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(edited by Dirame.8521)
With all this discussion about AoE damage and how crazy it is, I thought I’d just throw in an idea for how to improve the way AoEs work. Just in case it hasn’t been suggested before.
My idea is to reduce the amount of damage dealt by AoE by 0-7% depending on how many people stand in it. So if 1 person stands in the AoE there is no damage reduction but if 5 people stand in the AoE, the damage is reduce by 35%. This will probably promote stacking on an AoE BUT this can be remedied by having the damage done by AoEs ramp up depending on how long people stand in the fire. So reduce the starting damage of the AoE and have it blow up right at the end.
I think this change would still keep the single target nuking capabilities of classes but would also reduce the group nukage that comes with stacking wells on a point or stacking a bunch of Eles using burning speed. The change would also reward players for being able to keep their targets within the AoE circle for the full duration, to get that last tick of explosive damage.
So that’s my suggestion, tell me what you guys think and offer up your own ideas.
(edited by Dirame.8521)
There are many ways one could go about reducing AoE damage.
We simply can not forget that currently it’s not just the power based AoE damage that’s the problem but every single class having multiple AoE effects, be it debuffs, condis or damage that turn the battlefield into a visual and sensorial clusterkitten to be frank.
Power based AoE isn’t THAT much of a problem currently compared to condition applying AoEs. What do you propose to do to those?
dont work
a mesmer with illus, a ranger with pet and maby spirits or mm necro would make teamfights a hell
for this the dmg reduce on aoe should not be affected from ai mobs running around, only from players it hit, than maby it works
Aoe completely out of control….fix it
There are many ways one could go about reducing AoE damage.
We simply can not forget that currently it’s not just the power based AoE damage that’s the problem but every single class having multiple AoE effects, be it debuffs, condis or damage that turn the battlefield into a visual and sensorial clusterkitten to be frank.
I guess for condis the effect would be quite similar. Depending on how many stacks are too be applied, how long the duration is and how many targets are within the effect range, the stacks would be equal for all parties but the duration would increase depending on how many people are within the AoE effect. Let’s say, 3 stacks of bleed that last for 5 seconds are to be applied and there are 3 people, the bleed stacks would be split into 1 stack for each of them but it now lasts for 15seconds instead of 5.
Or you could do the opposite of that, increase the stacks but reduce the duration.
Duration based condis wouldn’t have much of an effect because they do not stack so their damage doesn’t ramp up. And reducing or increasing their durations depending on how many people get hit by them may make them less effective or too effective.
(edited by Dirame.8521)
dont work
a mesmer with illus, a ranger with pet and maby spirits or mm necro would make teamfights a hell
for this the dmg reduce on aoe should not be affected from ai mobs running around, only from players it hit, than maby it works
Anet might be able to remove those things from the equation but that remains to be seen. Also, right now, AoEs cap at 5 people anyway so people could bring minions and clones right now to negate the effect but they don’t because it doesn’t win you fights. On top of the fact that, the damage reduction maxes out at a certain point whilst also ramping up the more you’re standing in it (in effect, slowing removing the damage reduction) making it a bit ineffective to bring so many meat shields.
(edited by Dirame.8521)
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