(edited by Grimreaper.5370)
Its unfortunate that GW2 SPvP solo and tournament play revolves around one game type. There was a recent team death match map added, I like this idea and I’d also like to say I really enjoy the terrain layout of the map, but I feel the map is far to small to really enjoy the potential 1vX, 2vX fights that could happen.
Heres some ideas on game modes and additions I’d like to suggest Anet looks into:
Free for all map- Let each player run into the ring and wreck havoc upon each other, this could get quite intense. You’d run into a fight not ever really knowing how it might turn out. Perhaps a warrior is far to tanky for you or another guy to take out, so you gang up on him, perhaps a mesmer is about to die to someone you have taken a disliking to so you assist the mesmer and save him, but then he kills you! You get the idea by now I’m sure.
-Add a game type with siege which spawns at random locations at the beginning of a match
-Add a game type with spirits which appear for a short moment of time and carry/teleport you to a different location of the map
-Add a game type with NPCs which fight with you or against you, depending on your standing with them.
(Perhaps a small objective in some spvp matches could allow you to gain favor of these NPCs, if you failed at pleasing them then they may come after you more often than others! The NPC should not strictly pick any sides though. I’d like to think of this NPC as some giant hulk like monster on a rampage)
-3 side wars, 5v5v5
-MOBA style map. This game type could revolve around the moba play style, similar to DOTA/LoL. Although there would be no farming gold for gear or leveling, there could be some sort of reward which made your team stronger the more you killed players, eventually allowing you to gain enough strength to rush into the enemy teams base and destroy it.
-Invent a map style where the terrain of the map is constantly after you! You must always watch your back.
-Invent a gladiator ring which takes place with a 5v5 match up, but only has 1v1 fights going on. After one player is killed, the match randomly selects two other people to 1v1. Allow the other players who are watching their ally fight to minorly assist in the 1v1 battle via structures around the map, mobs they may summon, ect.
-Add a game type with one player vsing 5 people, the player fighting solo has his/her stats boosted, making a 1v5 a very tough fight for both sides.
(edited by Grimreaper.5370)
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