Save Elixir R!

Save Elixir R!

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Posted by: cymerdown.4103

cymerdown.4103

Hi, just wanted to add my 2c into the discussion about the 6/25 patch. While I do agree that Elixir R was a really amazing utility in a lot of situations (especially with the trait refreshing the CD at 25% health), I think removing the stun break from it (and therefore removing its viability in sPvP for a number of Engi builds) was a bit on the extreme side. I’d like to see the stunbreak on the utility skill restored, but perhaps the resurrection rate decreased (say to 15%/tick instead of 20%) so that it would be possible for the Engi to be stomped in a 1v1 if the stomp is started immediately. I’m not certain why it was decided that the utility skill part of Elixir R needed to be changed, when it was clearly the toolbelt part of it that was somewhat overpowered. Also note that I almost exclusively play Guardian in tournament, so I’m not just trying to campaign for my own class here or anything like that.

Kensuda (Bunker Guardian)
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Save Elixir R!

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Posted by: Penguin.5197

Penguin.5197

I can live without the stunbreak but what killed it for me was adding cast time to it. ughhhhhhh. That cast time is pointless and completely unnecessary. By the time its finished Im already hit by what I was hoping to dodge.

Save Elixir R!

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Posted by: cymerdown.4103

cymerdown.4103

Absolutely, Penguin, I neglected to mention that part as well. If they had added just the casting time to it, it might have still been alright, but removing the stun break as well really hurt the utility to the point of being almost unusable in sPvP IMO.

Kensuda (Bunker Guardian)
Bunker Guardian Guide
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