Sad SPvP Experiences

Sad SPvP Experiences

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Posted by: lordhelmos.7623

lordhelmos.7623

1.) Running shatter mez and getting completely nuked by a D/P or sword thief hardcounter.

2.) Getting into a team fight at foefire and having your whole team wrecked by 1 power Lich because there wasn’t a mesmer to moa it.

3.) Skyhammer vs. 2+ engineer team. Wait, skyhammer in general.

4.) Ranger longbow campers on foefire and temple of the silent storm that hit the entire team from across the whole map.

5.) Running thief and getting blown up by a meditation bomb guardian hardcounter.

6.) Running warrior and being completely wrecked at phoenix rank because you wanted to try to be cool and not run a longbow. Then getting on a longbow and rolling your face on the keyboard while three guys on the enemy team struggle to decap you through combustive shot.

7.) Mid-kitten-air immobilize. Even professional tournament players complain about this.

8.) Warrior’s bull’s rush failing and putting you in odd positions 1000 miles away from where your 100blades would hit but still knocking down the enemy.

9.) Instant kill fresh air macro eles that let Siri or Cortana play for them. You can obviously tell when you dodge their first strike and watch them cycle through the entire rotation even though your not there because its all pre-programmed.

10.) Unstompable enemies that rally because they lag on downstate and the game has no idea where the real corpse is.

11.) Nike warriors and spirit watch, or spirit watch in general.

12.) The terribleness of courtyard matches.

13.) 4v5 in ranked/unranked games.

14.) Asura with small weapons to mask animations.

15.) Sword thief instant map transverses from home to far point because superior movement, sword 2/shadow step whack-a-mole games, infinite dodge chains with withdraw > dodge > flanking strikes.

(edited by lordhelmos.7623)

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Posted by: DarkSyze.8627

DarkSyze.8627

All these problems you write OP: lordhelmos are old problems that continue be ignored. Yes! these problems should already be resolved because you are not first to post about them. I have even worse news: these problems will continue be ignored in the next “balance” patch and will be more stronger also in the next “balance” patch.
Yes that is correct! these classes problems will be worse in next patch: that is not sad but insult “spit in the face” to us who believed in them: but never anymore.

So you have important decision to make about find solutions that offer challenging, fun, risk-reward, hard-work, effort and that take serious step for solutions? Yes. there is solutions that care and work with their players to fix problems and make game fun, challenging, hard-effort and hard work.

Obvious. No! i no longer play pvp because of many reasons like these on that list. Why care and use my quality time to report concerns be mocked and Insulted instead?

Yes that is correct! They mock and insult our concerns.

Like this:

Guild Wars 2 – Ready Up: Episode 32

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

(edited by DarkSyze.8627)

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Posted by: Darksteel.8412

Darksteel.8412

1.) Running shatter mez and getting completely nuked by a D/P or sword thief hardcounter.

2.) Getting into a team fight at foefire and having your whole team wrecked by 1 power Lich because there wasn’t a mesmer to moa it.

3.) Skyhammer vs. 2+ engineer team. Wait, skyhammer in general.

4.) Ranger longbow campers on foefire and temple of the silent storm that hit the entire team from across the whole map.

5.) Running thief and getting blown up by a meditation bomb guardian hardcounter.

6.) Running warrior and being completely wrecked at phoenix rank because you wanted to try to be cool and not run a longbow. Then getting on a longbow and rolling your face on the keyboard while three guys on the enemy team struggle to decap you through combustive shot.

7.) Mid-kitten-air immobilize. Even professional tournament players complain about this.

8.) Warrior’s bull’s rush failing and putting you in odd positions 1000 miles away from where your 100blades would hit but still knocking down the enemy.

9.) Instant kill fresh air macro eles that let Siri or Cortana play for them. You can obviously tell when you dodge their first strike and watch them cycle through the entire rotation even though your not there because its all pre-programmed.

10.) Unstompable enemies that rally because they lag on downstate and the game has no idea where the real corpse is.

11.) Nike warriors and spirit watch, or spirit watch in general.

12.) The terribleness of courtyard matches.

13.) 4v5 in ranked/unranked games.

14.) Asura with small weapons to mask animations.

15.) Sword thief instant map transverses from home to far point because superior movement, sword 2/shadow step whack-a-mole games, infinite dodge chains with withdraw > dodge > flanking strikes.

yea idk where to begin…but on the rangers (or any bow using class) DECREASE DAMAGE BY AT LEAST 25% WHEN IT HITS A TARGET ON RANGE OVER 1000 SIMPLE AND FAIR…IT’S NOT A GUN!!!!!! AND 25% IS A KIND AND MILD DAMAGE REDUCTION!!! tho it’s not about realism (it is actually realistic to lose damage over a certain range) it’s about balance…having so much range and spammable skills asks for damage reduction when a certain damage threshold has been reached/exceeded a baby could come up with this logic and requires for as far as I know minimal work for Anet to implement this basic logic.
I mean why would a ranger chase you when the damage isn’t migitated anyway…and therefor become a better player…ow wait it’s Anet babysitting…I see

(edited by Darksteel.8412)

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Posted by: jihm.2315

jihm.2315

winning a courtyard match still makes me feel sad

action combat made mmos better lol