S/D Condi Build Video – http://goo.gl/bYGs9n
Stronkhold Beta Gameplay – http://goo.gl/IMb8qb
It’s absolutely saddening that I love the fighting mechanics and gameplay of spvp so much but the implementation of matches is so frustrating and pointless (unless you have a team) that I never want to play again.
Why not try and make a few spvp maps or types capable of appealing to soloers who don’t have a team but prefer solo spvp play.
SoloQ is by far more frustrating that queing into team matches solo. And matches are won and lost by teams not individuals. In node holding map types, if you are one person down, then forget it.
Why not death match games or “defuse the bomb” style games where one person can be a clutch and hero of a match. What about match types or rewards that are tailored to solo players? Not everyone has time to be on a team! Or wants to be on one!
Again I say, the fighting mechanics in GW2 are awesome and by far my favorite of any mmo but the way spvp matches are setup really push me away from the game.
Actually, GW2 has the highest emphasis on being a “carry” player that I’ve ever seen. A single person can definitely win teamfights at mid, or push far point alone, or defend a point against multiple attackers. You’d be very hard-pressed to find mechanics in any other game (except for a shooter) where one skilled person can do so much.
Granted, you have to be really good to carry your team…don’t see a problem with that, though. Yes, 4v5 in solo queue is a problem, although I’ve only experienced it one single time myself. But rebuilding PvP from the ground up isn’t really a reasonable request, nor would it be healthy for the game. The community should focus on lobbying for small, important changes—such as fixing 4v5s, adding actual tutorials, simple rewards systems, etc. I don’t think threads like “Everything needs to change” or “X needs a huge buff/nerf” are very useful for actual improving the game.
maybe people just dun want conquest.
I don’t believe there is a need for revamping anything. Simply adding a map type that isn’t conquest would address a lot of the concerns I mentioned.
Actually, GW2 has the highest emphasis on being a “carry” player that I’ve ever seen. A single person can definitely win teamfights at mid, or push far point alone, or defend a point against multiple attackers. You’d be very hard-pressed to find mechanics in any other game (except for a shooter) where one skilled person can do so much.
are you playing the same game as i do?
Actually, GW2 has the highest emphasis on being a “carry” player that I’ve ever seen. A single person can definitely win teamfights at mid, or push far point alone, or defend a point against multiple attackers. You’d be very hard-pressed to find mechanics in any other game (except for a shooter) where one skilled person can do so much.
are you playing the same game as i do?
I think so.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.