Same skill ceiling for all professions

Same skill ceiling for all professions

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Posted by: Arheundel.6451

Arheundel.6451

Maybe a Dev here can help me understand this:
Why a profession should be easier to use compared to another while maintaining the same effectiveness of the harder profession?

There is no logic in forcing somebody to press 20 buttons to obtain the same effects as somebody who only press 3-4 buttons.

Or you allow all professions to obtain results with 3-4 buttons rotations or force 20 buttons rotations on each profession

Same skill ceiling for all professions

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Posted by: AydenStar.4216

AydenStar.4216

Same skill ceiling for all professions

in PvP

Posted by: Dual.8953

Dual.8953

The only way this could be achieved would require a lot of dumbing down.

Registered Altaholic
Part-time Kittenposter

Same skill ceiling for all professions

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Posted by: roostapro.9827

roostapro.9827

The only way this could be achieved would require a lot of dumbing down.

The game is dumbed down enough….

Eredon Terrace – Voladeir Roost (Ele)|Roosta (War)|Error Occurred (Gua)|Àneskâ Necrötiâ (Nec)
RoostaGW2

Same skill ceiling for all professions

in PvP

Posted by: Blood Red Arachnid.2493

Blood Red Arachnid.2493

Those extra buttons usually comes with more benefits. If you’re talking about something like an engineer or an elementalist, it is because they have so many additional things they can do.

I don’t have opinions. I only have facts I can’t adequately prove.

Same skill ceiling for all professions

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Posted by: redslion.9675

redslion.9675

Hope that doesn’t mean single classes should become the higher skill required, higher power ones. Because… what if someone doesn’t like the flavor of those classes?

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

Same skill ceiling for all professions

in PvP

Posted by: GuilguiS.2738

GuilguiS.2738

This kind of balance should be totally achievable if every class has only one spec that is easy to do but is not useful in every comp or every map or has a very big weakness.

Here’s an example: If one day Anet decides to finally fix the engi turret bugs and make them usable they could be the totally noob friendly spec for engis. But they would only be useful for bunkering. See where i’m going?

The problem begins when some classes have none of those specs(Ele and Engi) and other classes have nothing but those specs(Ranger).