Same gear/same level pvp
isnt so seperared*
There’s WvW, which is like this, but you have to pve/craft for you gear.
But as far as competitive pvp, no, I think gear progression is awful. GW2 has a huge early learning curve. If you put a gear advantage to vets/hardcore players it would be impossible for new players to get into imo.
But thats where you learn and grow. As a hardcore pvper I will still group with most people and will help them to learn that green gear for pvp is not a good idea. Theres so many players that the hc pvpers wouldnt be too op, but would be rewarded for having better gear/skills. If pvp isnt about trying to outplay/be stronger then your opponent then it is just button mashing
I just wanted to ask if anyone else enjoys playing in a battleground with differing(5 level differences) levels and gear that you work hard for to make for your build. I know we want to make pvp enjoyable to every average joe out there but is anyone else with me here that it takes away from the excitement of getting gears that rock for your level and using them on other players at the same level? Maybe im the only one here but I am dissapointed with the same level/gear pvp.
I am very new so im still learning how the pvp works in gw2 so please let me know if theres a different pvp battleground zone that is so seperated from your personal equipment/level. Any reasons why you like structured pvp please help me to like it too. Im all ears.
WvW exists for this sort of thing. sPvP attempts to be “fair” and give everyone access to (mostly) the same stuff. I think it’s a very respectable way to do things.
But thats where you learn and grow. As a hardcore pvper I will still group with most people and will help them to learn that green gear for pvp is not a good idea. Theres so many players that the hc pvpers wouldnt be too op, but would be rewarded for having better gear/skills. If pvp isnt about trying to outplay/be stronger then your opponent then it is just button mashing
Ok first off “help them to learn that green gear for pvp is not a good idea” is a hilarious quote. I think not using gear with small numbers is pretty self-evident to anyone that’s played an rpg.
2nd I’d argue the fun parts of gearing already exists (although I wouldn’t mind more stat customization). It takes a lot of work to learn what gear synergizes best with which builds. Learning proper gear/build/playstyle combinations is a huge part of GW2 pvp. Sure you can look up the fotm builds and do ok, but you’re still going to get wrecked by experienced players, or players that understand the situations where the build is effective.
no, just no. absolutely no.
If anyone so desires just go to MMORPG.com/GW2/Forums and go to the section labeled “First Impressions and Review” and you will see this sentiment is shared ACROSS THE BOARD.
“WvW exists for this sort of thing. sPvP attempts to be “fair” and give everyone access to (mostly) the same stuff. I think it’s a very respectable way to do things.”
By fair it makes pvp for many players lack luster. Some people like to be challenged at different times, and others might want to try different skill sets and builds completely on their own, apart from getting it for free. To me there system kills the excitement of pvp as a whole.