https://www.gw2pvp.de/profile/ab4bd8fa4c3f250ac9533c479b0b862b/
SPvP overhaul
https://www.gw2pvp.de/profile/ab4bd8fa4c3f250ac9533c479b0b862b/
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Well I know you guys in ANET are smart and good professionals, so I thought why haven’t you done this before? the answer came to me rather easily, the balancing is heavily tied to your one pvp game mode. And since you guys are professionals
I’m really impressed by the detail work in this game, art, music, environment, lore, story writing. Those are some smart professionals doing that work!
But gameplay is terrible, in PvE and PvP. PvP was advertised as esport then launched w/o Spectator, Ladder, Pause, Ready Check, Report AFK. Whomever was responsible for making it fun was mostly just kittening bad at their job.
, you won’t release another game mode until you know balancing is at an acceptable level…that takes time and resources and poses one very difficult challenge…how to make builds that are balanced in a conquest game totally balanced in a duel scenario…because we know that they aren’t at this moment.
I propose to change the way we look at pvp:
1) Admit that only a few builds are viable for each class
2) Admit there are roles for each game mode
3) Change the way conquest works to a 5 vs 5 with a set team composition:ex:
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Not much of an admission is it? Just look at the longbow vs the shortbow if you want obvious evidence that balancing all builds as viable in sPvP was never a serious goal at all.
Now about the adding of new pvp modes:
Simply put…create new weapon skills and traits for each game mode, this would feel to us as a breath of fresh air, and to you would reduce the difficulty of having to balance conquer mode taking into account dueling for example.
Would this be confusing to players? so many traits and builds and different weapon choices? well if you don’t improve some quality of life issues…yes…specifically the build templates. But if you give us that tool you know we players will prove to not only be smart enough to not be confused and to help you design meta builds for each game mode. That way I believe you may go to your goal of an e-sport.
Comments and counter arguments are welcome, and i truly and humbly hope this helps you guys.
Excelsior
Dude they didn’t invest in developing PvP the first time, why would they do it the second time after their playerbase has all given them the finger and left?
You’re right though, inorder to make it fun they’d pretty much have to start over from the beginning and introduce new stuff, ban the old stuff, and put some thought into it. … because all we have now are gap closers, some spam buttons, and some muscle memory combos to execute…
It all could have been fun if there was just a crosshair to aim with and some slow moving projectiles.
But those aren’t here, and so it’s not fun.