Same skills/traits - different stats?

Same skills/traits - different stats?

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Posted by: Blackhat.4016

Blackhat.4016

Hello everyone,

I actually wanted to create this thread a while ago because this bothers me since I started playing PvP. Why are there several skills/traits in the game which do exactly the same but still have different stats?

I know the professions are supposed to be different but imo it would help balancing a lot if the basic rule “same skill/trait – same stats” would be applied to this game. What am I talking about? Here are a few examples:

  • Blink
  • Teleport to a target location.
    Breaks stun
    Range: 900
    30sec CD

compared to

  • Lightning Flash
  • Damage: 244
    Radius: 120
    Range: 900
    45sec CD

244 damage = 50% increased CD
Sounds like a weird balancing decision to me.

There are more examples though:

  • Vigorous Precision
  • Gain 5 seconds of vigor when you deliver a critical hit. This effect can only trigger once every 5 seconds.
    5 point trait

compared to

  • Renewing Stamina
  • Gain vigor when you deliver a critical hit. This effect can occur only once every 5 seconds.
    10 point trait

5 point trait = 10 point trait.
Ok…

A few more:

  • Windborne Dagger
  • Move 15% faster when wielding a dagger.
    20 point trait

compared to

  • Quickening Thirst
  • Move 15% faster while wielding a main hand dagger, move 10% faster while wielding an offhand dagger.
    20 point trait

Nothing = move 10% faster while wielding an offhand dagger
Well…

  • Bountiful Power
  • Deal 2% more damage for each boon on you.
    25 point trait

compared to

  • Energy Conversion Matrix
  • Deal 1% extra damage for each boon on you.
    25 point trait

2% = 1%

And so on…

I am not asking for buffs for certain professions here (I simply used eles as an example because I know more about them) but please balance those skills/traits properly. Having diverse professions is nice but if you copy/paste those skills and traits you should at least keep the stats as well…

What do you guys think? Am I completely wrong? Copy/Paste worked in other games so why is it different here?

Same skills/traits - different stats?

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Posted by: Kharr.5746

Kharr.5746

This has been said before and will be said again. It’s not about the strength of each similar skill/trait, but about the overall access to these skills. You obviously can’t have a class that has access to 4 mobility skills have each mobility skill be as strong as the ones for classes with only 1-2 mobility skills. In such a scenario, the class with the most access would be the best. That’s the opposite of balance.

Same skills/traits - different stats?

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Posted by: Blackhat.4016

Blackhat.4016

I know what you mean but wouldn’t it be easier to balance if those skills/traits would be equal and the other skills/traits would be balanced after that?

What I mean by that is:

Vigorous Precision = Renewing Stamina
=> Balance other traits/skills with vigor then.
(Just as a short example)

It sounds easier to me this way but then again, maybe I am wrong.

Same skills/traits - different stats?

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Posted by: Blackhat.4016

Blackhat.4016

Looks like they actually changed some of the traits to match the ones other professions have. The first step to balance the game properly. Let’s hope they will keep on doing this in the future.