exists.

And I’m trying to pose a certain scenario which appears to be near impossible to quantise into a score. The person running around kiting 3 members won’t be standing on point for any duration, won’t be dealing any significant damage, won’t be providing any form of party support in terms of healing and boons, won’t be resurrecting or finishing, yet is arguably contributing more to the team than any other member. How do you measure this?

And yes this is an extreme scenario, but there are often situations throughout matches where you can take advantage of being a squishy or low target by kiting your aggressors around the point while your on-point team-mates win the fight on the point.

Random Engineering // Trixxti // Random Noises (worst thief eu)
Svanir Appreciation Society [SAS]

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Posted by: kdaddy.5431

kdaddy.5431

If you serious about pvp you dont care about the scoreboard just the team end scores. I understand your complaint but i honestly dont think its a big deal.

Example is your tim duncan and im manu ginobli. Were the best players on our team, we know it the other players know it. We win the match and score the lowest points, does it matter?

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Posted by: Leodon.1564

Leodon.1564

If you serious about pvp you dont care about the scoreboard just the team end scores. I understand your complaint but i honestly dont think its a big deal.

Example is your tim duncan and im manu ginobli. Were the best players on our team, we know it the other players know it. We win the match and score the lowest points, does it matter?

Personally, I agree that its not a big deal but sometimes you want to see the tangible effect you have on a game and it would be nice to see certain things like, healing on others, healing done to self, damage done, etc. It helps me form a better opinion about the type of build I’m running to see its effectiveness.

I know some people don’t like seeing these numbers shown to everyone and I wouldn’t mind if the information was only shown to you. Stats don’t define the effect a person has on a game but it can be useful information to those seeking it.

Faye Oren – Mesmer
Lee Oren – Ranger
Eve Oren – Revenant

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Posted by: Jackalrat.5493

Jackalrat.5493

If you serious about pvp you dont care about the scoreboard just the team end scores. I understand your complaint but i honestly dont think its a big deal.

Example is your tim duncan and im manu ginobli. Were the best players on our team, we know it the other players know it. We win the match and score the lowest points, does it matter?

You know that, of course, that is not usually the case. 99% of players don’t know one another, and the scoreboard as is eliminates opportunities to get noticed in solo queue. My first thought when I see 280+ is “How much did they stack cap?”

@Random Weird Guy
All true points you’re making, none of which I’d dispute. However, “It cannot be perfect” isn’t an excuse for it to be terrible.

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Posted by: Boggs.6482

Boggs.6482

Just remove the personal scoreboard. In a team based game, personal scores mean nothing anyway. All the personal scoreboard does is give people a reason to rage (sometimes unjustly) at people with less points.

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Posted by: kdaddy.5431

kdaddy.5431

Just remove the personal scoreboard. In a team based game, personal scores mean nothing anyway. All the personal scoreboard does is give people a reason to rage (sometimes unjustly) at people with less points.

I disagree because for alot of people its for fun. Like when i had a hotjoin and everyone on the map had over 200pts.( 8 vs 8 ) That was fun for anyone who thinks scores actually mean anything shows there noobness. So there no reason to listen to them.

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Posted by: Anomaly.7612

Anomaly.7612

I agree that it can help experiment build effectiveness to see numbers such as healing/damage done, etc. Also, if the board was at least minutely more effective at showing enemy/ally MMR, points captured, KDR, then there’s a good chance that players of equal strength can team up and play together, building more on the community side of things.

There at LEAST needs to be an MMR indicator and an ability to fluidly re-team up with people who are obviously more or of equal skill level.

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Posted by: Jackalrat.5493

Jackalrat.5493

The primary reason for improving the scoreboard is so you can socialize with players who seemed to perform well. I’ve had a few invites to form duo and trio queue teams after some good matches, but it rarely happens because there’s almost no meaningful record of who did or did not perform well.