Same skill ceiling for all professions
The only way this could be achieved would require a lot of dumbing down.
Part-time Kittenposter
The only way this could be achieved would require a lot of dumbing down.
The game is dumbed down enough….
RoostaGW2
Those extra buttons usually comes with more benefits. If you’re talking about something like an engineer or an elementalist, it is because they have so many additional things they can do.
Hope that doesn’t mean single classes should become the higher skill required, higher power ones. Because… what if someone doesn’t like the flavor of those classes?
because he doesn’t know it himself
This kind of balance should be totally achievable if every class has only one spec that is easy to do but is not useful in every comp or every map or has a very big weakness.
Here’s an example: If one day Anet decides to finally fix the engi turret bugs and make them usable they could be the totally noob friendly spec for engis. But they would only be useful for bunkering. See where i’m going?
The problem begins when some classes have none of those specs(Ele and Engi) and other classes have nothing but those specs(Ranger).